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@ -46,128 +46,137 @@ namespace WriteEngine
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{
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class WEClients
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{
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public:
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/**
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* Constructors
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*/
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EXPORT WEClients(int PrgmID);
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EXPORT ~WEClients();
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public:
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/**
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* Constructors
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*/
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EXPORT WEClients(int PrgmID);
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EXPORT ~WEClients();
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//static boost::mutex map_mutex;
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EXPORT void addQueue(uint32_t key);
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EXPORT void removeQueue(uint32_t key);
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EXPORT void shutdownQueue(uint32_t key);
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// static boost::mutex map_mutex;
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EXPORT void addQueue(uint32_t key);
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EXPORT void removeQueue(uint32_t key);
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EXPORT void shutdownQueue(uint32_t key);
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/** @brief read a Write Engine Server response
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*
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* Returns the next message in the inbound queue for unique ids.
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* @param bs A pointer to the ByteStream to fill in.
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* @note: saves a copy vs read(uint32_t, uint32_t).
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*/
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EXPORT void read(uint32_t key, messageqcpp::SBS&);
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/** @brief read a Write Engine Server response
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*
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* Returns the next message in the inbound queue for unique ids.
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* @param bs A pointer to the ByteStream to fill in.
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* @note: saves a copy vs read(uint32_t, uint32_t).
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*/
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EXPORT void read(uint32_t key, messageqcpp::SBS&);
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/** @brief write function to write to specified PM
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*/
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EXPORT void write(const messageqcpp::ByteStream& msg, uint32_t connection);
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/** @brief write function to write to specified PM
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*/
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EXPORT void write(const messageqcpp::ByteStream& msg, uint32_t connection);
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/** @brief write function to write to all PMs
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*/
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EXPORT void write_to_all(const messageqcpp::ByteStream& msg);
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/** @brief write function to write to all PMs
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*/
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EXPORT void write_to_all(const messageqcpp::ByteStream& msg);
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/** @brief Shutdown this object
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*
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* Closes all the connections created during Setup() and cleans up other stuff.
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*/
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EXPORT int Close();
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/** @brief Shutdown this object
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*
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* Closes all the connections created during Setup() and cleans up other stuff.
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*/
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EXPORT int Close();
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/** @brief Start listening for Write Engine Server responses
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*
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* Starts the current thread listening on the client socket for Write Engine Server response messages. Will not return
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* until busy() returns false or a zero-length response is received.
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*/
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EXPORT void Listen(boost::shared_ptr<messageqcpp::MessageQueueClient> client, uint32_t connIndex);
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/** @brief Start listening for Write Engine Server responses
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*
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* Starts the current thread listening on the client socket for Write Engine Server response messages. Will
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* not return until busy() returns false or a zero-length response is received.
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*/
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EXPORT void Listen(boost::shared_ptr<messageqcpp::MessageQueueClient> client, uint32_t connIndex);
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/** @brief set/unset busy flag
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*
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* Set or unset the busy flag so Listen() can return.
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*/
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EXPORT void makeBusy(bool b)
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/** @brief set/unset busy flag
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*
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* Set or unset the busy flag so Listen() can return.
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*/
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EXPORT void makeBusy(bool b)
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{
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fBusy = b;
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}
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/** @brief fBusy accessor
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*
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*/
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EXPORT bool Busy() const
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{
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return fBusy;
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}
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EXPORT void Setup();
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uint64_t connectedWEServers() const
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{
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return fPmConnections.size();
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}
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/** @brief accessor
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*/
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uint32_t getPmCount()
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{
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return pmCount;
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}
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private:
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WEClients(const WEClients& weClient);
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WEClients& operator=(const WEClients& weClient);
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typedef std::vector<boost::thread*> ReaderList;
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typedef std::map<unsigned, boost::shared_ptr<messageqcpp::MessageQueueClient> > ClientList;
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// A queue of ByteStreams coming in from Write Engine Server
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typedef joblist::ThreadSafeQueue<messageqcpp::SBS> WESMsgQueue;
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/* To keep some state associated with the connection */
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struct MQE
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{
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MQE(uint32_t pCount) : ackSocketIndex(0), pmCount(pCount)
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{
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fBusy = b;
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unackedWork.reset(new volatile uint32_t[pmCount]);
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memset((void*)unackedWork.get(), 0, pmCount * sizeof(uint32_t));
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}
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/** @brief fBusy accessor
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*
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*/
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EXPORT bool Busy() const
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{
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return fBusy;
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}
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EXPORT void Setup();
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uint64_t connectedWEServers() const
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{
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return fPmConnections.size();
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}
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/** @brief accessor
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*/
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uint32_t getPmCount()
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{
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return pmCount;
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}
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private:
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WEClients(const WEClients& weClient);
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WEClients& operator=(const WEClients& weClient);
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typedef std::vector<boost::thread*> ReaderList;
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typedef std::map<unsigned, boost::shared_ptr<messageqcpp::MessageQueueClient> > ClientList;
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//A queue of ByteStreams coming in from Write Engine Server
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typedef joblist::ThreadSafeQueue<messageqcpp::SBS> WESMsgQueue;
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/* To keep some state associated with the connection */
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struct MQE
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{
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MQE(uint32_t pCount) : ackSocketIndex(0), pmCount(pCount)
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{
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unackedWork.reset(new volatile uint32_t[pmCount]);
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memset((void*) unackedWork.get(), 0, pmCount * sizeof(uint32_t));
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}
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WESMsgQueue queue;
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uint32_t ackSocketIndex;
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boost::scoped_array<volatile uint32_t> unackedWork;
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uint32_t pmCount;
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};
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//The mapping of session ids to StepMsgQueueLists
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typedef std::map<unsigned, boost::shared_ptr<MQE> > MessageQueueMap;
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void StartClientListener(boost::shared_ptr<messageqcpp::MessageQueueClient> cl, uint32_t connIndex);
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/** @brief Add a message to the queue
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*
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*/
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void addDataToOutput(messageqcpp::SBS, uint32_t connIndex);
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int fPrgmID;
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ClientList fPmConnections; // all the Write Engine servers
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ReaderList fWESReader; // all the reader threads for the pm servers
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MessageQueueMap fSessionMessages; // place to put messages from the pm server to be returned by the Read method
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boost::mutex fMlock; //sessionMessages mutex
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std::vector<boost::shared_ptr<boost::mutex> > fWlock; //WES socket write mutexes
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bool fBusy;
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volatile uint32_t closingConnection;
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WESMsgQueue queue;
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uint32_t ackSocketIndex;
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boost::scoped_array<volatile uint32_t> unackedWork;
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uint32_t pmCount;
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boost::mutex fOnErrMutex; // to lock function scope to reset pmconnections under error condition
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};
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boost::mutex ackLock;
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public:
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enum {DDLPROC = 0, SPLITTER, DMLPROC, BATCHINSERTPROC};
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// The mapping of session ids to StepMsgQueueLists
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typedef std::map<unsigned, boost::shared_ptr<MQE> > MessageQueueMap;
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void StartClientListener(boost::shared_ptr<messageqcpp::MessageQueueClient> cl, uint32_t connIndex);
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/** @brief Add a message to the queue
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*
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*/
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void addDataToOutput(messageqcpp::SBS, uint32_t connIndex);
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int fPrgmID;
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ClientList fPmConnections; // all the Write Engine servers
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ReaderList fWESReader; // all the reader threads for the pm servers
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MessageQueueMap
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fSessionMessages; // place to put messages from the pm server to be returned by the Read method
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boost::mutex fMlock; // sessionMessages mutex
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std::vector<boost::shared_ptr<boost::mutex> > fWlock; // WES socket write mutexes
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bool fBusy;
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volatile uint32_t closingConnection;
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uint32_t pmCount;
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boost::mutex fOnErrMutex; // to lock function scope to reset pmconnections under error condition
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boost::mutex ackLock;
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public:
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enum
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{
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DDLPROC = 0,
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SPLITTER,
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DMLPROC,
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BATCHINSERTPROC
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};
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};
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}
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} // namespace WriteEngine
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#undef EXPORT
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