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mirror of https://github.com/esp8266/Arduino.git synced 2025-07-30 16:24:09 +03:00

Run new astyle formatter against all the examples

This commit is contained in:
Federico Fissore
2013-10-21 09:58:40 +02:00
parent 3c6ee46828
commit b4c68b3dff
259 changed files with 5160 additions and 5217 deletions

View File

@ -2,31 +2,31 @@
/*
ButtonMouseControl
For Leonardo and Due boards only.
For Leonardo and Due boards only.
Controls the mouse from five pushbuttons on an Arduino Leonardo, Micro or Due.
Hardware:
* 5 pushbuttons attached to D2, D3, D4, D5, D6
The mouse movement is always relative. This sketch reads
The mouse movement is always relative. This sketch reads
four pushbuttons, and uses them to set the movement of the mouse.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse commands.
created 15 Mar 2012
modified 27 Mar 2012
by Tom Igoe
this code is in the public domain
*/
// set pin numbers for the five buttons:
const int upButton = 2;
const int downButton = 3;
const int upButton = 2;
const int downButton = 3;
const int leftButton = 4;
const int rightButton = 5;
const int mouseButton = 6;
@ -37,10 +37,10 @@ int responseDelay = 10; // response delay of the mouse, in ms
void setup() {
// initialize the buttons' inputs:
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
// initialize mouse control:
Mouse.begin();
@ -55,8 +55,8 @@ void loop() {
int clickState = digitalRead(mouseButton);
// calculate the movement distance based on the button states:
int xDistance = (leftState - rightState)*range;
int yDistance = (upState - downState)*range;
int xDistance = (leftState - rightState) * range;
int yDistance = (upState - downState) * range;
// if X or Y is non-zero, move:
if ((xDistance != 0) || (yDistance != 0)) {
@ -67,14 +67,14 @@ void loop() {
if (clickState == HIGH) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
Mouse.press(MOUSE_LEFT);
}
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
Mouse.release(MOUSE_LEFT);
}
}