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			206 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/******************************************************************************
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 * $Id: simpleallocator.h 3495 2013-01-21 14:09:51Z rdempsey $
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 *
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 ******************************************************************************/
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/** @file
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 * class SimpleAllocator interface
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 */
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#ifndef UTILS_SIMPLEALLOCATOR_H
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#define UTILS_SIMPLEALLOCATOR_H
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#include <unistd.h>
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#include <list>
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#include <stdint.h>
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#include <limits>
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#undef min
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#undef max
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namespace utils
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{
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// A specialized allocator for std::tr1::unordered_multimap<uint64_t, uint64_t> based joiner
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// or std::tr1::unordered_map<uint8_t*, uint8_t*> based aggregation.
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// User shall initialize a pool and pass it to allocator, release the pool when map is done.
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template<typename T> class SimpleAllocator;
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// this pool is best for node size of 3*sizeof(int64).
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// map nodes are taken from fixed size blocks, and control hash tables are from ::new.
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// assumption is the nodes are not reallocated, but the controls will reallocated when rehash.
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// efficient only if the map does not remove nodes, otherwise will take more memory.
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#define OPT_NODE_UNITS 10
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class SimplePool
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{
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  public:
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	SimplePool() : fNext(NULL), fEnd(NULL), fTableMemSize(0) {}
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	~SimplePool() { reset(); }
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	inline void* allocate(size_t n, const void* = 0);
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	inline void deallocate(void* p, size_t n);
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	inline size_t max_size() const throw();
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	inline uint64_t getMemUsage() const;
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private:
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	static const size_t fUnitPerChunk = OPT_NODE_UNITS*10240;
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	inline void reset();
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	inline void allocateNewChunk();
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	// MemUnit stores a pointer to next unit before allocated, and T after allocated.
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	union MemUnit
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	{
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		MemUnit* fNext;
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		uint64_t fData;
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	} *fNext, *fEnd;    // fNext: next available unit, fEnd: one off the last unit
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	std::list<MemUnit*> fBlockList;
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	uint64_t fTableMemSize;
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	static const size_t fUnitSize = sizeof(MemUnit);
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	static const size_t fMaxNodeSize = fUnitSize * OPT_NODE_UNITS;
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	static const size_t fChunkSize = fUnitSize * fUnitPerChunk;
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};
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template<typename T>
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class SimpleAllocator
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{
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  public:
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	typedef size_t size_type;
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	typedef ptrdiff_t difference_type;
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	typedef T *pointer;
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	typedef const T *const_pointer;
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	typedef T& reference;
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	typedef const T& const_reference;
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	typedef T value_type;
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	template<typename U> struct rebind { typedef SimpleAllocator<U> other; };
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	SimpleAllocator() throw() {}
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	SimpleAllocator(boost::shared_ptr<SimplePool> pool) throw() { fPool = pool; }
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	SimpleAllocator(const SimpleAllocator& alloc) { fPool = alloc.fPool; }
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	template<class U> SimpleAllocator(const SimpleAllocator<U>& alloc) { fPool = alloc.fPool; }
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	~SimpleAllocator() throw() { }
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	pointer address(reference x) const { return &x; }
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	const_pointer address(const_reference x) const { return &x; }
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	pointer allocate(size_type n, const void* = 0)
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	{ return static_cast<pointer>(fPool->allocate(n*sizeof(T))); }
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	void deallocate(pointer p, size_type n)
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	{ fPool->deallocate(p, n*sizeof(T)); }
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#ifdef _MSC_VER
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	//The MSVC STL library really needs this to return a big number...
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	size_type max_size() const throw() { return std::numeric_limits<size_type>::max(); }
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#else
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	size_type max_size() const throw() { return fPool->max_size()/sizeof(T); }
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#endif
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	void construct(pointer ptr, const T& val) { new ((void *)ptr) T(val); }
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	void destroy(pointer ptr) { ptr->T::~T(); }
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	SimplePool* getPool() { return fPool; }
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	void setPool(SimplePool* pool) { fPool = pool; }
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	boost::shared_ptr<SimplePool> fPool;
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};
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// inlines
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inline void * SimplePool::allocate(size_t n, const void *dur)
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{
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	// make sure the block allocated is on unit boundary
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	size_t unitCount = n / fUnitSize;
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	if ((n % fUnitSize) != 0)
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		unitCount += 1;
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	// if for control table, let new allocator handle it.
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	if (unitCount > OPT_NODE_UNITS) {
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		fTableMemSize += n;
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		return new uint8_t[n];
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	}
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	// allocate node
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	MemUnit *curr = fNext;
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	do {
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		if (curr == NULL) {
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			allocateNewChunk();
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			curr = fNext;
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		}
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		fNext = curr + unitCount;
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		if (fNext > fEnd)
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			curr = NULL;
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	} while (!curr);
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	return curr;
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}
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inline void SimplePool::deallocate(void* p, size_t n)
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{
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	// only delete the old control table, which is allocated by new allocator.
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	if (n > fMaxNodeSize)
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	{
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		fTableMemSize -= n;
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		delete [] (static_cast<uint8_t*>(p));
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	}
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}
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inline size_t SimplePool::max_size() const throw() 
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{
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	return fUnitSize * fUnitPerChunk;
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}
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inline uint64_t SimplePool::getMemUsage() const
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{
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	return fTableMemSize + fBlockList.size() * fChunkSize +
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		// add list overhead, element type is a pointer, and
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		// lists store a next pointer.
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		fBlockList.size() * 2 * sizeof(void *);
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}
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inline void SimplePool::reset()
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{
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	for (std::list<MemUnit*>::iterator i = fBlockList.begin(); i != fBlockList.end(); i++)
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		delete [] (*i);
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	fNext = NULL;
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	fEnd = NULL;
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}
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inline void SimplePool::allocateNewChunk()
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{
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	MemUnit* chunk = new MemUnit[fUnitPerChunk];
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	fBlockList.push_back(chunk);
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	fNext = chunk;
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	fEnd = chunk + fUnitPerChunk;
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}
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template <typename T1, typename T2>
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inline bool operator==(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&) {return true;}
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template <typename T1, typename T2>
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inline bool operator!=(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&) {return false;}
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}
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#endif  // UTILS_SIMPLEALLOCATOR_H
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