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			120 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
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			120 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/******************************************************************************
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 * $Id: we_colbufcompressed.h 4726 2013-08-07 03:38:36Z bwilkinson $
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 *
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 *****************************************************************************/
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/** @file
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 * class ColumnBufferCompressed
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 */
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#ifndef WRITEENGINE_COLUMNBUFCOMPRESSED_H
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#define WRITEENGINE_COLUMNBUFCOMPRESSED_H
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#include "we_colbuf.h"
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#include <cstdio>
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#include <vector>
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#include "idbcompress.h"
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namespace WriteEngine
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{
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class Log;
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struct ColumnInfo;
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/** @brief A buffer class to store data written to compressed column files
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 *
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 * ColumnBufferCompressed is to be used as a temporary buffer to store
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 * compressed column data before writing it out to the intended destination
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 * (currently a file stream). The file stream should be initialized by
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 * the client of this class
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 */
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class ColumnBufferCompressed : public ColumnBuffer
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{
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public:
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    /** @brief default Constructor
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     */
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    ColumnBufferCompressed( ColumnInfo* pColInfo, Log* logger);
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    /** @brief default Destructor
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     */
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    virtual ~ColumnBufferCompressed();
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    /** @brief Final flushing of data and headers prior to closing the file.
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     * @param bTruncFile is file to be truncated
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     * @return NO_ERROR or success
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     */
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    virtual int finishFile(bool bTruncFile);
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    /** @brief Reset the ColBuf to-be-compressed buffer prior to importing the
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     * next extent.
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     * @param startFileOffset Byte offset where next extent chunk will start
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     */
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    virtual int resetToBeCompressedColBuf(long long& startFileOffset );
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    /** @brief file mutator
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     *
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     * @param cFile    Destination FILE stream where buffer data will be written
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     * @param startHwm Starting HWM for cFile
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     * @param hdrs     Headers with ptr information.
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     */
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    virtual int setDbFile(IDBDataFile* const cFile, HWM startHwm, const char* hdrs);
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    /** @brief Write data to FILE
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     *
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     * @param startOffset The buffer offset from where the write should begin
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     * @param writeSize   The number of bytes to be written to the file
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     */
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    virtual int writeToFile(int startOffset, int writeSize);
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private:
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    // Disable copy constructor and assignment operator by declaring and
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    // not defining.
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    ColumnBufferCompressed(const ColumnBufferCompressed&);
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    ColumnBufferCompressed& operator=(const ColumnBufferCompressed&);
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    // Compress and flush the to-be-compressed buffer; updates header if needed
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    int compressAndFlush(bool bFinishFile);
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    int initToBeCompressedBuffer( long long& startFileOffset);
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    // Initialize the to-be-compressed buffer
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    int saveCompressionHeaders(); // Saves compression headers to the db file
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    unsigned char*       fToBeCompressedBuffer; // data waiting to be compressed
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    size_t               fToBeCompressedCapacity;//size of comp buffer;
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    // should always be 4MB, unless
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    // working with abbrev extent.
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    size_t               fNumBytes;             // num Bytes in comp buffer
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    compress::IDBCompressInterface*
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    fCompressor;           // data compression object
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    compress::CompChunkPtrList
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    fChunkPtrs;            // col file header information
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    bool                 fPreLoadHWMChunk;      // preload 1st HWM chunk only
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    unsigned int         fUserPaddingBytes;     // compressed chunk padding
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    bool                 fFlushedStartHwmChunk; // have we rewritten the hdr
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    //   for the starting HWM chunk
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};
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}
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#endif //WRITEENGINE_COLUMNBUFCOMPRESSED_H
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