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MA 02110-1301, USA. */
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/***********************************************************************
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* $Id: $
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*
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*
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***********************************************************************/
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* $Id: $
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*
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*
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***********************************************************************/
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/** @file */
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#ifndef PRIORITYTHREADPOOL_H
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@ -35,121 +35,123 @@
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#include <boost/thread/condition.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/function.hpp>
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#include <atomic>
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#include <atomic>
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#include "../winport/winport.h"
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#include "primitives/primproc/umsocketselector.h"
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#include "atomicops.h"
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namespace threadpool
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{
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class PriorityThreadPool
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{
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public:
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public:
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class Functor
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{
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public:
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virtual ~Functor(){};
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// as of 12/3/13, all implementors return 0 and -1. -1 will cause
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// this thread pool to reschedule the job, 0 will throw it away on return.
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virtual int operator()() = 0;
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};
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class Functor
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// typedef boost::function0<int> Functor;
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struct Job
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{
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Job() : weight(1), priority(0), id(0)
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{
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public:
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virtual ~Functor() { };
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// as of 12/3/13, all implementors return 0 and -1. -1 will cause
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// this thread pool to reschedule the job, 0 will throw it away on return.
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virtual int operator()() = 0;
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};
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//typedef boost::function0<int> Functor;
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struct Job
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{
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Job() : weight(1), priority(0), id(0) { }
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boost::shared_ptr<Functor> functor;
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uint32_t weight;
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uint32_t priority;
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uint32_t id;
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uint32_t uniqueID;
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uint32_t stepID;
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primitiveprocessor::SP_UM_IOSOCK sock;
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};
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enum Priority
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{
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LOW,
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MEDIUM,
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HIGH,
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_COUNT,
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EXTRA // After _COUNT because _COUNT is for jobQueue size and EXTRA isn't a jobQueue. But we need EXTRA in places where Priority is used.
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};
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/*********************************************
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* ctor/dtor
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*
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*********************************************/
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/** @brief ctor
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*/
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PriorityThreadPool(uint targetWeightPerRun, uint highThreads, uint midThreads,
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uint lowThreads, uint id = 0);
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virtual ~PriorityThreadPool();
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void removeJobs(uint32_t id);
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void addJob(const Job& job, bool useLock = true);
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void stop();
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/** @brief for use in debugging
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*/
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void dump();
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// If a job is blocked, we want to temporarily increase the number of threads managed by the pool
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// A problem can occur if all threads are running long or blocked for a single query. Other
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// queries won't get serviced, even though there are cpu cycles available.
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// These calls are currently protected by respondLock in sendThread(). If you call from other
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// places, you need to consider atomicity.
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void incBlockedThreads()
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{
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blockedThreads++;
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}
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void decBlockedThreads()
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boost::shared_ptr<Functor> functor;
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uint32_t weight;
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uint32_t priority;
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uint32_t id;
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uint32_t uniqueID;
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uint32_t stepID;
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primitiveprocessor::SP_UM_IOSOCK sock;
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};
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enum Priority
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{
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LOW,
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MEDIUM,
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HIGH,
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_COUNT,
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EXTRA // After _COUNT because _COUNT is for jobQueue size and EXTRA isn't a jobQueue. But we need EXTRA
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// in places where Priority is used.
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};
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/*********************************************
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* ctor/dtor
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*
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*********************************************/
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/** @brief ctor
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*/
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PriorityThreadPool(uint targetWeightPerRun, uint highThreads, uint midThreads, uint lowThreads,
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uint id = 0);
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virtual ~PriorityThreadPool();
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void removeJobs(uint32_t id);
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void addJob(const Job& job, bool useLock = true);
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void stop();
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/** @brief for use in debugging
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*/
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void dump();
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// If a job is blocked, we want to temporarily increase the number of threads managed by the pool
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// A problem can occur if all threads are running long or blocked for a single query. Other
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// queries won't get serviced, even though there are cpu cycles available.
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// These calls are currently protected by respondLock in sendThread(). If you call from other
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// places, you need to consider atomicity.
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void incBlockedThreads()
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{
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blockedThreads++;
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}
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void decBlockedThreads()
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{
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blockedThreads--;
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}
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protected:
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private:
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struct ThreadHelper
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{
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ThreadHelper(PriorityThreadPool* impl, Priority queue) : ptp(impl), preferredQueue(queue)
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{
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blockedThreads--;
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}
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protected:
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private:
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struct ThreadHelper
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void operator()()
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{
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ThreadHelper(PriorityThreadPool* impl, Priority queue) : ptp(impl), preferredQueue(queue) { }
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void operator()()
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{
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ptp->threadFcn(preferredQueue);
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}
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PriorityThreadPool* ptp;
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Priority preferredQueue;
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};
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ptp->threadFcn(preferredQueue);
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}
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PriorityThreadPool* ptp;
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Priority preferredQueue;
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};
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explicit PriorityThreadPool();
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explicit PriorityThreadPool(const PriorityThreadPool&);
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PriorityThreadPool& operator=(const PriorityThreadPool&);
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explicit PriorityThreadPool();
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explicit PriorityThreadPool(const PriorityThreadPool&);
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PriorityThreadPool& operator=(const PriorityThreadPool&);
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Priority pickAQueue(Priority preference);
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void threadFcn(const Priority preferredQueue) throw();
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void sendErrorMsg(uint32_t id, uint32_t step, primitiveprocessor::SP_UM_IOSOCK sock);
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Priority pickAQueue(Priority preference);
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void threadFcn(const Priority preferredQueue) throw();
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void sendErrorMsg(uint32_t id, uint32_t step, primitiveprocessor::SP_UM_IOSOCK sock);
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std::list<Job> jobQueues[3]; // higher indexes = higher priority
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uint32_t threadCounts[3];
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uint32_t defaultThreadCounts[3];
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boost::mutex mutex;
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boost::condition newJob;
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boost::thread_group threads;
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bool _stop;
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uint32_t weightPerRun;
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volatile uint id; // prevent it from being optimized out
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std::atomic<uint32_t> blockedThreads;
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std::atomic<uint32_t> extraThreads;
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bool stopExtra;
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std::list<Job> jobQueues[3]; // higher indexes = higher priority
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uint32_t threadCounts[3];
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uint32_t defaultThreadCounts[3];
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boost::mutex mutex;
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boost::condition newJob;
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boost::thread_group threads;
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bool _stop;
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uint32_t weightPerRun;
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volatile uint id; // prevent it from being optimized out
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std::atomic<uint32_t> blockedThreads;
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std::atomic<uint32_t> extraThreads;
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bool stopExtra;
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};
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} // namespace threadpool
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} // namespace threadpool
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#endif //PRIORITYTHREADPOOL_H
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#endif // PRIORITYTHREADPOOL_H
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