mirror of
https://github.com/mariadb-corporation/mariadb-columnstore-engine.git
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254 lines
5.8 KiB
C++
254 lines
5.8 KiB
C++
/* Copyright (C) 2014 InfiniDB, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2 of
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the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA. */
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/******************************************************************************
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* $Id: simpleallocator.h 3495 2013-01-21 14:09:51Z rdempsey $
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*
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******************************************************************************/
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/** @file
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* class SimpleAllocator interface
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*/
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#pragma once
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#include <unistd.h>
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#include <list>
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#include <stdint.h>
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#include <limits>
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#include <memory>
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#undef min
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#undef max
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namespace utils
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{
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// A specialized allocator for std::tr1::unordered_multimap<uint64_t, uint64_t> based joiner
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// or std::tr1::unordered_map<uint8_t*, uint8_t*> based aggregation.
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// User shall initialize a pool and pass it to allocator, release the pool when map is done.
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template <typename T>
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class SimpleAllocator;
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// this pool is best for node size of 3*sizeof(int64).
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// map nodes are taken from fixed size blocks, and control hash tables are from ::new.
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// assumption is the nodes are not reallocated, but the controls will reallocated when rehash.
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// efficient only if the map does not remove nodes, otherwise will take more memory.
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#define OPT_NODE_UNITS 10
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class SimplePool
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{
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public:
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SimplePool() : fNext(NULL), fEnd(NULL), fTableMemSize(0)
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{
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}
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~SimplePool()
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{
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reset();
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}
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inline void* allocate(size_t n, const void* = 0);
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inline void deallocate(void* p, size_t n);
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inline size_t max_size() const throw();
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inline uint64_t getMemUsage() const;
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private:
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static const size_t fUnitPerChunk = OPT_NODE_UNITS * 10240;
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inline void reset();
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inline void allocateNewChunk();
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// MemUnit stores a pointer to next unit before allocated, and T after allocated.
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union MemUnit
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{
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MemUnit* fNext;
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uint64_t fData;
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} * fNext, *fEnd; // fNext: next available unit, fEnd: one off the last unit
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std::list<MemUnit*> fBlockList;
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uint64_t fTableMemSize;
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static const size_t fUnitSize = sizeof(MemUnit);
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static const size_t fMaxNodeSize = fUnitSize * OPT_NODE_UNITS;
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static const size_t fChunkSize = fUnitSize * fUnitPerChunk;
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};
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template <typename T>
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class SimpleAllocator
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{
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef T* pointer;
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typedef const T* const_pointer;
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typedef T& reference;
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typedef const T& const_reference;
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typedef T value_type;
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template <typename U>
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struct rebind
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{
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typedef SimpleAllocator<U> other;
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};
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SimpleAllocator() throw()
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{
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}
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SimpleAllocator(std::shared_ptr<SimplePool> pool) throw()
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{
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fPool = pool;
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}
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SimpleAllocator(const SimpleAllocator& alloc)
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{
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fPool = alloc.fPool;
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}
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template <class U>
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SimpleAllocator(const SimpleAllocator<U>& alloc)
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{
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fPool = alloc.fPool;
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}
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~SimpleAllocator() throw()
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{
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}
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inline pointer address(reference x) const
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{
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return &x;
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}
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inline const_pointer address(const_reference x) const
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{
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return &x;
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}
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inline pointer allocate(size_type n, const void* = 0)
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{
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return static_cast<pointer>(fPool->allocate(n * sizeof(T)));
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}
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inline void deallocate(pointer p, size_type n)
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{
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fPool->deallocate(p, n * sizeof(T));
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}
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inline size_type max_size() const throw()
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{
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return fPool->max_size() / sizeof(T);
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}
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inline void construct(pointer ptr, const T& val)
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{
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new ((void*)ptr) T(val);
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}
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inline void destroy(pointer ptr)
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{
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ptr->T::~T();
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}
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inline void setPool(SimplePool* pool)
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{
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fPool.reset(pool);
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}
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std::shared_ptr<SimplePool> fPool;
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};
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// inlines
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inline void* SimplePool::allocate(size_t n, const void* dur)
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{
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// make sure the block allocated is on unit boundary
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size_t unitCount = n / fUnitSize;
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if ((n % fUnitSize) != 0)
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unitCount += 1;
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// if for control table, let new allocator handle it.
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if (unitCount > OPT_NODE_UNITS)
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{
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fTableMemSize += n;
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return new uint8_t[n];
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}
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// allocate node
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MemUnit* curr = fNext;
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do
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{
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if (curr == NULL)
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{
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allocateNewChunk();
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curr = fNext;
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}
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fNext = curr + unitCount;
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if (fNext > fEnd)
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curr = NULL;
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} while (!curr);
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return curr;
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}
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inline void SimplePool::deallocate(void* p, size_t n)
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{
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// only delete the old control table, which is allocated by new allocator.
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if (n > fMaxNodeSize)
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{
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fTableMemSize -= n;
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delete[](static_cast<uint8_t*>(p));
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}
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}
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inline size_t SimplePool::max_size() const throw()
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{
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return fUnitSize * fUnitPerChunk;
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}
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inline uint64_t SimplePool::getMemUsage() const
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{
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return fTableMemSize + fBlockList.size() * fChunkSize +
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// add list overhead, element type is a pointer, and
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// lists store a next pointer.
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fBlockList.size() * 2 * sizeof(void*);
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}
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inline void SimplePool::reset()
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{
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for (std::list<MemUnit*>::iterator i = fBlockList.begin(); i != fBlockList.end(); i++)
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delete[](*i);
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fNext = NULL;
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fEnd = NULL;
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}
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inline void SimplePool::allocateNewChunk()
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{
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MemUnit* chunk = new MemUnit[fUnitPerChunk];
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fBlockList.push_back(chunk);
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fNext = chunk;
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fEnd = chunk + fUnitPerChunk;
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}
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template <typename T1, typename T2>
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inline bool operator==(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&)
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{
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return true;
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}
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template <typename T1, typename T2>
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inline bool operator!=(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&)
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{
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return false;
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}
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} // namespace utils
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