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Run new astyle formatter against all the examples

This commit is contained in:
Federico Fissore
2013-10-21 09:58:40 +02:00
parent 3c6ee46828
commit b4c68b3dff
259 changed files with 5160 additions and 5217 deletions

View File

@ -7,7 +7,7 @@
By moving the joystick in a direction or by pressing a switch,
the PC will "see" that a key is pressed. If the PC is running
a game that has keyboard input, the Esplora can control it.
The default configuration is suitable for SuperTuxKart, an
open-source racing game. It can be downloaded from
http://supertuxkart.sourceforge.net/ .
@ -20,11 +20,11 @@
#include <Esplora.h>
/*
You're going to handle eight different buttons. You'll use arrays,
which are ordered lists of variables with a fixed size. Each array
You're going to handle eight different buttons. You'll use arrays,
which are ordered lists of variables with a fixed size. Each array
has an index (counting from 0) to keep track of the position
you're reading in the array, and each position can contain a number.
This code uses three different arrays: one for the buttons you'll read;
a second to hold the current states of those buttons; and a third to hold
the keystrokes associated with each button.
@ -89,14 +89,14 @@ void setup() {
Here we continuously check if something happened with the
buttons.
*/
void loop() {
void loop() {
// Iterate through all the buttons:
for (byte thisButton=0; thisButton<8; thisButton++) {
for (byte thisButton = 0; thisButton < 8; thisButton++) {
boolean lastState = buttonStates[thisButton];
boolean newState = Esplora.readButton(buttons[thisButton]);
if (lastState != newState) { // Something changed!
/*
/*
The Keyboard library allows you to "press" and "release" the
keys as two distinct actions. These actions can be
linked to the buttons we're handling.
@ -112,7 +112,7 @@ void loop() {
// Store the new button state, so you can sense a difference later:
buttonStates[thisButton] = newState;
}
/*
Wait a little bit (50ms) between a check and another.
When a mechanical switch is pressed or released, the