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Renamed GSM folder
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libraries/GSM/GSM3MobileClientService.h
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162
libraries/GSM/GSM3MobileClientService.h
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/*
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This file is part of the GSM3 communications library for Arduino
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-- Multi-transport communications platform
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-- Fully asynchronous
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-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
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-- Voice calls
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-- SMS
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-- TCP/IP connections
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-- HTTP basic clients
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This library has been developed by Telef<65>nica Digital - PDI -
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- Physical Internet Lab, as part as its collaboration with
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Arduino and the Open Hardware Community.
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September-December 2012
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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The latest version of this library can always be found at
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https://github.com/BlueVia/Official-Arduino
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*/
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#ifndef _GSM3MOBILECLIENTSERVICE_
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#define _GSM3MOBILECLIENTSERVICE_
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#include <GSM3MobileNetworkProvider.h>
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#include <Client.h>
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class GSM3MobileClientService : public Client
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{
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private:
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uint8_t mySocket;
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uint8_t flags;
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/** Blocks waiting for an answer
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@return returns 0 if last command is still executing, 1 success, >1 error
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*/
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int waitForAnswer();
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public:
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/** Constructor
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@param synch Sync mode
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*/
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GSM3MobileClientService(bool synch=true);
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/** Constructor
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@param socket Socket
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@param synch Sync mode
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*/
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GSM3MobileClientService(int socket, bool synch);
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/** Get last command status
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@return returns 0 if last command is still executing, 1 success, >1 error
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*/
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int ready();
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// we take this function out as IPAddress is complex to bring to
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// version 1.
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/** Connect to server by IP address
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@param (IPAddress)
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@param (uint16_t)
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@return returns 0 if last command is still executing, 1 success, 2 if there are no resources
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*/
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inline int connect(IPAddress, uint16_t);
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/** Connect to server by hostname
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@param host Hostname
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@param port Port
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@return returns 0 if last command is still executing, 1 success, 2 if there are no resources
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*/
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int connect(const char *host, uint16_t port);
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/** Initialize write in request
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@param sync Sync mode
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*/
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void beginWrite(bool sync=false);
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/** Write a character in request
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@param c Character
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@return size
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*/
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size_t write(uint8_t c);
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/** Write a characters buffer in request
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@param buf Buffer
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@return buffer size
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*/
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size_t write(const uint8_t *buf);
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/** Write a characters buffer with size in request
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@param (uint8_t*) Buffer
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@param (size_t) Buffer size
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@return buffer size
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*/
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size_t write(const uint8_t*, size_t);
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/** Finish write request
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@param sync Sync mode
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*/
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void endWrite(bool sync=false);
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/** Check if connected to server
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@return 1 if connected
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*/
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uint8_t connected();
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operator bool();
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/** Read from response buffer and copy size specified to buffer
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@param buf Buffer
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@param size Buffer size
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@return bytes read
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*/
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int read(uint8_t *buf, size_t size);
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/** Read a character from response buffer
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@return character
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*/
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int read();
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/** Check if exists a response available
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@return 1 if exists, 0 if not exists
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*/
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int available();
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/** Read a character from response buffer but does not move the pointer.
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@return character
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*/
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int peek();
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/** Flush response buffer
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*/
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void flush();
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/** Stop client
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*/
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void stop();
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/** Get socket
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@return socket
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*/
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inline int getSocket(){return (int)mySocket;};
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};
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#endif
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