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			254 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/******************************************************************************
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 * $Id: simpleallocator.h 3495 2013-01-21 14:09:51Z rdempsey $
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 *
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 ******************************************************************************/
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/** @file
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 * class SimpleAllocator interface
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 */
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#pragma once
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#include <unistd.h>
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#include <list>
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#include <stdint.h>
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#include <limits>
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#include <memory>
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#undef min
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#undef max
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namespace utils
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{
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// A specialized allocator for std::tr1::unordered_multimap<uint64_t, uint64_t> based joiner
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// or std::tr1::unordered_map<uint8_t*, uint8_t*> based aggregation.
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// User shall initialize a pool and pass it to allocator, release the pool when map is done.
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template <typename T>
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class SimpleAllocator;
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// this pool is best for node size of 3*sizeof(int64).
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// map nodes are taken from fixed size blocks, and control hash tables are from ::new.
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// assumption is the nodes are not reallocated, but the controls will reallocated when rehash.
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// efficient only if the map does not remove nodes, otherwise will take more memory.
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#define OPT_NODE_UNITS 10
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class SimplePool
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{
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 public:
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  SimplePool() : fNext(NULL), fEnd(NULL), fTableMemSize(0)
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  {
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  }
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  ~SimplePool()
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  {
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    reset();
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  }
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  inline void* allocate(size_t n, const void* = 0);
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  inline void deallocate(void* p, size_t n);
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  inline size_t max_size() const throw();
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  inline uint64_t getMemUsage() const;
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 private:
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  static const size_t fUnitPerChunk = OPT_NODE_UNITS * 10240;
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  inline void reset();
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  inline void allocateNewChunk();
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  // MemUnit stores a pointer to next unit before allocated, and T after allocated.
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  union MemUnit
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  {
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    MemUnit* fNext;
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    uint64_t fData;
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  } * fNext, *fEnd;  // fNext: next available unit, fEnd: one off the last unit
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  std::list<MemUnit*> fBlockList;
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  uint64_t fTableMemSize;
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  static const size_t fUnitSize = sizeof(MemUnit);
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  static const size_t fMaxNodeSize = fUnitSize * OPT_NODE_UNITS;
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  static const size_t fChunkSize = fUnitSize * fUnitPerChunk;
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};
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template <typename T>
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class SimpleAllocator
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{
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 public:
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  typedef size_t size_type;
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  typedef ptrdiff_t difference_type;
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  typedef T* pointer;
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  typedef const T* const_pointer;
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  typedef T& reference;
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  typedef const T& const_reference;
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  typedef T value_type;
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  template <typename U>
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  struct rebind
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  {
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    typedef SimpleAllocator<U> other;
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  };
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  SimpleAllocator() throw()
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  {
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  }
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  SimpleAllocator(std::shared_ptr<SimplePool> pool) throw()
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  {
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    fPool = pool;
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  }
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  SimpleAllocator(const SimpleAllocator& alloc)
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  {
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    fPool = alloc.fPool;
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  }
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  template <class U>
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  SimpleAllocator(const SimpleAllocator<U>& alloc)
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  {
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    fPool = alloc.fPool;
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  }
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  ~SimpleAllocator() throw()
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  {
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  }
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  inline pointer address(reference x) const
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  {
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    return &x;
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  }
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  inline const_pointer address(const_reference x) const
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  {
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    return &x;
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  }
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  inline pointer allocate(size_type n, const void* = 0)
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  {
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    return static_cast<pointer>(fPool->allocate(n * sizeof(T)));
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  }
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  inline void deallocate(pointer p, size_type n)
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  {
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    fPool->deallocate(p, n * sizeof(T));
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  }
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  inline size_type max_size() const throw()
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  {
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    return fPool->max_size() / sizeof(T);
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  }
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  inline void construct(pointer ptr, const T& val)
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  {
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    new ((void*)ptr) T(val);
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  }
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  inline void destroy(pointer ptr)
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  {
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    ptr->T::~T();
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  }
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  inline void setPool(SimplePool* pool)
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  {
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    fPool.reset(pool);
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  }
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  std::shared_ptr<SimplePool> fPool;
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};
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// inlines
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inline void* SimplePool::allocate(size_t n, const void* /*dur*/)
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{
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  // make sure the block allocated is on unit boundary
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  size_t unitCount = n / fUnitSize;
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  if ((n % fUnitSize) != 0)
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    unitCount += 1;
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  // if for control table, let new allocator handle it.
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  if (unitCount > OPT_NODE_UNITS)
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  {
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    fTableMemSize += n;
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    return new uint8_t[n];
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  }
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  // allocate node
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  MemUnit* curr = fNext;
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  do
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  {
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    if (curr == NULL)
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    {
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      allocateNewChunk();
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      curr = fNext;
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    }
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    fNext = curr + unitCount;
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    if (fNext > fEnd)
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      curr = NULL;
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  } while (!curr);
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  return curr;
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}
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inline void SimplePool::deallocate(void* p, size_t n)
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{
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  // only delete the old control table, which is allocated by new allocator.
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  if (n > fMaxNodeSize)
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  {
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    fTableMemSize -= n;
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    delete[](static_cast<uint8_t*>(p));
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  }
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}
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inline size_t SimplePool::max_size() const throw()
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{
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  return fUnitSize * fUnitPerChunk;
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}
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inline uint64_t SimplePool::getMemUsage() const
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{
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  return fTableMemSize + fBlockList.size() * fChunkSize +
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         // add list overhead, element type is a pointer, and
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         // lists store a next pointer.
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         fBlockList.size() * 2 * sizeof(void*);
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}
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inline void SimplePool::reset()
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{
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  for (std::list<MemUnit*>::iterator i = fBlockList.begin(); i != fBlockList.end(); i++)
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    delete[](*i);
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  fNext = NULL;
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  fEnd = NULL;
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}
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inline void SimplePool::allocateNewChunk()
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{
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  MemUnit* chunk = new MemUnit[fUnitPerChunk];
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  fBlockList.push_back(chunk);
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  fNext = chunk;
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  fEnd = chunk + fUnitPerChunk;
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}
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template <typename T1, typename T2>
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inline bool operator==(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&)
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{
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  return true;
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}
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template <typename T1, typename T2>
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inline bool operator!=(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&)
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{
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  return false;
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}
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}  // namespace utils
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