/* draw text's APP drawChar(INT8U ascii,INT16U poX, INT16U poY,INT16U size, INT16U fgcolor); drawString(char *string,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor); */ #include #include #include void setup() { TFT_BL_ON; // turn on the background light Tft.TFTinit(); // init TFT library Tft.drawChar('S',0,0,1,RED); // draw char: 'S', (0, 0), size: 1, color: RED Tft.drawChar('E',10,10,2,BLUE); // draw char: 'E', (10, 10), size: 2, color: BLUE Tft.drawChar('E',20,40,3,GREEN); // draw char: 'E', (20, 40), size: 3, color: GREEN Tft.drawChar('E',30,80,4,YELLOW); // draw char: 'E', (30, 80), size: 4, color: YELLOW Tft.drawChar('D',40,120,4,YELLOW); // draw char: 'D', (40, 120), size: 4, color: YELLOW Tft.drawString("Hello",0,180,3,CYAN); // draw string: "hello", (0, 180), size: 3, color: CYAN Tft.drawString("World!!",60,220,4,WHITE); // draw string: "world!!", (80, 230), size: 4, color: WHITE } void loop() { }