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9.6 KiB
C++

/* Copyright (C) 2014 InfiniDB, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2 of
the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA. */
/******************************************************************************************
* $Id: messagequeue.h 3632 2013-03-13 18:08:46Z pleblanc $
*
*
******************************************************************************************/
/** @file */
#pragma once
#include <string>
#include <ctime>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include "serversocket.h"
#include "iosocket.h"
#include "bytestream.h"
#include "logger.h"
namespace config
{
class Config;
}
class MessageQTestSuite;
#define EXPORT
namespace messageqcpp
{
using AddrAndPortPair = std::pair<std::string, uint16_t>;
// utility f-s
// Extracts a pair of address and port from the XML configuration.
// Used here and in DEC.
AddrAndPortPair getAddressAndPort(config::Config* config, const std::string& fOtherEnd);
/**
* @brief a message queue server
* This class can recieve (and send) messages
*
* MessageQueueServer looks in the config file specified by cfile for an entry like:
* @code
* <thisEnd>
* <IPAddr>127.0.0.1</IPAddr>
* <Port>7601</Port>
* </thisEnd>
* @endcode
* and binds/listens/accepts on the port specified. It ignores the IPAddr setting.
*
* Users of this class need to decide whether they want to use it in a single-threaded-
* compatible (message-at-a-time) mode or in a multi-threaded-compatible (connection-per-
* thread) mode. For the former, read() and write() are available, and accept() cannot be
* used. In the latter, the opposite applies.
*/
class MessageQueueServer
{
public:
/**
* @brief construct a server queue for thisEnd
*
* construct a server queue for thisEnd. Optionally specify a Config object to use.
*/
EXPORT explicit MessageQueueServer(const std::string& thisEnd, config::Config* config = 0,
size_t blocksize = ByteStream::BlockSize, int backlog = 5,
bool syncProto = true);
/**
* @brief construct a server queue for thisEnd
*
* construct a server queue for thisEnd, specifying the name of a config file to use.
*/
EXPORT MessageQueueServer(const std::string& thisEnd, const std::string& config,
size_t blocksize = ByteStream::BlockSize, int backlog = 5, bool syncProto = true);
/**
* @brief destructor
*/
EXPORT ~MessageQueueServer();
//
/**
* @brief wait for a connection and return an IOSocket
*
* This method can be used by a main thread to wait for an incoming connection. The IOSocket
* that is returned can be passed to a thread to handle the socket connection. The main thread
* is then free to wait again for another connection. The IOSocket is already open and ready for
* read() and/or write(). The caller is responsible for calling close() when it is done.
*/
EXPORT const IOSocket accept(const struct timespec* timeout = 0) const;
/**
* @brief get a mutable pointer to the client IOSocket
*/
inline IOSocket& clientSock() const;
/**
* @brief set the sync proto
*/
EXPORT void syncProto(bool use);
/**
* allow test suite access to private data for OOB test
*/
friend class ::MessageQTestSuite;
private:
/** copy ctor
*
*/
MessageQueueServer(const MessageQueueServer& rhs);
/** assign op
*
*/
MessageQueueServer& operator=(const MessageQueueServer& rhs);
/** ctor helper
*
*/
void setup(size_t blocksize, int backlog, bool syncProto);
std::string fThisEnd; /// the process name for this process
struct sockaddr fServ_addr; /// the addr of the server (may be this process)
config::Config* fConfig; /// config file has the IP addrs and port numbers
mutable ServerSocket fListenSock; /// the socket the server listens on for new connections
mutable IOSocket fClientSock; /// the socket connected to a client
mutable logging::Logger fLogger;
};
/**
* @brief a message queue client
* This class can send (and recieve) messages
*
* MessageQueueClient looks in the config file specified by cfile for an entry like:
* @code
* <otherEnd>
* <IPAddr>127.0.0.1</IPAddr>
* <Port>7601</Port>
* </otherEnd>
* @endcode
* and connects to the ipaddr/port specified. It does a "lazy" connect in that it doesn't
* actually connect until read() is invoked the first time.
*/
class MessageQueueClient
{
public:
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd. Optionally specify a Config object to use.
*/
EXPORT explicit MessageQueueClient(const std::string& otherEnd, config::Config* config = 0,
bool syncProto = true);
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd, specifying the name of a config file to use.
*/
EXPORT explicit MessageQueueClient(const std::string& otherEnd, const std::string& config,
bool syncProto = true);
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd on the given IP and Port.
*/
EXPORT explicit MessageQueueClient(const std::string& dnOrIp, uint16_t port, bool syncProto = true);
/**
* @brief destructor
*
* calls shutdown() method.
*/
EXPORT ~MessageQueueClient();
/**
* @brief read a message from the queue
*
* wait for and return a message from otherEnd. The deafult timeout waits forever. Note that
* eventhough struct timespec has nanosecond resolution, this method only has milisecond resolution.
*/
EXPORT const SBS read(const struct timespec* timeout = 0, bool* isTimeOut = NULL,
Stats* stats = NULL) const;
/**
* @brief write a message to the queue
*
* write a message to otherEnd. If the socket is not open, the timeout parm (in ms) will be used
* to establish a sync connection w/ the server
*/
EXPORT void write(const ByteStream& msg, const struct timespec* timeout = 0, Stats* stats = NULL) const;
/**
* @brief shutdown the connection to the server
*
* indicate to the class that the user is done with the socket
* and the other class methods won't be used.
*/
EXPORT void shutdown();
/**
* @brief connect to the server. Returns true if connection was successful.
*
* read() and write() automatically connect, but this method can be used to verify a server is listening
* before that.
*/
EXPORT bool connect() const;
/**
* @brief accessors and mutators
*/
EXPORT const sockaddr serv_addr() const
{
return fServ_addr;
}
EXPORT const std::string otherEnd() const
{
return fOtherEnd;
}
EXPORT bool isAvailable() const
{
return fIsAvailable;
}
EXPORT void isAvailable(const bool isAvailable)
{
fIsAvailable = isAvailable;
}
EXPORT const std::string moduleName() const
{
return fModuleName;
}
EXPORT void moduleName(const std::string& moduleName)
{
fModuleName = moduleName;
}
/**
* @brief set the sync proto
*/
inline void syncProto(bool use);
/**
* @brief return the address as a string
*/
inline const std::string addr2String() const;
/**
* @brief compare the addresses of 2 MessageQueueClient
*/
inline bool isSameAddr(const MessageQueueClient& rhs) const;
inline bool isSameAddr(const struct in_addr& ipv4Addr) const;
bool isConnected()
{
return fClientSock.isConnected();
}
bool hasData()
{
return fClientSock.hasData();
}
// This client's flag is set running DEC::Setup() call
bool atTheSameHost() const
{
return atTheSameHost_;
}
void atTheSameHost(const bool atTheSameHost)
{
atTheSameHost_ = atTheSameHost;
}
/*
* allow test suite access to private data for OOB test
*/
friend class ::MessageQTestSuite;
private:
/** copy ctor
*
*/
MessageQueueClient(const MessageQueueClient& rhs);
/** assign op
*
*/
MessageQueueClient& operator=(const MessageQueueClient& rhs);
/** ctor helper
*
*/
void setup(bool syncProto);
std::string fOtherEnd; /// the process name for this process
struct sockaddr fServ_addr; /// the addr of the server (may be this process)
config::Config* fConfig; /// config file has the IP addrs and port numbers
mutable IOSocket fClientSock; /// the socket to communicate with the server
mutable logging::Logger fLogger;
bool fIsAvailable;
bool atTheSameHost_;
std::string fModuleName;
};
inline IOSocket& MessageQueueServer::clientSock() const
{
return fClientSock;
}
inline const std::string MessageQueueClient::addr2String() const
{
return fClientSock.addr2String();
}
inline bool MessageQueueClient::isSameAddr(const MessageQueueClient& rhs) const
{
return fClientSock.isSameAddr(&rhs.fClientSock);
}
inline bool MessageQueueClient::isSameAddr(const struct in_addr& ipv4Addr) const
{
return fClientSock.isSameAddr(ipv4Addr);
}
inline void MessageQueueClient::syncProto(bool use)
{
fClientSock.syncProto(use);
}
} // namespace messageqcpp
#undef EXPORT