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Reformat all code to coding standard
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@ -32,20 +32,23 @@ namespace windowfunction
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class WF_ntile : public WindowFunctionType
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{
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public:
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WF_ntile(int id, const std::string& name) : WindowFunctionType(id, name) {resetData();}
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WF_ntile(int id, const std::string& name) : WindowFunctionType(id, name)
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{
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resetData();
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}
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// pure virtual in base
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void operator()(int64_t b, int64_t e, int64_t c);
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WindowFunctionType* clone() const;
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void resetData();
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void parseParms(const std::vector<execplan::SRCP>&);
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// pure virtual in base
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void operator()(int64_t b, int64_t e, int64_t c);
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WindowFunctionType* clone() const;
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void resetData();
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void parseParms(const std::vector<execplan::SRCP>&);
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static boost::shared_ptr<WindowFunctionType> makeFunction(int, const string&, int);
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static boost::shared_ptr<WindowFunctionType> makeFunction(int, const string&, int);
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protected:
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uint64_t fNtile;
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bool fNtileNull;
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uint64_t fNtile;
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bool fNtileNull;
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};
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