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			254 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* Copyright (C) 2014 InfiniDB, Inc.
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| 
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|    This program is free software; you can redistribute it and/or
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|    modify it under the terms of the GNU General Public License
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|    as published by the Free Software Foundation; version 2 of
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|    the License.
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| 
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|    This program is distributed in the hope that it will be useful,
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|    but WITHOUT ANY WARRANTY; without even the implied warranty of
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|    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|    GNU General Public License for more details.
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| 
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|    You should have received a copy of the GNU General Public License
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|    along with this program; if not, write to the Free Software
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|    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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|    MA 02110-1301, USA. */
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| 
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| /******************************************************************************
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|  * $Id: simpleallocator.h 3495 2013-01-21 14:09:51Z rdempsey $
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|  *
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|  ******************************************************************************/
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| 
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| /** @file
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|  * class SimpleAllocator interface
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|  */
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| 
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| #pragma once
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| 
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| #include <unistd.h>
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| #include <list>
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| #include <stdint.h>
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| #include <limits>
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| #include <memory>
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| 
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| #undef min
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| #undef max
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| 
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| namespace utils
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| {
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| // A specialized allocator for std::tr1::unordered_multimap<uint64_t, uint64_t> based joiner
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| // or std::tr1::unordered_map<uint8_t*, uint8_t*> based aggregation.
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| // User shall initialize a pool and pass it to allocator, release the pool when map is done.
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| template <typename T>
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| class SimpleAllocator;
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| 
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| // this pool is best for node size of 3*sizeof(int64).
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| // map nodes are taken from fixed size blocks, and control hash tables are from ::new.
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| // assumption is the nodes are not reallocated, but the controls will reallocated when rehash.
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| // efficient only if the map does not remove nodes, otherwise will take more memory.
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| 
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| #define OPT_NODE_UNITS 10
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| class SimplePool
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| {
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|  public:
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|   SimplePool() : fNext(NULL), fEnd(NULL), fTableMemSize(0)
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|   {
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|   }
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|   ~SimplePool()
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|   {
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|     reset();
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|   }
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| 
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|   inline void* allocate(size_t n, const void* = 0);
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|   inline void deallocate(void* p, size_t n);
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|   inline size_t max_size() const throw();
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|   inline uint64_t getMemUsage() const;
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| 
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|  private:
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|   static const size_t fUnitPerChunk = OPT_NODE_UNITS * 10240;
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| 
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|   inline void reset();
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|   inline void allocateNewChunk();
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| 
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|   // MemUnit stores a pointer to next unit before allocated, and T after allocated.
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|   union MemUnit
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|   {
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|     MemUnit* fNext;
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|     uint64_t fData;
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|   } * fNext, *fEnd;  // fNext: next available unit, fEnd: one off the last unit
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| 
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|   std::list<MemUnit*> fBlockList;
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|   uint64_t fTableMemSize;
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| 
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|   static const size_t fUnitSize = sizeof(MemUnit);
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|   static const size_t fMaxNodeSize = fUnitSize * OPT_NODE_UNITS;
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|   static const size_t fChunkSize = fUnitSize * fUnitPerChunk;
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| };
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| 
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| template <typename T>
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| class SimpleAllocator
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| {
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|  public:
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|   typedef size_t size_type;
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|   typedef ptrdiff_t difference_type;
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|   typedef T* pointer;
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|   typedef const T* const_pointer;
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|   typedef T& reference;
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|   typedef const T& const_reference;
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|   typedef T value_type;
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|   template <typename U>
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|   struct rebind
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|   {
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|     typedef SimpleAllocator<U> other;
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|   };
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| 
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|   SimpleAllocator() throw()
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|   {
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|   }
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|   SimpleAllocator(std::shared_ptr<SimplePool> pool) throw()
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|   {
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|     fPool = pool;
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|   }
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|   SimpleAllocator(const SimpleAllocator& alloc)
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|   {
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|     fPool = alloc.fPool;
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|   }
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|   template <class U>
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|   SimpleAllocator(const SimpleAllocator<U>& alloc)
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|   {
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|     fPool = alloc.fPool;
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|   }
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| 
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|   ~SimpleAllocator() throw()
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|   {
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|   }
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| 
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|   inline pointer address(reference x) const
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|   {
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|     return &x;
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|   }
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|   inline const_pointer address(const_reference x) const
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|   {
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|     return &x;
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|   }
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| 
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|   inline pointer allocate(size_type n, const void* = 0)
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|   {
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|     return static_cast<pointer>(fPool->allocate(n * sizeof(T)));
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|   }
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|   inline void deallocate(pointer p, size_type n)
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|   {
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|     fPool->deallocate(p, n * sizeof(T));
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|   }
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| 
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|   inline size_type max_size() const throw()
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|   {
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|     return fPool->max_size() / sizeof(T);
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|   }
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|   inline void construct(pointer ptr, const T& val)
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|   {
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|     new ((void*)ptr) T(val);
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|   }
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|   inline void destroy(pointer ptr)
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|   {
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|     ptr->T::~T();
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|   }
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| 
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|   inline void setPool(SimplePool* pool)
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|   {
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|     fPool.reset(pool);
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|   }
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| 
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|   std::shared_ptr<SimplePool> fPool;
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| };
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| 
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| // inlines
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| inline void* SimplePool::allocate(size_t n, const void* /*dur*/)
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| {
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|   // make sure the block allocated is on unit boundary
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|   size_t unitCount = n / fUnitSize;
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| 
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|   if ((n % fUnitSize) != 0)
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|     unitCount += 1;
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| 
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|   // if for control table, let new allocator handle it.
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|   if (unitCount > OPT_NODE_UNITS)
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|   {
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|     fTableMemSize += n;
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|     return new uint8_t[n];
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|   }
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| 
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|   // allocate node
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|   MemUnit* curr = fNext;
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| 
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|   do
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|   {
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|     if (curr == NULL)
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|     {
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|       allocateNewChunk();
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|       curr = fNext;
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|     }
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| 
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|     fNext = curr + unitCount;
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| 
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|     if (fNext > fEnd)
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|       curr = NULL;
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|   } while (!curr);
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| 
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|   return curr;
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| }
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| 
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| inline void SimplePool::deallocate(void* p, size_t n)
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| {
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|   // only delete the old control table, which is allocated by new allocator.
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|   if (n > fMaxNodeSize)
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|   {
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|     fTableMemSize -= n;
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|     delete[](static_cast<uint8_t*>(p));
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|   }
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| }
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| 
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| inline size_t SimplePool::max_size() const throw()
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| {
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|   return fUnitSize * fUnitPerChunk;
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| }
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| 
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| inline uint64_t SimplePool::getMemUsage() const
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| {
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|   return fTableMemSize + fBlockList.size() * fChunkSize +
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|          // add list overhead, element type is a pointer, and
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|          // lists store a next pointer.
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|          fBlockList.size() * 2 * sizeof(void*);
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| }
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| 
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| inline void SimplePool::reset()
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| {
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|   for (std::list<MemUnit*>::iterator i = fBlockList.begin(); i != fBlockList.end(); i++)
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|     delete[](*i);
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| 
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|   fNext = NULL;
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|   fEnd = NULL;
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| }
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| 
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| inline void SimplePool::allocateNewChunk()
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| {
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|   MemUnit* chunk = new MemUnit[fUnitPerChunk];
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|   fBlockList.push_back(chunk);
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|   fNext = chunk;
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|   fEnd = chunk + fUnitPerChunk;
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| }
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| 
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| template <typename T1, typename T2>
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| inline bool operator==(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&)
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| {
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|   return true;
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| }
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| 
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| template <typename T1, typename T2>
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| inline bool operator!=(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&)
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| {
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|   return false;
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| }
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| }  // namespace utils
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