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2022-03-04 02:28:47 +03:00

48 lines
1.5 KiB
C++

// Paint application - Demonstate both TFT and Touch Screen
#include <stdint.h>
#include <SeeedTouchScreen.h>
#include <TFTv2.h>
#include <SPI.h>
int ColorPaletteHigh = 30;
int color = WHITE; // Paint brush color
unsigned int colors[8] = { BLACK, RED, GREEN, BLUE, CYAN, YELLOW, WHITE, GRAY1 };
// For better pressure precision, we need to know the resistance
// between X+ and X- Use any multimeter to read it
// The 2.8" TFT Touch shield has 300 ohms across the X plate
TouchScreen ts = TouchScreen(XP, YP, XM, YM); // init TouchScreen port pins
void setup() {
Tft.TFTinit(); // init TFT library
Serial.begin(115200);
// Draw the pallet
for (int i = 0; i < 8; i++) { Tft.fillRectangle(i * 30, 0, 30, ColorPaletteHigh, colors[i]); }
}
void loop() {
// a point object holds x y and z coordinates.
Point p = ts.getPoint();
// map the ADC value read to into pixel coordinates
p.x = map(p.x, TS_MINX, TS_MAXX, 0, 240);
p.y = map(p.y, TS_MINY, TS_MAXY, 0, 320);
// we have some minimum pressure we consider 'valid'
// pressure of 0 means no pressing!
if (p.z > __PRESURE) {
// Detect paint brush color change
if (p.y < ColorPaletteHigh + 2) {
color = colors[p.x / 30];
} else {
Tft.fillCircle(p.x, p.y, 2, color);
}
}
}
/*********************************************************************************************************
END FILE
*********************************************************************************************************/