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	DBRM connections are reused so that we don't have a huge amount of TIME_WAIT sockets when there are large amounts of DML. Also applied to i_s.columnstore_files
		
			
				
	
	
		
			231 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/***********************************************************************
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*   $Id: iosocket.h 3632 2013-03-13 18:08:46Z pleblanc $
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*
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*
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***********************************************************************/
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/** @file */
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#ifndef MESSAGEQCPP_IOSOCKET_H
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#define MESSAGEQCPP_IOSOCKET_H
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#include <string>
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#include <cassert>
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#include <sys/types.h>
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#include <ctime>
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#ifdef _MSC_VER
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <stdio.h>
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#else
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#include <netinet/in.h>
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#endif
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#if __FreeBSD__
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#include <sys/socket.h>
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#endif
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#include "socket.h"
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#include "socketparms.h"
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#include "bytestream.h"
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class MessageQTestSuite;
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#if defined(_MSC_VER) && defined(xxxIOSOCKET_DLLEXPORT)
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#define EXPORT __declspec(dllexport)
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#else
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#define EXPORT
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#endif
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namespace messageqcpp {
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class ServerSocket;
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/** a socket capable of I/O
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 *
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 */
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class IOSocket
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{
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public:
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	/** ctor
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	 *
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	 */
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	EXPORT explicit IOSocket(Socket* socket=0);
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	/** copy ctor
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	 *
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	 */
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	EXPORT IOSocket(const IOSocket& rhs);
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	/** assign op
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	 *
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	 */
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	EXPORT IOSocket& operator=(const IOSocket& rhs);
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	/** dtor
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	 *
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	 */
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	EXPORT virtual ~IOSocket();
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	/** read a ByteStream from this socket
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	 *
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	 * This socket needs to be connected first. Will throw runtime_error on I/O error. Caller should
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	 * call close() method if exception is thrown.
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	 */
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	virtual const SBS read(const struct timespec* timeout=0, bool* isTimeOut = NULL, Stats *stats = NULL) const;
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	/** write a ByteStream to this socket
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	 *
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	 * This socket needs to be connected first. Will throw runtime_error on I/O error. Caller should
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	 * call close() method if exception is thrown.
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	 */
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	EXPORT virtual void write(const ByteStream& msg, Stats *stats = NULL) const;
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	EXPORT virtual void write_raw(const ByteStream& msg, Stats *stats = NULL) const;
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	EXPORT virtual void write(SBS msg, Stats *stats = NULL) const;
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	/** access the sockaddr member
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	 */
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	inline virtual const sockaddr sa() const;
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	/** modify the sockaddr member
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	 */
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	inline virtual void sa(const sockaddr* sa);
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	/** open the socket
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	 *
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	 */
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	inline virtual void open();
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	/** close the socket
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	 *
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	 */
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	inline virtual void close();
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	/** test if the socket is open
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	 *
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	 */
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	inline virtual const bool isOpen() const;
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	/** get the socket params
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	 *
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	 */
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	inline virtual const SocketParms socketParms() const;
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	/** set the socket params
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	 *
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	 */
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	inline virtual void socketParms(const SocketParms& socketParms);
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	/** set the socket implementation
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	 *
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	 * Install a socket implementation that meets the Socket interface
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	 */
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	EXPORT virtual void setSocketImpl(Socket* socket);
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	/** get a string rep of the IOSocket
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	 *
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	 */
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	EXPORT virtual const std::string toString() const;
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	/** syncProto() forwarder for inherited classes
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	 *
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	 */
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	EXPORT virtual void syncProto(bool use) { fSocket->syncProto(use); }
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	EXPORT virtual const int getConnectionNum() const;
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	// Debug 
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	EXPORT void     setSockID(uint32_t id) {sockID = id;}
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	EXPORT uint32_t getSockID() {return sockID;}
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	/*
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	 * allow test suite access to private data for OOB test
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	 */
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	/**
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	 * @brief return the address as a string
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	 */
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	virtual const std::string addr2String() const { return fSocket->addr2String(); }
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	/**
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	 * @brief compare 2 addresses
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	 */
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	virtual const bool isSameAddr(const IOSocket *rhs) const { return fSocket->isSameAddr(rhs->fSocket); }
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	/** connect() forwarder for inherited classes
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	 *
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	 */
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	virtual void connect(const struct sockaddr* serv_addr) { fSocket->connect(serv_addr); }
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	/** connectionTimeout() forwarder for inherited classes
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	 *
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	 */
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	virtual void connectionTimeout(const struct timespec* timeout) { fSocket->connectionTimeout(timeout); }
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	inline virtual bool isConnected() const;
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    inline virtual bool hasData() const;
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	friend class ::MessageQTestSuite;
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protected:
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private:
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	void doCopy(const IOSocket& rhs);
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	Socket* fSocket;
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	sockaddr fSa;
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	uint32_t sockID;	// For debug purposes
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};
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inline const sockaddr IOSocket::sa() const { return fSa; }
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inline void IOSocket::sa(const sockaddr* sa)
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	{ fSa = *sa;
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	if (fSocket)
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		fSocket->sa( sa ); }
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inline void IOSocket::open() { idbassert(fSocket); fSocket->open(); }
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//RJD: changing close() to simply bail on null fSocket. I'm not really sure what's best here, but this is probably
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//   better that asserting...
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inline void IOSocket::close() { if (fSocket) fSocket->close(); }
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inline const bool IOSocket::isOpen() const { return (fSocket && fSocket->isOpen()); }
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inline const SBS IOSocket::read(const struct timespec* timeout, bool* isTimeOut, Stats *stats) const
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	{ idbassert(fSocket); return fSocket->read(timeout, isTimeOut, stats); }
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inline void IOSocket::write(const ByteStream& msg, Stats *stats) const { idbassert(fSocket); fSocket->write(msg, stats); }
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inline void IOSocket::write_raw(const ByteStream& msg, Stats *stats) const { idbassert(fSocket); fSocket->write_raw(msg, stats); }
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inline void IOSocket::write(SBS msg, Stats *stats) const { idbassert(fSocket); fSocket->write(msg, stats); }
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inline const SocketParms IOSocket::socketParms() const { idbassert(fSocket); return fSocket->socketParms(); }
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inline void IOSocket::socketParms(const SocketParms& socketParms) { idbassert(fSocket); fSocket->socketParms(socketParms); }
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inline void IOSocket::setSocketImpl(Socket* socket) { delete fSocket; fSocket = socket; }
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inline const int IOSocket::getConnectionNum() const { return fSocket->getConnectionNum(); }
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inline bool IOSocket::isConnected() const { return fSocket->isConnected(); }
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inline bool IOSocket::hasData() const { return fSocket->hasData(); }
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/**
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 * stream an IOSocket rep to any ostream
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 */
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inline std::ostream& operator<<(std::ostream& os, const IOSocket& rhs)
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{
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	os << rhs.toString();
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	return os;
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}
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} //namespace messageqcpp
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#undef EXPORT
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#endif //MESSAGEQCPP_IOSOCKET_H
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