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mirror of https://github.com/mariadb-corporation/mariadb-columnstore-engine.git synced 2025-06-13 16:01:32 +03:00

Reformat all code to coding standard

This commit is contained in:
Andrew Hutchings
2017-10-26 17:18:17 +01:00
parent 4985f3456e
commit 01446d1e22
1296 changed files with 403852 additions and 353747 deletions

View File

@ -52,7 +52,8 @@ class MessageQTestSuite;
#define EXPORT
#endif
namespace messageqcpp {
namespace messageqcpp
{
/**
* @brief a message queue server
@ -75,75 +76,75 @@ namespace messageqcpp {
class MessageQueueServer
{
public:
/**
* @brief construct a server queue for thisEnd
*
* construct a server queue for thisEnd. Optionally specify a Config object to use.
*/
EXPORT explicit MessageQueueServer(const std::string& thisEnd, config::Config* config=0,
size_t blocksize=ByteStream::BlockSize, int backlog=5, bool syncProto=true);
/**
* @brief construct a server queue for thisEnd
*
* construct a server queue for thisEnd, specifying the name of a config file to use.
*/
EXPORT MessageQueueServer(const std::string& thisEnd, const std::string& config,
size_t blocksize=ByteStream::BlockSize, int backlog=5, bool syncProto=true);
/**
* @brief destructor
*/
EXPORT ~MessageQueueServer();
//
/**
* @brief wait for a connection and return an IOSocket
*
* This method can be used by a main thread to wait for an incoming connection. The IOSocket
* that is returned can be passed to a thread to handle the socket connection. The main thread
* is then free to wait again for another connection. The IOSocket is already open and ready for
* read() and/or write(). The caller is responsible for calling close() when it is done.
*/
EXPORT const IOSocket accept(const struct timespec* timeout=0) const;
/**
* @brief get a mutable pointer to the client IOSocket
*/
inline IOSocket& clientSock() const;
/**
* @brief set the sync proto
*/
EXPORT void syncProto(bool use);
/**
* @brief construct a server queue for thisEnd
*
* construct a server queue for thisEnd. Optionally specify a Config object to use.
*/
EXPORT explicit MessageQueueServer(const std::string& thisEnd, config::Config* config = 0,
size_t blocksize = ByteStream::BlockSize, int backlog = 5, bool syncProto = true);
/**
* allow test suite access to private data for OOB test
*/
friend class ::MessageQTestSuite;
* @brief construct a server queue for thisEnd
*
* construct a server queue for thisEnd, specifying the name of a config file to use.
*/
EXPORT MessageQueueServer(const std::string& thisEnd, const std::string& config,
size_t blocksize = ByteStream::BlockSize, int backlog = 5, bool syncProto = true);
/**
* @brief destructor
*/
EXPORT ~MessageQueueServer();
//
/**
* @brief wait for a connection and return an IOSocket
*
* This method can be used by a main thread to wait for an incoming connection. The IOSocket
* that is returned can be passed to a thread to handle the socket connection. The main thread
* is then free to wait again for another connection. The IOSocket is already open and ready for
* read() and/or write(). The caller is responsible for calling close() when it is done.
*/
EXPORT const IOSocket accept(const struct timespec* timeout = 0) const;
/**
* @brief get a mutable pointer to the client IOSocket
*/
inline IOSocket& clientSock() const;
/**
* @brief set the sync proto
*/
EXPORT void syncProto(bool use);
/**
* allow test suite access to private data for OOB test
*/
friend class ::MessageQTestSuite;
private:
/** copy ctor
*
*/
MessageQueueServer(const MessageQueueServer& rhs);
/** copy ctor
*
*/
MessageQueueServer(const MessageQueueServer& rhs);
/** assign op
*
*/
MessageQueueServer& operator=(const MessageQueueServer& rhs);
/** assign op
*
*/
MessageQueueServer& operator=(const MessageQueueServer& rhs);
/** ctor helper
*
*/
void setup(size_t blocksize, int backlog, bool syncProto);
/** ctor helper
*
*/
void setup(size_t blocksize, int backlog, bool syncProto);
std::string fThisEnd; /// the process name for this process
struct sockaddr fServ_addr; /// the addr of the server (may be this process)
config::Config* fConfig; /// config file has the IP addrs and port numbers
mutable ServerSocket fListenSock; /// the socket the server listens on for new connections
mutable IOSocket fClientSock; /// the socket connected to a client
std::string fThisEnd; /// the process name for this process
struct sockaddr fServ_addr; /// the addr of the server (may be this process)
config::Config* fConfig; /// config file has the IP addrs and port numbers
mutable ServerSocket fListenSock; /// the socket the server listens on for new connections
mutable IOSocket fClientSock; /// the socket connected to a client
mutable logging::Logger fLogger;
mutable logging::Logger fLogger;
};
/**
@ -163,132 +164,167 @@ private:
class MessageQueueClient
{
public:
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd. Optionally specify a Config object to use.
*/
EXPORT explicit MessageQueueClient(const std::string& otherEnd, config::Config* config=0, bool syncProto=true);
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd. Optionally specify a Config object to use.
*/
EXPORT explicit MessageQueueClient(const std::string& otherEnd, config::Config* config = 0, bool syncProto = true);
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd, specifying the name of a config file to use.
*/
EXPORT explicit MessageQueueClient(const std::string& otherEnd, const std::string& config, bool syncProto=true);
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd, specifying the name of a config file to use.
*/
EXPORT explicit MessageQueueClient(const std::string& otherEnd, const std::string& config, bool syncProto = true);
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd on the given IP and Port.
*/
EXPORT explicit MessageQueueClient(const std::string& ip, uint16_t port, bool syncProto=true);
/**
* @brief construct a queue to otherEnd
*
* construct a queue from this process to otherEnd on the given IP and Port.
*/
EXPORT explicit MessageQueueClient(const std::string& ip, uint16_t port, bool syncProto = true);
/**
* @brief destructor
*
* calls shutdown() method.
*/
EXPORT ~MessageQueueClient();
/**
* @brief destructor
*
* calls shutdown() method.
*/
EXPORT ~MessageQueueClient();
/**
* @brief read a message from the queue
*
* wait for and return a message from otherEnd. The deafult timeout waits forever. Note that
* eventhough struct timespec has nanosecond resolution, this method only has milisecond resolution.
*/
EXPORT const SBS read(const struct timespec* timeout=0, bool* isTimeOut = NULL, Stats *stats = NULL) const;
/**
* @brief read a message from the queue
*
* wait for and return a message from otherEnd. The deafult timeout waits forever. Note that
* eventhough struct timespec has nanosecond resolution, this method only has milisecond resolution.
*/
EXPORT const SBS read(const struct timespec* timeout = 0, bool* isTimeOut = NULL, Stats* stats = NULL) const;
/**
* @brief write a message to the queue
*
* write a message to otherEnd. If the socket is not open, the timeout parm (in ms) will be used
* to establish a sync connection w/ the server
*/
EXPORT void write(const ByteStream& msg, const struct timespec* timeout=0, Stats *stats = NULL) const;
/**
* @brief write a message to the queue
*
* write a message to otherEnd. If the socket is not open, the timeout parm (in ms) will be used
* to establish a sync connection w/ the server
*/
EXPORT void write(const ByteStream& msg, const struct timespec* timeout = 0, Stats* stats = NULL) const;
/**
* @brief shutdown the connection to the server
*
* indicate to the class that the user is done with the socket
* and the other class methods won't be used.
*/
EXPORT void shutdown();
/**
* @brief shutdown the connection to the server
*
* indicate to the class that the user is done with the socket
* and the other class methods won't be used.
*/
EXPORT void shutdown();
/**
* @brief connect to the server. Returns true if connection was successful.
*
* read() and write() automatically connect, but this method can be used to verify a server is listening
* before that.
*/
EXPORT bool connect() const;
/**
* @brief accessors and mutators
*/
EXPORT const sockaddr serv_addr() const { return fServ_addr; }
EXPORT const std::string otherEnd() const { return fOtherEnd; }
EXPORT const bool isAvailable() const { return fIsAvailable; }
EXPORT void isAvailable (const bool isAvailable) { fIsAvailable = isAvailable; }
EXPORT const std::string moduleName() const {return fModuleName;}
EXPORT void moduleName(const std::string& moduleName) {fModuleName = moduleName;}
/**
* @brief connect to the server. Returns true if connection was successful.
*
* read() and write() automatically connect, but this method can be used to verify a server is listening
* before that.
*/
EXPORT bool connect() const;
/**
* @brief set the sync proto
*/
inline void syncProto(bool use);
/**
* @brief accessors and mutators
*/
EXPORT const sockaddr serv_addr() const
{
return fServ_addr;
}
EXPORT const std::string otherEnd() const
{
return fOtherEnd;
}
EXPORT const bool isAvailable() const
{
return fIsAvailable;
}
EXPORT void isAvailable (const bool isAvailable)
{
fIsAvailable = isAvailable;
}
EXPORT const std::string moduleName() const
{
return fModuleName;
}
EXPORT void moduleName(const std::string& moduleName)
{
fModuleName = moduleName;
}
/**
* @brief return the address as a string
*/
inline const std::string addr2String() const;
/**
* @brief set the sync proto
*/
inline void syncProto(bool use);
/**
* @brief compare the addresses of 2 MessageQueueClient
*/
inline const bool isSameAddr(const MessageQueueClient& rhs) const;
/**
* @brief return the address as a string
*/
inline const std::string addr2String() const;
bool isConnected() { return fClientSock.isConnected(); }
bool hasData() { return fClientSock.hasData(); }
/*
* allow test suite access to private data for OOB test
*/
friend class ::MessageQTestSuite;
/**
* @brief compare the addresses of 2 MessageQueueClient
*/
inline const bool isSameAddr(const MessageQueueClient& rhs) const;
bool isConnected()
{
return fClientSock.isConnected();
}
bool hasData()
{
return fClientSock.hasData();
}
/*
* allow test suite access to private data for OOB test
*/
friend class ::MessageQTestSuite;
private:
/** copy ctor
*
*/
MessageQueueClient(const MessageQueueClient& rhs);
/** copy ctor
*
*/
MessageQueueClient(const MessageQueueClient& rhs);
/** assign op
*
*/
MessageQueueClient& operator=(const MessageQueueClient& rhs);
/** assign op
*
*/
MessageQueueClient& operator=(const MessageQueueClient& rhs);
/** ctor helper
*
*/
void setup(bool syncProto);
/** ctor helper
*
*/
void setup(bool syncProto);
std::string fOtherEnd; /// the process name for this process
struct sockaddr fServ_addr; /// the addr of the server (may be this process)
config::Config* fConfig; /// config file has the IP addrs and port numbers
mutable IOSocket fClientSock; /// the socket to communicate with the server
mutable logging::Logger fLogger;
bool fIsAvailable;
std::string fModuleName;
std::string fOtherEnd; /// the process name for this process
struct sockaddr fServ_addr; /// the addr of the server (may be this process)
config::Config* fConfig; /// config file has the IP addrs and port numbers
mutable IOSocket fClientSock; /// the socket to communicate with the server
mutable logging::Logger fLogger;
bool fIsAvailable;
std::string fModuleName;
};
inline IOSocket& MessageQueueServer::clientSock() const { return fClientSock; }
inline const std::string MessageQueueClient::addr2String() const { return fClientSock.addr2String(); }
inline IOSocket& MessageQueueServer::clientSock() const
{
return fClientSock;
}
inline const std::string MessageQueueClient::addr2String() const
{
return fClientSock.addr2String();
}
inline const bool MessageQueueClient::isSameAddr(const MessageQueueClient& rhs) const
{ return fClientSock.isSameAddr(&rhs.fClientSock); }
inline void MessageQueueClient::syncProto(bool use) { fClientSock.syncProto(use); }
{
return fClientSock.isSameAddr(&rhs.fClientSock);
}
inline void MessageQueueClient::syncProto(bool use)
{
fClientSock.syncProto(use);
}
}
}
#undef EXPORT