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			290 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/***********************************************************************
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*   $Id: inetstreamsocket.h 3632 2013-03-13 18:08:46Z pleblanc $
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*
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*
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***********************************************************************/
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/** @file */
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#ifndef MESSAGEQCPP_INETSTREAMSOCKET_H
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#define MESSAGEQCPP_INETSTREAMSOCKET_H
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#include <ctime>
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#include <unistd.h>
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#ifndef _MSC_VER
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#include <netinet/in.h>
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#endif
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#include <cstring>
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#include "socket.h"
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#include "socketparms.h"
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#include "bytestream.h"
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#if defined(_MSC_VER) && defined(xxxINETSTREAMSOCKET_DLLEXPORT)
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#define EXPORT __declspec(dllexport)
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#else
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#define EXPORT
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#endif
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class MessageQTestSuite;
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namespace messageqcpp
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{
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class IOSocket;
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/// random # marking the beginning of a ByteStream in the stream
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const uint32_t BYTESTREAM_MAGIC = 0x14fbc137;
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const uint32_t COMPRESSED_BYTESTREAM_MAGIC = 0x14fbc138;
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/** An Inet Stream Socket
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 *
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 */
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class InetStreamSocket : public Socket
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{
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public:
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    /** ctor
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     *
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     */
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    explicit InetStreamSocket(size_t blocksize = ByteStream::BlockSize);
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    /** dtor
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     *
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     */
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    virtual ~InetStreamSocket();
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    /** copy ctor
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     *
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     */
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    InetStreamSocket(const InetStreamSocket& rhs);
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    /** assign op
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     *
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     */
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    virtual InetStreamSocket& operator=(const InetStreamSocket& rhs);
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    /** fSocket mutator
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     *
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     */
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    inline virtual void socketParms(const SocketParms& socket);
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    /** fSocket accessor
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     *
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     */
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    inline virtual const SocketParms socketParms() const;
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    /** sockaddr mutator
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     *
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     */
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    inline virtual void sa(const sockaddr* sa);
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    /** call socket() to get a sd
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     *
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     */
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    virtual void open();
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    /** close the sd
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     *
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     */
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    virtual void close();
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    /** test if this socket is open
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     *
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     */
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    inline virtual const bool isOpen() const;
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    /** read a message from the socket
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     *
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     * wait for and return a message from the socket. The deafult timeout waits forever. Note that
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     * eventhough struct timespec has nanosecond resolution, this method only has milisecond resolution.
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     * @warning If you specify a timeout, the stream can be corrupted in certain
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     * extreme circumstances.  The circumstance: receiving a portion of the message
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     * followed by a timeout.  If the rest of the message is ever received, it
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     * will be misinterpreted by the following read().  Symptom:  The caller will
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     * receive an incomplete ByteStream
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     * (do try-catch around all ">>" operations to detect underflow).  Mitigation:
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     * the caller should not perform another read().  Caller should close the connection.
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     * The behavior will be unpredictable and possibly fatal.
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     * @note A fix is being reviewed but this is low-priority.
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     */
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    virtual const SBS read(const struct timespec* timeout = 0, bool* isTimeOut = NULL, Stats* stats = NULL) const;
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    /** write a message to the socket
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     *
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     * write a message to the socket
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     */
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    virtual void write(const ByteStream& msg, Stats* stats = NULL);
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    virtual void write_raw(const ByteStream& msg, Stats* stats = NULL) const;
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    /** this version of write takes ownership of the bytestream
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     */
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    virtual void write(SBS msg, Stats* stats = NULL);
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    /** bind to a port
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     *
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     */
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    virtual void bind(const sockaddr* serv_addr);
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    /** listen for connections
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     *
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     */
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    virtual void listen(int backlog = 5);
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    /** return an (accepted) IOSocket ready for I/O
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     *
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     */
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    virtual const IOSocket accept(const struct timespec* timeout = 0);
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    /** connect to a server socket
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     *
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     */
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    virtual void connect(const sockaddr* serv_addr);
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    /** dynamically allocate a copy of this object
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     *
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     */
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    virtual Socket* clone() const;
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    /** get a string rep of the object
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     *
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     */
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    virtual const std::string toString() const;
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    /** set the connection timeout (in ms)
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     *
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     */
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    virtual void connectionTimeout(const struct ::timespec* timeout)
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    {
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        if (timeout) fConnectionTimeout = *timeout;
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    }
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    /** set the connection protocol to be synchronous
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     *
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     */
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    virtual void syncProto(bool use)
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    {
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        fSyncProto = use;
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    }
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    const int getConnectionNum() const
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    {
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        return fSocketParms.sd();
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    }
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    /* The caller needs to know when/if the remote closes the connection or sends data.
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     * Returns 0 on timeout, 1 if there is data to read, 2 if the connection was dropped.
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     * On error 3 is returned.
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     */
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    static int pollConnection(int connectionNum, long msecs);
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    /** return the address as a string
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     *
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     */
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    virtual const std::string addr2String() const;
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    /** compare 2 addresses
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     *
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     */
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    virtual const bool isSameAddr(const Socket* rhs) const;
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    /** ping an ip address
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     *
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     */
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    EXPORT static int ping(const std::string& ipaddr, const struct timespec* timeout = 0);
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    // Check if we are still connected
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    virtual bool isConnected() const;
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    // Check if the socket still has data pending
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    virtual bool hasData() const;
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    /*
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     * allow test suite access to private data for OOB test
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     */
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    friend class ::MessageQTestSuite;
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protected:
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    static const int KERR_ERESTARTSYS = 512;
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    void logIoError(const char* errMsg, int errNum) const;
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    /** Empty the stream up to the beginning of the next ByteStream.
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     *
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     * Reads until the beginning of the next ByteStream is found.
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     * @param msecs An optional timeout value.
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     * @param residual Pass in an array of at least 8 bytes, on return it will contain
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     * the first bytes of the stream.
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     * @param reslen On return, it will contain the # of bytes in residual.
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     * @return true if the next byte in the stream is the beginning of a ByteStream,
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     * false otherwise.
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     */
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    virtual bool readToMagic(long msecs, bool* isTimeOut, Stats* stats) const;
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    void do_write(const ByteStream& msg, uint32_t magic, Stats* stats = NULL) const;
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    ssize_t written(int fd, const uint8_t* ptr, size_t nbytes) const;
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    SocketParms fSocketParms;	/// The socket parms
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    size_t fBlocksize;
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    sockaddr_in fSa;
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    // how long to wait for a connect() call to complete (in ms)
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    struct ::timespec fConnectionTimeout;
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    // use sync proto
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    bool fSyncProto;
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    /// The buffer used to scan for the ByteStream magic in the stream.
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    mutable uint32_t fMagicBuffer;
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private:
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    void doCopy(const InetStreamSocket& rhs);
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};
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inline const bool InetStreamSocket::isOpen() const
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{
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    return (fSocketParms.sd() >= 0);
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}
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inline const SocketParms InetStreamSocket::socketParms() const
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{
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    return fSocketParms;
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}
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inline void InetStreamSocket::socketParms(const SocketParms& socketParms)
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{
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    fSocketParms = socketParms;
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}
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inline void InetStreamSocket::sa(const sockaddr* sa)
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{
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    memcpy(&fSa, sa, sizeof(sockaddr_in));
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}
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/**
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 * stream an InetStreamSocket rep to any ostream
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 */
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inline std::ostream& operator<<(std::ostream& os, const InetStreamSocket& rhs)
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{
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    os << rhs.toString();
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    return os;
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}
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} //namespace messageqcpp
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#undef EXPORT
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#endif //MESSAGEQCPP_INETSTREAMSOCKET_H
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