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			114 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/******************************************************************************
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 * $Id: we_colbufcompressed.h 4726 2013-08-07 03:38:36Z bwilkinson $
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 *
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 *****************************************************************************/
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/** @file
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 * class ColumnBufferCompressed
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 */
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#pragma once
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#include "we_colbuf.h"
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#include <cstdio>
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#include <vector>
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#include "idbcompress.h"
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namespace WriteEngine
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{
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class Log;
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class ColumnInfo;
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/** @brief A buffer class to store data written to compressed column files
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 *
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 * ColumnBufferCompressed is to be used as a temporary buffer to store
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 * compressed column data before writing it out to the intended destination
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 * (currently a file stream). The file stream should be initialized by
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 * the client of this class
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 */
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class ColumnBufferCompressed : public ColumnBuffer
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{
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 public:
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  /** @brief default Constructor
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   */
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  ColumnBufferCompressed(ColumnInfo* pColInfo, Log* logger);
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  /** @brief default Destructor
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   */
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  ~ColumnBufferCompressed() override;
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  /** @brief Final flushing of data and headers prior to closing the file.
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   * @param bTruncFile is file to be truncated
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   * @return NO_ERROR or success
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   */
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  int finishFile(bool bTruncFile) override;
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  /** @brief Reset the ColBuf to-be-compressed buffer prior to importing the
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   * next extent.
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   * @param startFileOffset Byte offset where next extent chunk will start
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   */
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  int resetToBeCompressedColBuf(long long& startFileOffset) override;
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  /** @brief file mutator
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   *
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   * @param cFile    Destination FILE stream where buffer data will be written
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   * @param startHwm Starting HWM for cFile
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   * @param hdrs     Headers with ptr information.
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   */
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  int setDbFile(IDBDataFile* const cFile, HWM startHwm, const char* hdrs) override;
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  /** @brief Write data to FILE
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   *
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   * @param startOffset The buffer offset from where the write should begin
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   * @param writeSize   The number of bytes to be written to the file
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   * @param fillUpWEmpties The flag to fill the buffer with empty magic
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   *                       values up to the block boundary.
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   */
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  int writeToFile(int startOffset, int writeSize, bool fillUpWEmpties = false) override;
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 private:
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  // Disable copy constructor and assignment operator by declaring and
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  // not defining.
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  ColumnBufferCompressed(const ColumnBufferCompressed&);
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  ColumnBufferCompressed& operator=(const ColumnBufferCompressed&);
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  // Compress and flush the to-be-compressed buffer; updates header if needed
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  int compressAndFlush(bool bFinishFile);
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  int initToBeCompressedBuffer(long long& startFileOffset);
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  // Initialize the to-be-compressed buffer
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  int saveCompressionHeaders();  // Saves compression headers to the db file
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  unsigned char* fToBeCompressedBuffer;  // data waiting to be compressed
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  size_t fToBeCompressedCapacity;        // size of comp buffer;
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  // should always be 4MB, unless
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  // working with abbrev extent.
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  size_t fNumBytes;                          // num Bytes in comp buffer
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  compress::CompressorPool fCompressorPool;  // data compression object pool
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  compress::CompChunkPtrList fChunkPtrs;     // col file header information
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  bool fPreLoadHWMChunk;                     // preload 1st HWM chunk only
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  unsigned int fUserPaddingBytes;            // compressed chunk padding
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  bool fFlushedStartHwmChunk;                // have we rewritten the hdr
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                                             //   for the starting HWM chunk
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};
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}  // namespace WriteEngine
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