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Fix merge and coding style issues
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@ -53,9 +53,9 @@ PriorityThreadPool::PriorityThreadPool(uint targetWeightPerRun, uint highThreads
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cout << "started " << highThreads << " high, " << midThreads << " med, " << lowThreads
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<< " low.\n";
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defaultThreadCounts[HIGH] = threadCounts[HIGH] = highThreads;
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defaultThreadCounts[MEDIUM] = threadCounts[MEDIUM] = midThreads;
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defaultThreadCounts[LOW] = threadCounts[LOW] = lowThreads;
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defaultThreadCounts[HIGH] = threadCounts[HIGH] = highThreads;
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defaultThreadCounts[MEDIUM] = threadCounts[MEDIUM] = midThreads;
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defaultThreadCounts[LOW] = threadCounts[LOW] = lowThreads;
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}
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PriorityThreadPool::~PriorityThreadPool()
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@ -76,11 +76,13 @@ void PriorityThreadPool::addJob(const Job& job, bool useLock)
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threads.create_thread(ThreadHelper(this, HIGH));
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threadCounts[HIGH]++;
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}
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if (defaultThreadCounts[MEDIUM] != threadCounts[MEDIUM])
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{
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threads.create_thread(ThreadHelper(this, MEDIUM));
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threadCounts[MEDIUM]++;
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}
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if (defaultThreadCounts[LOW] != threadCounts[LOW])
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{
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threads.create_thread(ThreadHelper(this, LOW));
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@ -136,14 +138,15 @@ void PriorityThreadPool::threadFcn(const Priority preferredQueue) throw()
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try
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{
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while (!_stop) {
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while (!_stop)
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{
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mutex::scoped_lock lk(mutex);
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queue = pickAQueue(preferredQueue);
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if (jobQueues[queue].empty()) {
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if (jobQueues[queue].empty())
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{
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if (jobQueues[queue].empty())
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{
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newJob.wait(lk);
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continue;
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}
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@ -158,8 +161,8 @@ void PriorityThreadPool::threadFcn(const Priority preferredQueue) throw()
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// should leave some to the other threads
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while ((weight < weightPerRun) && (!jobQueues[queue].empty())
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&& (runList.size() <= queueSize/2)) {
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{
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&& (runList.size() <= queueSize / 2))
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{
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runList.push_back(jobQueues[queue].front());
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jobQueues[queue].pop_front();
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weight += runList.back().weight;
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@ -169,25 +172,24 @@ void PriorityThreadPool::threadFcn(const Priority preferredQueue) throw()
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reschedule.resize(runList.size());
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rescheduleCount = 0;
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for (i = 0; i < runList.size() && !_stop; i++) {
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{
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try
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for (i = 0; i < runList.size() && !_stop; i++)
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{
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reschedule[i] = false;
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running = true;
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reschedule[i] = (*(runList[i].functor))();
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running = false;
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if (reschedule[i])
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rescheduleCount++;
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reschedule[i] = false;
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running = true;
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reschedule[i] = (*(runList[i].functor))();
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running = false;
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if (reschedule[i])
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rescheduleCount++;
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}
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{
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// no real work was done, prevent intensive busy waiting
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if (rescheduleCount == runList.size())
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usleep(1000);
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if (rescheduleCount > 0) {
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{
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if (rescheduleCount > 0)
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{
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lk.lock();
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for (i = 0; i < runList.size(); i++)
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@ -205,7 +207,7 @@ void PriorityThreadPool::threadFcn(const Priority preferredQueue) throw()
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runList.clear();
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}
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}
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catch (std::exception &ex)
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catch (std::exception& ex)
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{
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// Log the exception and exit this thread
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try
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@ -224,6 +226,7 @@ void PriorityThreadPool::threadFcn(const Priority preferredQueue) throw()
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ml.logErrorMessage( message );
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#endif
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if (running)
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sendErrorMsg(runList[i].uniqueID, runList[i].stepID, runList[i].sock);
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}
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@ -250,6 +253,7 @@ void PriorityThreadPool::threadFcn(const Priority preferredQueue) throw()
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ml.logErrorMessage( message );
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#endif
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if (running)
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sendErrorMsg(runList[i].uniqueID, runList[i].stepID, runList[i].sock);
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}
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@ -261,17 +265,17 @@ void PriorityThreadPool::threadFcn(const Priority preferredQueue) throw()
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void PriorityThreadPool::sendErrorMsg(uint32_t id, uint32_t step, primitiveprocessor::SP_UM_IOSOCK sock)
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{
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ISMPacketHeader ism;
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PrimitiveHeader ph = {0};
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ISMPacketHeader ism;
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PrimitiveHeader ph = {0};
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ism.Status = logging::primitiveServerErr;
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ph.UniqueID = id;
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ph.StepID = step;
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ByteStream msg(sizeof(ISMPacketHeader) + sizeof(PrimitiveHeader));
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msg.append((uint8_t *) &ism, sizeof(ism));
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msg.append((uint8_t *) &ph, sizeof(ph));
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ism.Status = logging::primitiveServerErr;
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ph.UniqueID = id;
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ph.StepID = step;
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ByteStream msg(sizeof(ISMPacketHeader) + sizeof(PrimitiveHeader));
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msg.append((uint8_t*) &ism, sizeof(ism));
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msg.append((uint8_t*) &ph, sizeof(ph));
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sock->write(msg);
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sock->write(msg);
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}
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void PriorityThreadPool::stop()
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