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MCOL-5044 Adding EXTRA thread logic into FairThreadPool
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committed by
Roman Nozdrin
parent
6cff14997d
commit
0e8014db02
@ -24,12 +24,13 @@
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#pragma once
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#include "fair_threadpool.h"
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#include "umsocketselector.h"
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#include <queue>
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#include <set>
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#include <condition_variable>
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#include "threadnaming.h"
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#include "prioritythreadpool.h"
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#include "fair_threadpool.h"
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namespace primitiveprocessor
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{
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@ -84,7 +85,7 @@ class BPPSendThread
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{
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return die;
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}
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void setProcessorPool(boost::shared_ptr<threadpool::PriorityThreadPool> processorPool)
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void setProcessorPool(boost::shared_ptr<threadpool::FairThreadPool> processorPool)
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{
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fProcessorPool = processorPool;
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}
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@ -146,9 +147,9 @@ class BPPSendThread
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/* secondary queue size restriction based on byte size */
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volatile uint64_t currentByteSize;
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uint64_t maxByteSize;
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// Used to tell the PriorityThreadPool It should consider additional threads because a
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// Used to tell the ThreadPool It should consider additional threads because a
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// queue full event has happened and a thread has been blocked.
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boost::shared_ptr<threadpool::PriorityThreadPool> fProcessorPool;
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boost::shared_ptr<threadpool::FairThreadPool> fProcessorPool;
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};
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} // namespace primitiveprocessor
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@ -1947,7 +1947,7 @@ struct ReadThread
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void operator()()
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{
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utils::setThreadName("PPReadThread");
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threadpool::FairThreadPool* procPoolPtr = fPrimitiveServerPtr->getProcessorThreadPool();
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boost::shared_ptr<threadpool::FairThreadPool> procPoolPtr = fPrimitiveServerPtr->getProcessorThreadPool();
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SBS bs;
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UmSocketSelector* pUmSocketSelector = UmSocketSelector::instance();
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@ -2322,8 +2322,8 @@ PrimitiveServer::PrimitiveServer(int serverThreads, int serverQueueSize, int pro
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fServerpool.setQueueSize(fServerQueueSize);
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fServerpool.setName("PrimitiveServer");
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fProcessorPool = new threadpool::FairThreadPool(fProcessorWeight, highPriorityThreads,
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medPriorityThreads, lowPriorityThreads, 0);
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fProcessorPool.reset(new threadpool::FairThreadPool(fProcessorWeight, highPriorityThreads,
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medPriorityThreads, lowPriorityThreads, 0));
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// We're not using either the priority or the job-clustering features, just need a threadpool
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// that can reschedule jobs, and an unlimited non-blocking queue
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@ -36,7 +36,7 @@
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#include <boost/thread.hpp>
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#include "threadpool.h"
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#include "../../utils/threadpool/prioritythreadpool.h"
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#include "../../utils/threadpool/fair_threadpool.h"
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#include "fair_threadpool.h"
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#include "messagequeue.h"
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#include "blockrequestprocessor.h"
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@ -18,29 +18,29 @@
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#pragma once
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#include <boost/shared_ptr.hpp>
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#include "prioritythreadpool.h"
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#include "fair_threadpool.h"
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class PrimitiveServerThreadPools
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{
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public:
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PrimitiveServerThreadPools() = default;
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PrimitiveServerThreadPools(boost::shared_ptr<threadpool::PriorityThreadPool> primServerThreadPool,
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boost::shared_ptr<threadpool::PriorityThreadPool> OOBThreadPool)
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PrimitiveServerThreadPools(boost::shared_ptr<threadpool::FairThreadPool> primServerThreadPool,
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boost::shared_ptr<threadpool::FairThreadPool> OOBThreadPool)
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: fPrimServerThreadPool(primServerThreadPool), fOOBThreadPool(OOBThreadPool)
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{
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}
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boost::shared_ptr<threadpool::PriorityThreadPool> getPrimitiveServerThreadPool()
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boost::shared_ptr<threadpool::FairThreadPool> getPrimitiveServerThreadPool()
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{
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return fPrimServerThreadPool;
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}
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boost::shared_ptr<threadpool::PriorityThreadPool> getOOBThreadPool()
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boost::shared_ptr<threadpool::FairThreadPool> getOOBThreadPool()
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{
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return fOOBThreadPool;
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}
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private:
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boost::shared_ptr<threadpool::PriorityThreadPool> fPrimServerThreadPool;
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boost::shared_ptr<threadpool::PriorityThreadPool> fOOBThreadPool;
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boost::shared_ptr<threadpool::FairThreadPool> fPrimServerThreadPool;
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boost::shared_ptr<threadpool::FairThreadPool> fOOBThreadPool;
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};
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@ -35,7 +35,7 @@
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#include <map>
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#include "service.h"
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#include "prioritythreadpool.h"
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#include "fair_threadpool.h"
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#include "pp_logger.h"
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namespace primitiveprocessor
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@ -172,12 +172,12 @@ class ServicePrimProc : public Service, public Opt
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return startupRaceFlag_;
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}
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boost::shared_ptr<threadpool::PriorityThreadPool> getPrimitiveServerThreadPool()
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boost::shared_ptr<threadpool::FairThreadPool> getPrimitiveServerThreadPool()
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{
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return primServerThreadPool;
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}
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boost::shared_ptr<threadpool::PriorityThreadPool> getOOBThreadPool()
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boost::shared_ptr<threadpool::FairThreadPool> getOOBThreadPool()
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{
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return OOBThreadPool;
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}
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@ -190,6 +190,6 @@ class ServicePrimProc : public Service, public Opt
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static ServicePrimProc* fInstance;
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// Since C++20 flag's init value is false.
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std::atomic_flag startupRaceFlag_{false};
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boost::shared_ptr<threadpool::PriorityThreadPool> primServerThreadPool;
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boost::shared_ptr<threadpool::PriorityThreadPool> OOBThreadPool;
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boost::shared_ptr<threadpool::FairThreadPool> primServerThreadPool;
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boost::shared_ptr<threadpool::FairThreadPool> OOBThreadPool;
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};
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@ -35,7 +35,7 @@ namespace threadpool
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{
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FairThreadPool::FairThreadPool(uint targetWeightPerRun, uint highThreads, uint midThreads, uint lowThreads,
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uint ID)
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: weightPerRun(targetWeightPerRun), id(ID)
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: weightPerRun(targetWeightPerRun), id(ID), stopExtra_(false)
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{
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boost::thread* newThread;
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size_t numberOfThreads = highThreads + midThreads + lowThreads;
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@ -74,6 +74,20 @@ void FairThreadPool::addJob_(const Job& job, bool useLock)
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if (useLock)
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lk.lock();
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// If some threads have blocked (because of output queue full)
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// Temporarily add some extra worker threads to make up for the blocked threads.
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if (blockedThreads_ > extraThreads_)
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{
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stopExtra_ = false;
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newThread = threads.create_thread(ThreadHelper(this, PriorityThreadPool::Priority::EXTRA));
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newThread->detach();
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++extraThreads_;
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}
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else if (blockedThreads_ == 0)
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{
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// Release the temporary threads -- some threads have become unblocked.
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stopExtra_ = true;
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}
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auto jobsListMapIter = txn2JobsListMap_.find(job.txnIdx_);
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if (jobsListMapIter == txn2JobsListMap_.end()) // there is no txn in the map
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@ -140,6 +154,13 @@ void FairThreadPool::threadFcn(const PriorityThreadPool::Priority preferredQueue
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if (weightedTxnsQueue_.empty())
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{
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// If this is an EXTRA thread due toother threads blocking, and all blockers are unblocked,
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// we don't want this one any more.
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if (preferredQueue == PriorityThreadPool::Priority::EXTRA && stopExtra_)
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{
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--extraThreads_;
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return;
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}
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newJob.wait(lk);
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continue; // just go on w/o re-taking the lock
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}
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@ -107,6 +107,23 @@ class FairThreadPool
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{
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return jobsRunning_.load(std::memory_order_relaxed);
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}
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// If a job is blocked, we want to temporarily increase the number of threads managed by the pool
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// A problem can occur if all threads are running long or blocked for a single query. Other
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// queries won't get serviced, even though there are cpu cycles available.
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// These calls are currently protected by respondLock in sendThread(). If you call from other
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// places, you need to consider atomicity.
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void incBlockedThreads()
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{
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++blockedThreads_;
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}
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void decBlockedThreads()
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{
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--blockedThreads_;
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}
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uint32_t blockedThreadCount()
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{
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return blockedThreads_;
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}
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protected:
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private:
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@ -160,6 +177,10 @@ class FairThreadPool
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std::atomic<size_t> jobsRunning_{0};
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std::atomic<size_t> threadCounts_{0};
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std::atomic<bool> stop_{false};
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std::atomic<uint32_t> blockedThreads_{0};
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std::atomic<uint32_t> extraThreads_{0};
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bool stopExtra_;
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};
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} // namespace threadpool
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