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chore(codestyle): mark virtual methods as override
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committed by
Leonid Fedorov
parent
ad80ab40aa
commit
0ab03c7258
@ -76,7 +76,7 @@ class MessageQueueServer
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*
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* construct a server queue for thisEnd. Optionally specify a Config object to use.
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*/
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EXPORT explicit MessageQueueServer(const std::string& thisEnd, config::Config* config = 0,
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EXPORT explicit MessageQueueServer(const std::string& thisEnd, config::Config* config = nullptr,
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size_t blocksize = ByteStream::BlockSize, int backlog = 5,
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bool syncProto = true);
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@ -101,7 +101,7 @@ class MessageQueueServer
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* is then free to wait again for another connection. The IOSocket is already open and ready for
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* read() and/or write(). The caller is responsible for calling close() when it is done.
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*/
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EXPORT const IOSocket accept(const struct timespec* timeout = 0) const;
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EXPORT const IOSocket accept(const struct timespec* timeout = nullptr) const;
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/**
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* @brief get a mutable pointer to the client IOSocket
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@ -165,7 +165,7 @@ class MessageQueueClient
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*
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* construct a queue from this process to otherEnd. Optionally specify a Config object to use.
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*/
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EXPORT explicit MessageQueueClient(const std::string& otherEnd, config::Config* config = 0,
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EXPORT explicit MessageQueueClient(const std::string& otherEnd, config::Config* config = nullptr,
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bool syncProto = true);
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/**
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@ -196,8 +196,8 @@ class MessageQueueClient
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* wait for and return a message from otherEnd. The deafult timeout waits forever. Note that
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* eventhough struct timespec has nanosecond resolution, this method only has milisecond resolution.
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*/
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EXPORT const SBS read(const struct timespec* timeout = 0, bool* isTimeOut = NULL,
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Stats* stats = NULL) const;
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EXPORT const SBS read(const struct timespec* timeout = nullptr, bool* isTimeOut = nullptr,
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Stats* stats = nullptr) const;
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/**
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* @brief write a message to the queue
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@ -205,7 +205,8 @@ class MessageQueueClient
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* write a message to otherEnd. If the socket is not open, the timeout parm (in ms) will be used
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* to establish a sync connection w/ the server
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*/
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EXPORT void write(const ByteStream& msg, const struct timespec* timeout = 0, Stats* stats = NULL) const;
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EXPORT void write(const ByteStream& msg, const struct timespec* timeout = nullptr,
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Stats* stats = nullptr) const;
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/**
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* @brief shutdown the connection to the server
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