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aguaviva cf21dfda64 i2s can send now buffers (#5349)
* i2s can send now buffers

* adding mono and stereo, with blocking and non blocking support

* fixing crash

* cosmetic changes

* we dont need the & 0xffff

* using unsigned integers since we'll never be using negative numbers
2018-11-24 02:00:34 -03:00

74 lines
3.4 KiB
C

/*
i2s.h - Software I2S library for esp8266
Copyright (c) 2015 Hristo Gochkov. All rights reserved.
This file is part of the esp8266 core for Arduino environment.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef I2S_h
#define I2S_h
/*
How does this work? Basically, to get sound, you need to:
- Connect an I2S codec to the I2S pins on the ESP.
- Start up a thread that's going to do the sound output
- Call i2s_begin()
- Call i2s_set_rate() with the sample rate you want.
- Generate sound and call i2s_write_sample() with 32-bit samples.
The 32bit samples basically are 2 16-bit signed values (the analog values for
the left and right channel) concatenated as (Rout<<16)+Lout
i2s_write_sample will block when you're sending data too quickly, so you can just
generate and push data as fast as you can and i2s_write_sample will regulate the
speed.
*/
#ifdef __cplusplus
extern "C" {
#endif
void i2s_begin(); // Enable TX only, for compatibility
bool i2s_rxtx_begin(bool enableRx, bool enableTx); // Allow TX and/or RX, returns false on OOM error
void i2s_end();
void i2s_set_rate(uint32_t rate);//Sample Rate in Hz (ex 44100, 48000)
void i2s_set_dividers(uint8_t div1, uint8_t div2);//Direct control over output rate
float i2s_get_real_rate();//The actual Sample Rate on output
bool i2s_write_sample(uint32_t sample);//32bit sample with channels being upper and lower 16 bits (blocking when DMA is full)
bool i2s_write_sample_nb(uint32_t sample);//same as above but does not block when DMA is full and returns false instead
bool i2s_write_lr(int16_t left, int16_t right);//combines both channels and calls i2s_write_sample with the result
bool i2s_read_sample(int16_t *left, int16_t *right, bool blocking); // RX data returned in both 16-bit outputs.
bool i2s_is_full();//returns true if DMA is full and can not take more bytes (overflow)
bool i2s_is_empty();//returns true if DMA is empty (underflow)
bool i2s_rx_is_full();
bool i2s_rx_is_empty();
uint16_t i2s_available();// returns the number of samples than can be written before blocking
uint16_t i2s_rx_available();// returns the number of samples than can be written before blocking
void i2s_set_callback(void (*callback) (void));
void i2s_rx_set_callback(void (*callback) (void));
// writes a buffer of frames into the DMA memory, returns the amount of frames written
// A frame is just a int16_t for mono, for stereo a frame is two int16_t, one for each channel.
uint16_t i2s_write_buffer_mono(int16_t *frames, uint16_t frame_count);
uint16_t i2s_write_buffer_mono_nb(int16_t *frames, uint16_t frame_count);
uint16_t i2s_write_buffer(int16_t *frames, uint16_t frame_count);
uint16_t i2s_write_buffer_nb(int16_t *frames, uint16_t frame_count);
#ifdef __cplusplus
}
#endif
#endif