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Reformat all code to coding standard
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@ -34,7 +34,8 @@
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#include "idbcompress.h"
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namespace WriteEngine {
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namespace WriteEngine
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{
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class Log;
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struct ColumnInfo;
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@ -45,9 +46,10 @@ struct ColumnInfo;
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* (currently a file stream). The file stream should be initialized by
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* the client of this class
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*/
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class ColumnBufferCompressed : public ColumnBuffer {
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class ColumnBufferCompressed : public ColumnBuffer
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{
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public:
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public:
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/** @brief default Constructor
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*/
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@ -75,7 +77,7 @@ class ColumnBufferCompressed : public ColumnBuffer {
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* @param startHwm Starting HWM for cFile
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* @param hdrs Headers with ptr information.
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*/
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virtual int setDbFile(IDBDataFile * const cFile, HWM startHwm, const char* hdrs);
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virtual int setDbFile(IDBDataFile* const cFile, HWM startHwm, const char* hdrs);
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/** @brief Write data to FILE
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*
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@ -84,7 +86,7 @@ class ColumnBufferCompressed : public ColumnBuffer {
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*/
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virtual int writeToFile(int startOffset, int writeSize);
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private:
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private:
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// Disable copy constructor and assignment operator by declaring and
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// not defining.
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@ -94,22 +96,22 @@ class ColumnBufferCompressed : public ColumnBuffer {
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// Compress and flush the to-be-compressed buffer; updates header if needed
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int compressAndFlush(bool bFinishFile);
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int initToBeCompressedBuffer( long long& startFileOffset);
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// Initialize the to-be-compressed buffer
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// Initialize the to-be-compressed buffer
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int saveCompressionHeaders(); // Saves compression headers to the db file
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unsigned char* fToBeCompressedBuffer; // data waiting to be compressed
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size_t fToBeCompressedCapacity;//size of comp buffer;
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// should always be 4MB, unless
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// working with abbrev extent.
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// should always be 4MB, unless
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// working with abbrev extent.
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size_t fNumBytes; // num Bytes in comp buffer
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compress::IDBCompressInterface*
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fCompressor; // data compression object
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fCompressor; // data compression object
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compress::CompChunkPtrList
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fChunkPtrs; // col file header information
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fChunkPtrs; // col file header information
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bool fPreLoadHWMChunk; // preload 1st HWM chunk only
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unsigned int fUserPaddingBytes; // compressed chunk padding
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bool fFlushedStartHwmChunk; // have we rewritten the hdr
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// for the starting HWM chunk
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// for the starting HWM chunk
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};
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}
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