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			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/***********************************************************************
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 *   $Id: serversocket.h 3495 2013-01-21 14:09:51Z rdempsey $
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 *
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 *
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 ***********************************************************************/
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/** @file */
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#pragma once
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#include <sys/types.h>
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#include <netinet/in.h>
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class MessageQTestSuite;
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#include "socket.h"
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#include "iosocket.h"
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namespace messageqcpp
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{
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class SocketParms;
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/** a class capable of acting as a server listen socket
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 *
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 */
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class ServerSocket
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{
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 public:
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  /** ctor
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   *
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   */
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  explicit ServerSocket(Socket* socket = 0) : fSocket(socket)
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  {
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  }
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  /** dtor
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   *
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   */
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  virtual ~ServerSocket()
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  {
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    delete fSocket;
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  }
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  /** bind to an port
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   *
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   * bind this ServerSocket to the address/port specified in serv_addr
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   */
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  inline virtual void bind(const struct sockaddr* serv_addr);
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  /** setup to listen for incoming connections
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   *
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   */
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  inline virtual void listen(int backlog = 5);
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  /** accept an incoming connection
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   *
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   * accepts a new incoming connection and returns an IOSocket to communicate over
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   */
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  inline virtual const IOSocket accept(const struct timespec* timeout = 0);
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  /** open the socket
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   *
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   */
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  inline virtual void open();
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  /** close the socket
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   *
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   */
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  inline virtual void close();
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  /** test if the socket is open
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   *
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   */
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  inline virtual bool isOpen() const;
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  /** get the socket params
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   *
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   */
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  inline virtual const SocketParms socketParms() const;
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  /** set the socket params
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   *
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   */
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  inline virtual void socketParms(const SocketParms& socketParms);
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  /** set the socket implementation
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   *
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   * Install a socket implementation that meets the Socket interface
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   */
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  inline virtual void setSocketImpl(Socket* socket);
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  /** set the socket sync proto
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   *
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   */
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  inline virtual void syncProto(bool use);
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  /*
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   * allow test suite access to private data for OOB test
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   */
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  friend class ::MessageQTestSuite;
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 private:
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  ServerSocket(const ServerSocket& rhs);
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  ServerSocket& operator=(const ServerSocket& rhs);
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  Socket* fSocket;
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};
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inline void ServerSocket::bind(const struct sockaddr* serv_addr)
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{
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  fSocket->bind(serv_addr);
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}
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inline void ServerSocket::listen(int backlog)
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{
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  fSocket->listen(backlog);
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}
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inline const IOSocket ServerSocket::accept(const struct timespec* timeout)
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{
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  return fSocket->accept(timeout);
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}
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inline void ServerSocket::open()
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{
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  fSocket->open();
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}
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inline void ServerSocket::close()
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{
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  fSocket->close();
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}
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inline bool ServerSocket::isOpen() const
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{
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  return fSocket->isOpen();
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}
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inline const SocketParms ServerSocket::socketParms() const
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{
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  return fSocket->socketParms();
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}
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inline void ServerSocket::socketParms(const SocketParms& socketParms)
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{
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  fSocket->socketParms(socketParms);
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}
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inline void ServerSocket::setSocketImpl(Socket* socket)
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{
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  delete fSocket;
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  fSocket = socket;
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}
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inline void ServerSocket::syncProto(bool use)
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{
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  fSocket->syncProto(use);
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}
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}  // namespace messageqcpp
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