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			C++
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2017 MariaDB Corporation
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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#include <sstream>
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#include <map>
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#include <time.h>
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#include <mutex>
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#include "messagequeuepool.h"
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#include "messagequeue.h"
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#include <new>
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#include <type_traits>
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namespace messageqcpp
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{
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using ClientMapType = std::multimap<std::string, std::unique_ptr<ClientObject>>;
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struct LockedClientMap
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{
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  LockedClientMap()
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  {
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  }
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  ~LockedClientMap()
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  {
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  }
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  ClientMapType clientMap;
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  std::mutex queueMutex;
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};
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static int clientMapNiftyCounter;
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static typename std::aligned_storage<sizeof(LockedClientMap), alignof(LockedClientMap)>::type clientMapBuf;
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auto& lockedMap = reinterpret_cast<LockedClientMap&>(clientMapBuf);
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LockedClientMapInitilizer::LockedClientMapInitilizer ()
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{
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  if (clientMapNiftyCounter++ == 0) new (&lockedMap) LockedClientMap (); // placement new
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}
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LockedClientMapInitilizer::~LockedClientMapInitilizer ()
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{
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  if (--clientMapNiftyCounter == 0) (&lockedMap)->~LockedClientMap();
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}
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// 300 seconds idle until cleanup
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#define MAX_IDLE_TIME 300
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static uint64_t TimeSpecToSeconds(struct timespec* ts)
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{
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  return (uint64_t)ts->tv_sec + (uint64_t)ts->tv_nsec / 1000000000;
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}
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MessageQueueClient* MessageQueueClientPool::getInstance(const std::string& dnOrIp, uint64_t port)
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{
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  auto lock = std::scoped_lock(lockedMap.queueMutex);
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  std::ostringstream oss;
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  oss << dnOrIp << "_" << port;
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  std::string searchString = oss.str();
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  MessageQueueClient* returnClient = MessageQueueClientPool::findInPool(searchString);
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  // We found one, return it
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  if (returnClient != NULL)
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  {
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    return returnClient;
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  }
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  // We didn't find one, create new one
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  ClientObject* newClientObject = new ClientObject();
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  struct timespec now;
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  clock_gettime(CLOCK_MONOTONIC, &now);
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  uint64_t nowSeconds = TimeSpecToSeconds(&now);
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  newClientObject->client.reset(new MessageQueueClient(dnOrIp, port));
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  newClientObject->inUse = true;
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  newClientObject->lastUsed = nowSeconds;
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  lockedMap.clientMap.emplace(std::move(searchString), std::move(newClientObject));
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  return newClientObject->client.get();
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}
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MessageQueueClient* MessageQueueClientPool::getInstance(const std::string& module)
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{
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  auto lock = std::scoped_lock(lockedMap.queueMutex);
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  MessageQueueClient* returnClient = MessageQueueClientPool::findInPool(module);
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  // We found one, return it
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  if (returnClient != NULL)
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  {
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    return returnClient;
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  }
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  // We didn't find one, create new one
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  auto newClientObject = std::make_unique<ClientObject>();
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  struct timespec now;
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  clock_gettime(CLOCK_MONOTONIC, &now);
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  uint64_t nowSeconds = TimeSpecToSeconds(&now);
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  newClientObject->client.reset(new MessageQueueClient(module));
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  newClientObject->inUse = true;
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  newClientObject->lastUsed = nowSeconds;
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  auto result = newClientObject->client.get();
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  lockedMap.clientMap.emplace(std::move(module), std::move(newClientObject));
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  return result;
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}
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MessageQueueClient* MessageQueueClientPool::findInPool(const std::string& search)
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{
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  struct timespec now;
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  clock_gettime(CLOCK_MONOTONIC, &now);
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  uint64_t nowSeconds = TimeSpecToSeconds(&now);
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  MessageQueueClient* returnClient = NULL;
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  auto it = lockedMap.clientMap.begin();
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  // Scan pool
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  while (it != lockedMap.clientMap.end())
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  {
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    ClientObject* clientObject = it->second.get();
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    uint64_t elapsedTime = nowSeconds - clientObject->lastUsed;
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    // If connection hasn't been used for MAX_IDLE_TIME we probably don't need it so drop it
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    // Don't drop in use connections that have been in use a long time
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    if ((elapsedTime >= MAX_IDLE_TIME) && (!clientObject->inUse))
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    {
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      // Do this so we don't invalidate current interator
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      auto toDelete = it;
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      it++;
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      lockedMap.clientMap.erase(toDelete);
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      continue;
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    }
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    if (!clientObject->inUse)
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    {
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      MessageQueueClient* client = clientObject->client.get();
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      // If the unused socket isn't connected or has data pending read, destroy it
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      if (!client->isConnected() || client->hasData())
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      {
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        // Do this so we don't invalidate current interator
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        auto toDelete = it;
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        it++;
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        lockedMap.clientMap.erase(toDelete);
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        continue;
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      }
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    }
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    // If connection matches store it for later, but keep scanning the pool for more timeout prunes
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    if (it->first.compare(search) == 0)
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    {
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      if ((returnClient == NULL) && (!clientObject->inUse))
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      {
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        returnClient = clientObject->client.get();
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        clientObject->inUse = true;
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        return returnClient;
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      }
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    }
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    it++;
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  }
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  return NULL;
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}
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void MessageQueueClientPool::releaseInstance(MessageQueueClient* client)
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{
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  // Scan pool for pointer and release
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  // Set the last used and mark as not in use
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  if (client == NULL)
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    return;
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  auto lock = std::scoped_lock(lockedMap.queueMutex);
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  auto it = lockedMap.clientMap.begin();
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  while (it != lockedMap.clientMap.end())
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  {
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    if (it->second->client.get() == client)
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    {
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      struct timespec now;
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      clock_gettime(CLOCK_MONOTONIC, &now);
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      uint64_t nowSeconds = TimeSpecToSeconds(&now);
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      it->second->inUse = false;
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      it->second->lastUsed = nowSeconds;
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      return;
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    }
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    it++;
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  }
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}
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// WriteEngine needs this as it forces connections closed and can't reuse. Also good for connection errors
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void MessageQueueClientPool::deleteInstance(MessageQueueClient* client)
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{
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  // Scan pool for pointer and delete
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  // Set the last used and mark as not in use
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  if (client == NULL)
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    return;
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  auto lock = std::scoped_lock(lockedMap.queueMutex);
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  auto it = lockedMap.clientMap.begin();
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  while (it != lockedMap.clientMap.end())
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  {
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    if (it->second->client.get() == client)
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    {
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      lockedMap.clientMap.erase(it);
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      return;
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    }
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    it++;
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  }
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}
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}  // namespace messageqcpp
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