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https://github.com/esp8266/Arduino.git
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Run new astyle formatter against all the examples
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@ -7,7 +7,7 @@
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By moving the joystick in a direction or by pressing a switch,
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the PC will "see" that a key is pressed. If the PC is running
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a game that has keyboard input, the Esplora can control it.
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The default configuration is suitable for SuperTuxKart, an
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open-source racing game. It can be downloaded from
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http://supertuxkart.sourceforge.net/ .
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@ -20,11 +20,11 @@
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#include <Esplora.h>
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/*
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You're going to handle eight different buttons. You'll use arrays,
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which are ordered lists of variables with a fixed size. Each array
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You're going to handle eight different buttons. You'll use arrays,
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which are ordered lists of variables with a fixed size. Each array
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has an index (counting from 0) to keep track of the position
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you're reading in the array, and each position can contain a number.
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This code uses three different arrays: one for the buttons you'll read;
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a second to hold the current states of those buttons; and a third to hold
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the keystrokes associated with each button.
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@ -89,14 +89,14 @@ void setup() {
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Here we continuously check if something happened with the
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buttons.
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*/
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void loop() {
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void loop() {
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// Iterate through all the buttons:
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for (byte thisButton=0; thisButton<8; thisButton++) {
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for (byte thisButton = 0; thisButton < 8; thisButton++) {
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boolean lastState = buttonStates[thisButton];
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boolean newState = Esplora.readButton(buttons[thisButton]);
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if (lastState != newState) { // Something changed!
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/*
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/*
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The Keyboard library allows you to "press" and "release" the
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keys as two distinct actions. These actions can be
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linked to the buttons we're handling.
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@ -112,7 +112,7 @@ void loop() {
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// Store the new button state, so you can sense a difference later:
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buttonStates[thisButton] = newState;
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}
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/*
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Wait a little bit (50ms) between a check and another.
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When a mechanical switch is pressed or released, the
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@ -1,21 +1,21 @@
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/*
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Esplora Pong
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This sketch connects serially to a Processing sketch to control a Pong game.
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It sends the position of the slider and the states of three pushbuttons to the
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Processing sketch serially, separated by commas. The Processing sketch uses that
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It sends the position of the slider and the states of three pushbuttons to the
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Processing sketch serially, separated by commas. The Processing sketch uses that
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data to control the graphics in the sketch.
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The slider sets a paddle's height
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Switch 1 is resets the game
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Switch 2 resets the ball to the center
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Switch 3 reverses the players
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You can play this game with one or two Esploras.
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Created on 22 Dec 2012
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by Tom Igoe
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This example is in the public domain.
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*/
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@ -1,28 +1,28 @@
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/*
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Esplora Remote
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This sketch allows to test all the Esplora's peripherals.
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It is also used with the ProcessingStart sketch (for Processing).
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When uploaded, you can open the Serial monitor and write one of
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the following commands (without quotes) to get an answer:
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"D": prints the current value of all sensors, separated by a comma.
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See the dumpInputs() function below to get the meaning of
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each value.
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"Rxxx"
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"Gxxx"
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"Bxxx": set the color of the RGB led. For example, write "R255"
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to turn on the red to full brightness, "G128" to turn
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the green to half brightness, or "G0" to turn off
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the green channel.
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"Txxxx": play a tone with the buzzer. The number is the
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frequency, e.g. "T440" plays the central A note.
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Write "T0" to turn off the buzzer.
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Created on 22 november 2012
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By Enrico Gueli <enrico.gueli@gmail.com>
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Modified 23 Dec 2012
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@ -32,7 +32,7 @@
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#include <Esplora.h>
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void setup() {
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while(!Serial); // needed for Leonardo-based board like Esplora
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while (!Serial); // needed for Leonardo-based board like Esplora
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Serial.begin(9600);
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}
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@ -48,53 +48,53 @@ void loop() {
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*/
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void parseCommand() {
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char cmd = Serial.read();
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switch(cmd) {
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case 'D':
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dumpInputs();
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break;
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case 'R':
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setRed();
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break;
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case 'G':
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setGreen();
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break;
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case 'B':
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setBlue();
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break;
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case 'T':
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setTone();
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break;
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switch (cmd) {
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case 'D':
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dumpInputs();
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break;
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case 'R':
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setRed();
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break;
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case 'G':
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setGreen();
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break;
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case 'B':
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setBlue();
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break;
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case 'T':
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setTone();
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break;
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}
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}
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void dumpInputs() {
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Serial.print(Esplora.readButton(SWITCH_1));
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void dumpInputs() {
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Serial.print(Esplora.readButton(SWITCH_1));
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Serial.print(',');
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Serial.print(Esplora.readButton(SWITCH_2));
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Serial.print(Esplora.readButton(SWITCH_2));
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Serial.print(',');
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Serial.print(Esplora.readButton(SWITCH_3));
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Serial.print(Esplora.readButton(SWITCH_3));
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Serial.print(',');
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Serial.print(Esplora.readButton(SWITCH_4));
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Serial.print(Esplora.readButton(SWITCH_4));
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Serial.print(',');
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Serial.print(Esplora.readSlider());
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Serial.print(Esplora.readSlider());
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Serial.print(',');
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Serial.print(Esplora.readLightSensor());
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Serial.print(Esplora.readLightSensor());
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Serial.print(',');
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Serial.print(Esplora.readTemperature(DEGREES_C));
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Serial.print(Esplora.readTemperature(DEGREES_C));
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Serial.print(',');
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Serial.print(Esplora.readMicrophone());
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Serial.print(Esplora.readMicrophone());
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Serial.print(',');
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Serial.print(Esplora.readJoystickSwitch());
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Serial.print(Esplora.readJoystickSwitch());
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Serial.print(',');
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Serial.print(Esplora.readJoystickX());
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Serial.print(Esplora.readJoystickX());
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Serial.print(',');
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Serial.print(Esplora.readJoystickY());
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Serial.print(Esplora.readJoystickY());
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Serial.print(',');
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Serial.print(Esplora.readAccelerometer(X_AXIS));
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Serial.print(Esplora.readAccelerometer(X_AXIS));
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Serial.print(',');
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Serial.print(Esplora.readAccelerometer(Y_AXIS));
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Serial.print(Esplora.readAccelerometer(Y_AXIS));
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Serial.print(',');
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Serial.print(Esplora.readAccelerometer(Z_AXIS));
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Serial.print(Esplora.readAccelerometer(Z_AXIS));
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Serial.println();
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}
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@ -3,18 +3,18 @@
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Acts like a keyboard that prints sensor
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data in a table-like text, row by row.
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At startup, it does nothing. It waits for you to open a
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spreadsheet (e.g. Google Drive spreadsheet) so it can write
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data. By pressing Switch 1, it starts printing the table
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headers and the first row of data. It waits a bit, then it
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will print another row, and so on.
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The amount of time between each row is determined by the slider.
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If put to full left, the sketch will wait 10 seconds; at
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full right position, it will wait 5 minutes. An intermediate
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position will make the sketch wait for some time in-between.
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Clicking the Switch 1 at any time will stop the logging.
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The color LED shows what the sketch is doing:
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@ -87,7 +87,7 @@ void loop() {
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* check for button presses often enough to not miss any event.
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*/
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activeDelay(50);
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/*
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* the justActivated variable may be set to true in the
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* checkSwitchPress() function. Here we check its status to
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@ -99,7 +99,7 @@ void loop() {
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// do next sampling ASAP
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nextSampleAt = startedAt = millis();
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}
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if (active == true) {
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if (nextSampleAt < millis()) {
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// it's time to sample!
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@ -108,24 +108,24 @@ void loop() {
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// 10 and 290 seconds.
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int sampleInterval = map(slider, 0, 1023, 10, 290);
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nextSampleAt = millis() + sampleInterval * 1000;
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logAndPrint();
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}
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// let the RGB led blink green once per second, for 200ms.
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unsigned int ms = millis() % 1000;
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if (ms < 200)
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Esplora.writeGreen(50);
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else
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Esplora.writeGreen(0);
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Esplora.writeBlue(0);
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}
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}
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else
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// while not active, keep a reassuring blue color coming
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// from the Esplora...
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Esplora.writeBlue(20);
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}
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/*
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@ -135,7 +135,7 @@ void printHeaders() {
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Keyboard.print("Time");
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Keyboard.write(KEY_TAB);
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activeDelay(300); // Some spreadsheets are slow, e.g. Google
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// Drive that wants to save every edit.
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// Drive that wants to save every edit.
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Keyboard.print("Accel X");
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Keyboard.write(KEY_TAB);
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activeDelay(300);
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@ -149,13 +149,13 @@ void printHeaders() {
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void logAndPrint() {
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// do all the samplings at once, because keystrokes have delays
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unsigned long timeSecs = (millis() - startedAt) /1000;
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unsigned long timeSecs = (millis() - startedAt) / 1000;
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int xAxis = Esplora.readAccelerometer(X_AXIS);
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int yAxis = Esplora.readAccelerometer(Y_AXIS);
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int zAxis = Esplora.readAccelerometer(Z_AXIS);
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Esplora.writeRed(100);
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Keyboard.print(timeSecs);
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Keyboard.write(KEY_TAB);
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activeDelay(300);
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@ -169,7 +169,7 @@ void logAndPrint() {
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Keyboard.println();
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activeDelay(300);
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Keyboard.write(KEY_HOME);
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Esplora.writeRed(0);
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}
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@ -204,9 +204,9 @@ void checkSwitchPress() {
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if (startBtn == HIGH) { // button released
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active = !active;
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if (active)
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justActivated = true;
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justActivated = true;
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}
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lastStartBtn = startBtn;
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}
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}
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