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Renamed GSM folder
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156
libraries/GSM/GSM3MobileClientProvider.h
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156
libraries/GSM/GSM3MobileClientProvider.h
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/*
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This file is part of the GSM3 communications library for Arduino
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-- Multi-transport communications platform
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-- Fully asynchronous
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-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
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-- Voice calls
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-- SMS
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-- TCP/IP connections
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-- HTTP basic clients
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This library has been developed by Telef<65>nica Digital - PDI -
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- Physical Internet Lab, as part as its collaboration with
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Arduino and the Open Hardware Community.
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September-December 2012
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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The latest version of this library can always be found at
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https://github.com/BlueVia/Official-Arduino
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*/
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#ifndef __GSM3_MOBILECLIENTPROVIDER__
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#define __GSM3_MOBILECLIENTPROVIDER__
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#include <Arduino.h>
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#include <IPAddress.h>
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class GSM3MobileClientProvider
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{
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protected:
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uint8_t sockets;
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public:
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/** Constructor */
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GSM3MobileClientProvider(){};
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/** Minimum socket
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@return socket
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*/
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virtual inline int minSocket()=0;
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/** Maximum socket
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@return socket
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*/
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virtual inline int maxSocket()=0;
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/** Get last command status
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@return returns 0 if last command is still executing, 1 success, >1 error
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*/
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virtual int ready()=0;
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/** Get status socket client
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@param socket Socket
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@return 1 if connected
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*/
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virtual bool getStatusSocketClient(uint8_t socket)=0;
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// Socket management
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/** Get socket
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@param socket Socket
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@return socket
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*/
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virtual int getSocket(int socket=-1)=0;
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/** Release socket
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@param socket Socket
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*/
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virtual void releaseSocket(int socket)=0;
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// Client socket functions
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/** Connect to a server via TCP connection
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@param server Server name or IP address in a String
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@param port Port
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@param id_socket Socket
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@return 0 if command running, 1 if success, otherwise error
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*/
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virtual int connectTCPClient(const char* server, int port, int id_socket)=0;
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/** Connect to a server (by IP address) via TCP connection
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@param add IP address in IPAddress format
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@param port Port
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@param id_socket Socket
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@return 0 if command running, 1 if success, otherwise error
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*/
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virtual int connectTCPClient(IPAddress add, int port, int id_socket)=0;
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/** Begin writing through a socket
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@param client1Server0 1 if modem acts as client, 0 if acts as server
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@param id_socket Local socket number
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@return 0 if command running, 1 if success, otherwise error
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*/
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virtual void beginWriteSocket(bool client1Server0, int id_socket)=0;
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/** Write through a socket. MUST go after beginWriteSocket()
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@param c character to be written
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*/
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virtual void writeSocket(uint8_t c)=0;
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/** Write through a socket. MUST go after beginWriteSocket()
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@param buf characters to be written (final 0 will not be written)
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*/
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virtual void writeSocket(const char* buf)=0;
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/** Finish current writing
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*/
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virtual void endWriteSocket()=0;
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/** Check if there are data to be read in socket.
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@param client1Server0 1 if modem acts as client, 0 if acts as server
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@param id_socket Local socket number
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@return 0 if command running, 1 if there are data available, 4 if no data, otherwise error
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*/
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virtual int availableSocket(bool client, int id_socket)=0;
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/** Read data (get a character) available in socket
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@return character
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*/
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virtual int readSocket()=0;
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/** Flush socket
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*/
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virtual void flushSocket()=0;
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/** Get a character but will not advance the buffer head
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@return character
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*/
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virtual int peekSocket()=0;
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/** Close a socket
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@param client1Server0 1 if modem acts as client, 0 if acts as server
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@param id_socket Socket
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@return 0 if command running, 1 if success, otherwise error
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*/
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virtual int disconnectTCP(bool client1Server0, int idsocket)=0;
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};
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extern GSM3MobileClientProvider* theGSM3MobileClientProvider;
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#endif
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