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mirror of https://github.com/esp8266/Arduino.git synced 2025-07-30 16:24:09 +03:00

Backported Ethernet library from 1.5.x

This commit is contained in:
Cristian Maglie
2014-10-17 12:20:30 +02:00
parent 6ecb174c40
commit b9b0fcdadc
22 changed files with 348 additions and 265 deletions

View File

@ -1,21 +1,21 @@
/*
DHCP Chat Server
A simple server that distributes any incoming messages to all
connected clients. To use telnet to your device's IP address and type.
You can see the client's input in the serial monitor as well.
Using an Arduino Wiznet Ethernet shield.
Using an Arduino Wiznet Ethernet shield.
THis version attempts to get an IP address using DHCP
Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13
created 21 May 2011
modified 9 Apr 2012
by Tom Igoe
Based on ChatServer example by David A. Mellis
*/
#include <SPI.h>
@ -24,10 +24,11 @@
// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network.
// gateway and subnet are optional:
byte mac[] = {
0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x02 };
IPAddress ip(192,168,1, 177);
IPAddress gateway(192,168,1, 1);
byte mac[] = {
0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x02
};
IPAddress ip(192, 168, 1, 177);
IPAddress gateway(192, 168, 1, 1);
IPAddress subnet(255, 255, 0, 0);
// telnet defaults to port 23
@ -38,7 +39,7 @@ void setup() {
// Open serial communications and wait for port to open:
Serial.begin(9600);
// this check is only needed on the Leonardo:
while (!Serial) {
while (!Serial) {
; // wait for serial port to connect. Needed for Leonardo only
}
@ -56,12 +57,12 @@ void setup() {
for (byte thisByte = 0; thisByte < 4; thisByte++) {
// print the value of each byte of the IP address:
Serial.print(ip[thisByte], DEC);
Serial.print(".");
Serial.print(".");
}
Serial.println();
// start listening for clients
server.begin();
}
void loop() {
@ -72,7 +73,7 @@ void loop() {
if (client) {
if (!gotAMessage) {
Serial.println("We have a new client");
client.println("Hello, client!");
client.println("Hello, client!");
gotAMessage = true;
}