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MCOL-353 Fix lag at end of cpimport
The end of a cpimport adds a delay which is 1 second multiplied by the number of PMs. This in-turn is multipled up with the number of connections/threads causing a long delay when you have several PMs. The delay is not required as we already have a 20ms delay and we will re-enter the recv() if there is no data and we are still connected.
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@ -994,7 +994,6 @@ void WESDHandler::onNakResponse(int PmId) {
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void WESDHandler::onEodResponse(int PmId) {
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if (getDebugLvl())
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cout << "Received a EOD from " << PmId << endl;
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fWeSplClients[PmId]->setRdSecTo(fPmCount); //Set Rd T/O to 1 sec
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if (fRef.fCmdArgs.getMode() == 0)
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{
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