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utils/common/simpleallocator.h
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205
utils/common/simpleallocator.h
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/* Copyright (C) 2014 InfiniDB, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2 of
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the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA. */
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/******************************************************************************
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* $Id: simpleallocator.h 3495 2013-01-21 14:09:51Z rdempsey $
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*
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******************************************************************************/
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/** @file
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* class SimpleAllocator interface
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*/
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#ifndef UTILS_SIMPLEALLOCATOR_H
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#define UTILS_SIMPLEALLOCATOR_H
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#include <unistd.h>
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#include <list>
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#include <stdint.h>
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#include <limits>
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#undef min
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#undef max
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namespace utils
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{
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// A specialized allocator for std::tr1::unordered_multimap<uint64_t, uint64_t> based joiner
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// or std::tr1::unordered_map<uint8_t*, uint8_t*> based aggregation.
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// User shall initialize a pool and pass it to allocator, release the pool when map is done.
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template<typename T> class SimpleAllocator;
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// this pool is best for node size of 3*sizeof(int64).
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// map nodes are taken from fixed size blocks, and control hash tables are from ::new.
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// assumption is the nodes are not reallocated, but the controls will reallocated when rehash.
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// efficient only if the map does not remove nodes, otherwise will take more memory.
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#define OPT_NODE_UNITS 10
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class SimplePool
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{
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public:
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SimplePool() : fNext(NULL), fEnd(NULL), fTableMemSize(0) {}
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~SimplePool() { reset(); }
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inline void* allocate(size_t n, const void* = 0);
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inline void deallocate(void* p, size_t n);
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inline size_t max_size() const throw();
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inline uint64_t getMemUsage() const;
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private:
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static const size_t fUnitPerChunk = OPT_NODE_UNITS*10240;
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inline void reset();
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inline void allocateNewChunk();
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// MemUnit stores a pointer to next unit before allocated, and T after allocated.
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union MemUnit
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{
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MemUnit* fNext;
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uint64_t fData;
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} *fNext, *fEnd; // fNext: next available unit, fEnd: one off the last unit
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std::list<MemUnit*> fBlockList;
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uint64_t fTableMemSize;
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static const size_t fUnitSize = sizeof(MemUnit);
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static const size_t fMaxNodeSize = fUnitSize * OPT_NODE_UNITS;
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static const size_t fChunkSize = fUnitSize * fUnitPerChunk;
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};
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template<typename T>
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class SimpleAllocator
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{
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef T *pointer;
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typedef const T *const_pointer;
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typedef T& reference;
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typedef const T& const_reference;
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typedef T value_type;
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template<typename U> struct rebind { typedef SimpleAllocator<U> other; };
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SimpleAllocator() throw() {}
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SimpleAllocator(boost::shared_ptr<SimplePool> pool) throw() { fPool = pool; }
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SimpleAllocator(const SimpleAllocator& alloc) { fPool = alloc.fPool; }
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template<class U> SimpleAllocator(const SimpleAllocator<U>& alloc) { fPool = alloc.fPool; }
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~SimpleAllocator() throw() { }
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pointer address(reference x) const { return &x; }
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const_pointer address(const_reference x) const { return &x; }
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pointer allocate(size_type n, const void* = 0)
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{ return static_cast<pointer>(fPool->allocate(n*sizeof(T))); }
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void deallocate(pointer p, size_type n)
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{ fPool->deallocate(p, n*sizeof(T)); }
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#ifdef _MSC_VER
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//The MSVC STL library really needs this to return a big number...
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size_type max_size() const throw() { return std::numeric_limits<size_type>::max(); }
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#else
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size_type max_size() const throw() { return fPool->max_size()/sizeof(T); }
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#endif
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void construct(pointer ptr, const T& val) { new ((void *)ptr) T(val); }
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void destroy(pointer ptr) { ptr->T::~T(); }
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SimplePool* getPool() { return fPool; }
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void setPool(SimplePool* pool) { fPool = pool; }
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boost::shared_ptr<SimplePool> fPool;
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};
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// inlines
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inline void * SimplePool::allocate(size_t n, const void *dur)
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{
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// make sure the block allocated is on unit boundary
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size_t unitCount = n / fUnitSize;
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if ((n % fUnitSize) != 0)
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unitCount += 1;
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// if for control table, let new allocator handle it.
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if (unitCount > OPT_NODE_UNITS) {
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fTableMemSize += n;
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return new uint8_t[n];
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}
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// allocate node
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MemUnit *curr = fNext;
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do {
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if (curr == NULL) {
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allocateNewChunk();
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curr = fNext;
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}
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fNext = curr + unitCount;
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if (fNext > fEnd)
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curr = NULL;
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} while (!curr);
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return curr;
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}
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inline void SimplePool::deallocate(void* p, size_t n)
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{
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// only delete the old control table, which is allocated by new allocator.
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if (n > fMaxNodeSize)
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{
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fTableMemSize -= n;
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delete [] (static_cast<uint8_t*>(p));
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}
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}
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inline size_t SimplePool::max_size() const throw()
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{
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return fUnitSize * fUnitPerChunk;
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}
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inline uint64_t SimplePool::getMemUsage() const
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{
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return fTableMemSize + fBlockList.size() * fChunkSize +
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// add list overhead, element type is a pointer, and
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// lists store a next pointer.
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fBlockList.size() * 2 * sizeof(void *);
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}
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inline void SimplePool::reset()
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{
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for (std::list<MemUnit*>::iterator i = fBlockList.begin(); i != fBlockList.end(); i++)
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delete [] (*i);
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fNext = NULL;
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fEnd = NULL;
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}
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inline void SimplePool::allocateNewChunk()
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{
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MemUnit* chunk = new MemUnit[fUnitPerChunk];
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fBlockList.push_back(chunk);
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fNext = chunk;
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fEnd = chunk + fUnitPerChunk;
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}
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template <typename T1, typename T2>
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inline bool operator==(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&) {return true;}
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template <typename T1, typename T2>
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inline bool operator!=(const SimpleAllocator<T1>&, const SimpleAllocator<T2>&) {return false;}
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}
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#endif // UTILS_SIMPLEALLOCATOR_H
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