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processing.core
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Package processing.core
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TD>
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<TD>Numbers shared throughout processing.core.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PApplet.html" title="class in processing.core">PApplet</A></B></TD>
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<TD>Base class for all sketches that use processing.core.</TD>
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<TD>Grayscale bitmap font class used by Processing.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TD>
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<TD>Main graphics and rendering context, as well as the base API implementation.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphics2D.html" title="class in processing.core">PGraphics2D</A></B></TD>
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<TD>Subclass of PGraphics that handles fast 2D rendering using a
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MemoryImageSource.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></B></TD>
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<TD>Subclass of PGraphics that handles 3D rendering.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></B></TD>
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<TD>Subclass for PGraphics that implements the graphics API using Java2D.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TD>
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<TD>Storage class for pixel data.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PLine.html" title="class in processing.core">PLine</A></B></TD>
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<TD>Code for rendering lines with P2D and P3D.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A></B></TD>
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<TD>3x2 affine matrix implementation.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></B></TD>
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<TD>4x4 matrix implementation.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PPolygon.html" title="class in processing.core">PPolygon</A></B></TD>
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<TD>Z-buffer polygon rendering object used by PGraphics2D.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A></B></TD>
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<TD>In-progress class to handle shape data, currently to be considered of
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alpha or beta quality.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PShapeSVG.html" title="class in processing.core">PShapeSVG</A></B></TD>
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<TD>SVG stands for Scalable Vector Graphics, a portable graphics format.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PSmoothTriangle.html" title="class in processing.core">PSmoothTriangle</A></B></TD>
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<TD>Smoothed triangle renderer for P3D.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A></B></TD>
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<TD> </TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PTriangle.html" title="class in processing.core">PTriangle</A></B></TD>
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<TD>Handles rendering of single (tesselated) triangles in 3D.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A></B></TD>
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<TD>A class to describe a two or three dimensional vector.</TD>
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<B>Exception Summary</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PApplet.RendererChangeException.html" title="class in processing.core">PApplet.RendererChangeException</A></B></TD>
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<TD>Exception thrown when size() is called the first time.</TD>
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