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			95 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   Telnet client
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| 
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|  This sketch connects to a a telnet server (http://www.google.com)
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|  using an Arduino Wiznet Ethernet shield.  You'll need a telnet server
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|  to test this with.
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|  Processing's ChatServer example (part of the network library) works well,
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|  running on port 10002. It can be found as part of the examples
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|  in the Processing application, available at
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|  http://processing.org/
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| 
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|  Circuit:
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|  * Ethernet shield attached to pins 10, 11, 12, 13
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| 
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|  created 14 Sep 2010
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|  modified 9 Apr 2012
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|  by Tom Igoe
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| 
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|  */
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| 
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| #include <SPI.h>
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| #include <Ethernet.h>
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| 
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| // Enter a MAC address and IP address for your controller below.
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| // The IP address will be dependent on your local network:
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| byte mac[] = {
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|   0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
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| };
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| IPAddress ip(192, 168, 1, 177);
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| 
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| // Enter the IP address of the server you're connecting to:
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| IPAddress server(1, 1, 1, 1);
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| 
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| // Initialize the Ethernet client library
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| // with the IP address and port of the server
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| // that you want to connect to (port 23 is default for telnet;
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| // if you're using Processing's ChatServer, use  port 10002):
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| EthernetClient client;
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| 
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| void setup() {
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|   // start the Ethernet connection:
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|   Ethernet.begin(mac, ip);
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|   // Open serial communications and wait for port to open:
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|   Serial.begin(9600);
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|   while (!Serial) {
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|     ; // wait for serial port to connect. Needed for Leonardo only
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|   }
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| 
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| 
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|   // give the Ethernet shield a second to initialize:
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|   delay(1000);
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|   Serial.println("connecting...");
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| 
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|   // if you get a connection, report back via serial:
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|   if (client.connect(server, 10002)) {
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|     Serial.println("connected");
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|   }
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|   else {
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|     // if you didn't get a connection to the server:
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|     Serial.println("connection failed");
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|   }
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| }
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| 
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| void loop()
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| {
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|   // if there are incoming bytes available
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|   // from the server, read them and print them:
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|   if (client.available()) {
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|     char c = client.read();
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|     Serial.print(c);
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|   }
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| 
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|   // as long as there are bytes in the serial queue,
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|   // read them and send them out the socket if it's open:
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|   while (Serial.available() > 0) {
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|     char inChar = Serial.read();
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|     if (client.connected()) {
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|       client.print(inChar);
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|     }
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|   }
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| 
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|   // if the server's disconnected, stop the client:
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|   if (!client.connected()) {
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|     Serial.println();
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|     Serial.println("disconnecting.");
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|     client.stop();
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|     // do nothing:
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|     while (true);
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|   }
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| }
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| 
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| 
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| 
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| 
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