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	DBRM connections are reused so that we don't have a huge amount of TIME_WAIT sockets when there are large amounts of DML. Also applied to i_s.columnstore_files
		
			
				
	
	
		
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			C++
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/***********************************************************************
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*   $Id: socket.h 3633 2013-03-13 20:50:23Z pleblanc $
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*
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*
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***********************************************************************/
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/** @file */
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#ifndef MESSAGEQCPP_SOCKET_H
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#define MESSAGEQCPP_SOCKET_H
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#include <ctime>
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#include <unistd.h>
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#include <sys/types.h>
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#include <boost/shared_ptr.hpp>
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#include "bytestream.h"
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class MessageQTestSuite;
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namespace messageqcpp 
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{
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class IOSocket;
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class SocketParms;
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// Might want to expand on this / derive from it to include things like uncompressed 
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// data size, etc...
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class Stats
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{
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public: 
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	Stats() : data_sent(0), data_recvd(0)
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		{ }
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	virtual ~Stats() { }	
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	virtual uint64_t dataSent() { return data_sent; }
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	virtual uint64_t dataRecvd() { return data_recvd; }
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	virtual void dataSent(uint64_t amt) { data_sent += amt; }
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	virtual void dataRecvd(uint64_t amt) { data_recvd += amt; }
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private:
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	uint64_t data_sent;
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	uint64_t data_recvd;
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};
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/** an abstract socket class interface
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 *
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 */
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class Socket
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{
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public:
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	/** dtor
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	 *
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	 */
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	virtual ~Socket() {}
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	/** open the socket
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	 *
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	 */
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	virtual void open() = 0;
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	/** read a message from the socket
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	 * 
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	 * wait for and return a message from the socket. The deafult timeout waits forever. Note that
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	 * eventhough struct timespec has nanosecond resolution, this method only has millisecond resolution.
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	 */
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	virtual const SBS read(const struct timespec* timeout=0, bool* isTimeOut = NULL, Stats *stats = NULL) const = 0;
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	/** write a message to the socket
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	 * 
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	 * write a message to the socket
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	 */
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	virtual void write(const ByteStream& msg, Stats *stats = NULL) = 0;
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	virtual void write_raw(const ByteStream& msg, Stats *stats = NULL) const = 0;
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	virtual void write(SBS msg, Stats *stats = NULL) = 0;
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	/** close the socket
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	 *
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	 */
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	virtual void close() = 0;
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	/** bind to a port
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	 *
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	 */
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	virtual void bind(const struct sockaddr* serv_addr) = 0;
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	/** listen for connections
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	 *
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	 */
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	virtual void listen(int backlog=5) = 0;
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	/** return an (accepted) IOSocket ready for I/O
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	 *
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	 */
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	virtual const IOSocket accept(const struct timespec* timeout=0) = 0;
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	/** connect to a server socket
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	 *
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	 */
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	virtual void connect(const sockaddr* serv_addr) = 0;
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	/** test if this socket is open
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	 *
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	 */
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	virtual const bool isOpen() const = 0;
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	/** get the SocketParms
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	 *
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	 */
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	virtual const SocketParms socketParms() const = 0;
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	/** set the SocketParms
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	 *
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	 */
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	virtual void socketParms(const SocketParms& socketParms) = 0;
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	/** set the sockaddr struct
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	 *
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	 */
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	virtual void sa(const sockaddr* sa) = 0;
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	/** dynamically allocate a copy of this object
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	 *
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	 */
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	virtual Socket* clone() const = 0;
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	/** set the connection timeout (in ms)
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	 *
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	 */
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	virtual void connectionTimeout(const struct ::timespec* timeout) = 0;
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	/** set the connection protocol to be synchronous
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	 *
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	 */
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	virtual void syncProto(bool use) = 0;
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	virtual const int getConnectionNum() const = 0;
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	/** return the address as a string
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	 *
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	 */
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	virtual const std::string addr2String() const = 0;
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	/** compare 2 addresses
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	 *
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	 */
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	virtual const bool isSameAddr(const Socket* rhs) const = 0;
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	virtual bool isConnected() const = 0;
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    virtual bool hasData() const = 0;
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	/*
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	 * allow test suite access to private data for OOB test
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	 */
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	friend class ::MessageQTestSuite;
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};
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} //namespace messageqcpp
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#endif //MESSAGEQCPP_SOCKET_H
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