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MCOL-529 Pool DBRM connections
DBRM connections are reused so that we don't have a huge amount of TIME_WAIT sockets when there are large amounts of DML. Also applied to i_s.columnstore_files
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205
utils/messageqcpp/messagequeuepool.cpp
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205
utils/messageqcpp/messagequeuepool.cpp
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/* Copyright (C) 2017 MariaDB Corporaton
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2 of
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the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA. */
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#include <sstream>
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#include <map>
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#include <boost/thread/mutex.hpp>
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#include <time.h>
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#include "messagequeuepool.h"
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#include "messagequeue.h"
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namespace messageqcpp {
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boost::mutex queueMutex;
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// Make linker happy
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std::multimap<std::string, ClientObject*> MessageQueueClientPool::clientMap;
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// 300 seconds idle until cleanup
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#define MAX_IDLE_TIME 300
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static uint64_t TimeSpecToSeconds(struct timespec* ts)
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{
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return (uint64_t)ts->tv_sec + (uint64_t)ts->tv_nsec / 1000000000;
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}
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MessageQueueClient *MessageQueueClientPool::getInstance(const std::string &ip, uint64_t port)
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{
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boost::mutex::scoped_lock lock(queueMutex);
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std::ostringstream oss;
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oss << ip << "_" << port;
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std::string searchString = oss.str();
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MessageQueueClient *returnClient = MessageQueueClientPool::findInPool(searchString);
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// We found one, return it
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if (returnClient != NULL)
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{
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return returnClient;
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}
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// We didn't find one, create new one
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ClientObject *newClientObject = new ClientObject();
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint64_t nowSeconds = TimeSpecToSeconds(&now);
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newClientObject->client = new MessageQueueClient(ip, port);
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newClientObject->inUse = true;
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newClientObject->lastUsed = nowSeconds;
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clientMap.insert(std::pair<std::string, ClientObject*>(searchString, newClientObject));
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return newClientObject->client;
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}
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MessageQueueClient *MessageQueueClientPool::getInstance(const std::string &module)
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{
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boost::mutex::scoped_lock lock(queueMutex);
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MessageQueueClient *returnClient = MessageQueueClientPool::findInPool(module);
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// We found one, return it
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if (returnClient != NULL)
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{
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return returnClient;
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}
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// We didn't find one, create new one
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ClientObject *newClientObject = new ClientObject();
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint64_t nowSeconds = TimeSpecToSeconds(&now);
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newClientObject->client = new MessageQueueClient(module);
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newClientObject->inUse = true;
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newClientObject->lastUsed = nowSeconds;
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clientMap.insert(std::pair<std::string, ClientObject*>(module, newClientObject));
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return newClientObject->client;
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}
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MessageQueueClient *MessageQueueClientPool::findInPool(const std::string &search)
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{
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint64_t nowSeconds = TimeSpecToSeconds(&now);
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MessageQueueClient *returnClient = NULL;
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std::multimap<std::string,ClientObject*>::iterator it=clientMap.begin();
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// Scan pool
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while (it!=clientMap.end())
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{
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ClientObject *clientObject = it->second;
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uint64_t elapsedTime = nowSeconds - clientObject->lastUsed;
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// If connection hasn't been used for MAX_IDLE_TIME we probably don't need it so drop it
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// Don't drop in use connections that have been in use a long time
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if ((elapsedTime >= MAX_IDLE_TIME) && (!clientObject->inUse))
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{
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delete clientObject->client;
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delete clientObject;
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// Do this so we don't invalidate current interator
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std::multimap<std::string,ClientObject*>::iterator toDelete = it;
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it++;
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clientMap.erase(toDelete);
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continue;
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}
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if (!clientObject->inUse)
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{
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MessageQueueClient *client = clientObject->client;
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// If the unused socket isn't connected or has data pending read, destroy it
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if (!client->isConnected() || client->hasData())
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{
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delete client;
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delete clientObject;
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// Do this so we don't invalidate current interator
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std::multimap<std::string,ClientObject*>::iterator toDelete = it;
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it++;
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clientMap.erase(toDelete);
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continue;
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}
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}
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// If connection matches store it for later, but keep scanning the pool for more timeout prunes
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if (it->first.compare(search) == 0)
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{
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if ((returnClient == NULL) && (!clientObject->inUse))
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{
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returnClient = clientObject->client;
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clientObject->inUse = true;
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return returnClient;
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}
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}
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it++;
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}
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return NULL;
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}
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void MessageQueueClientPool::releaseInstance(MessageQueueClient * client)
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{
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// Scan pool for pointer and release
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// Set the last used and mark as not in use
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if (client == NULL)
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return;
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boost::mutex::scoped_lock lock(queueMutex);
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std::multimap<std::string,ClientObject*>::iterator it=clientMap.begin();
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while (it!=clientMap.end())
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{
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if (it->second->client == client)
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{
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint64_t nowSeconds = TimeSpecToSeconds(&now);
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it->second->inUse = false;
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it->second->lastUsed = nowSeconds;
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return;
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}
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it++;
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}
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}
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// WriteEngine needs this as it forces connections closed and can't reuse. Also good for connection errors
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void MessageQueueClientPool::deleteInstance(MessageQueueClient * client)
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{
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// Scan pool for pointer and delete
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// Set the last used and mark as not in use
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if (client == NULL)
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return;
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boost::mutex::scoped_lock lock(queueMutex);
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std::multimap<std::string,ClientObject*>::iterator it=clientMap.begin();
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while (it!=clientMap.end())
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{
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if (it->second->client == client)
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{
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delete it->second->client;
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delete it->second;
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clientMap.erase(it);
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return;
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}
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it++;
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}
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}
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}
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