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mirror of https://github.com/esp8266/Arduino.git synced 2025-07-30 16:24:09 +03:00

Run new astyle formatter against all the examples

This commit is contained in:
Federico Fissore
2013-10-21 09:58:40 +02:00
parent 3c6ee46828
commit b4c68b3dff
259 changed files with 5160 additions and 5217 deletions

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@ -1,30 +1,30 @@
/*
Keyboard logout
This sketch demonstrates the Keyboard library.
When you connect pin 2 to ground, it performs a logout.
When you connect pin 2 to ground, it performs a logout.
It uses keyboard combinations to do this, as follows:
On Windows, CTRL-ALT-DEL followed by ALT-l
On Ubuntu, CTRL-ALT-DEL, and ENTER
On OSX, CMD-SHIFT-q
To wake: Spacebar.
To wake: Spacebar.
Circuit:
* Arduino Leonardo or Micro
* wire to connect D2 to ground.
created 6 Mar 2012
modified 27 Mar 2012
by Tom Igoe
This example is in the public domain
http://www.arduino.cc/en/Tutorial/KeyboardLogout
*/
#define OSX 0
#define WINDOWS 1
#define UBUNTU 2
@ -33,13 +33,13 @@
int platform = OSX;
void setup() {
// make pin 2 an input and turn on the
// make pin 2 an input and turn on the
// pullup resistor so it goes high unless
// connected to ground:
pinMode(2, INPUT_PULLUP);
Keyboard.begin();
}
void loop() {
while (digitalRead(2) == HIGH) {
// do nothing until pin 2 goes low
@ -48,43 +48,43 @@ void loop() {
delay(1000);
switch (platform) {
case OSX:
Keyboard.press(KEY_LEFT_GUI);
// Shift-Q logs out:
Keyboard.press(KEY_LEFT_SHIFT);
Keyboard.press('Q');
delay(100);
Keyboard.releaseAll();
// enter:
Keyboard.write(KEY_RETURN);
break;
case WINDOWS:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(100);
Keyboard.releaseAll();
//ALT-s:
delay(2000);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press('l');
Keyboard.releaseAll();
break;
case UBUNTU:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(1000);
Keyboard.releaseAll();
// Enter to confirm logout:
Keyboard.write(KEY_RETURN);
break;
case OSX:
Keyboard.press(KEY_LEFT_GUI);
// Shift-Q logs out:
Keyboard.press(KEY_LEFT_SHIFT);
Keyboard.press('Q');
delay(100);
Keyboard.releaseAll();
// enter:
Keyboard.write(KEY_RETURN);
break;
case WINDOWS:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(100);
Keyboard.releaseAll();
//ALT-s:
delay(2000);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press('l');
Keyboard.releaseAll();
break;
case UBUNTU:
// CTRL-ALT-DEL:
Keyboard.press(KEY_LEFT_CTRL);
Keyboard.press(KEY_LEFT_ALT);
Keyboard.press(KEY_DELETE);
delay(1000);
Keyboard.releaseAll();
// Enter to confirm logout:
Keyboard.write(KEY_RETURN);
break;
}
// do nothing:
while(true);
while (true);
}

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@ -1,21 +1,21 @@
/*
/*
Keyboard Button test
For the Arduino Leonardo, Micro and Due boards.
Sends a text string when a button is pressed.
The circuit:
* pushbutton attached from pin 2 to +5V on AVR boards
* pushbutton attached from pin 2 to +5V on AVR boards
and to +3.3V to the Arduino Due
* 10-kilohm resistor attached from pin 2 to ground
created 24 Oct 2011
modified 27 Mar 2012
by Tom Igoe
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/KeyboardButton
*/
@ -33,18 +33,18 @@ void setup() {
void loop() {
// read the pushbutton:
int buttonState = digitalRead(buttonPin);
// if the button state has changed,
if ((buttonState != previousButtonState)
// and it's currently pressed:
&& (buttonState == HIGH)) {
// if the button state has changed,
if ((buttonState != previousButtonState)
// and it's currently pressed:
&& (buttonState == HIGH)) {
// increment the button counter
counter++;
// type out a message
Keyboard.print("You pressed the button ");
Keyboard.print(counter);
Keyboard.print(counter);
Keyboard.println(" times.");
}
// save the current button state for comparison next time:
previousButtonState = buttonState;
previousButtonState = buttonState;
}

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@ -1,40 +1,40 @@
/*
Arduino Programs Blink
This sketch demonstrates the Keyboard library.
For Leonardo and Due boards only.
When you connect pin 2 to ground, it creates a new
window with a key combination (CTRL-N),
then types in the Blink sketch, then auto-formats the text
using another key combination (CTRL-T), then
uploads the sketch to the currently selected Arduino using
using another key combination (CTRL-T), then
uploads the sketch to the currently selected Arduino using
a final key combination (CTRL-U).
Circuit:
* Arduino Leonardo, Micro or Due
* wire to connect D2 to ground.
created 5 Mar 2012
modified 29 Mar 2012
by Tom Igoe
This example is in the public domain
http://www.arduino.cc/en/Tutorial/KeyboardReprogram
*/
// use this option for OSX.
// use this option for OSX.
// Comment it out if using Windows or Linux:
char ctrlKey = KEY_LEFT_GUI;
// use this option for Windows and Linux.
// leave commented out if using OSX:
// char ctrlKey = KEY_LEFT_CTRL;
// char ctrlKey = KEY_LEFT_CTRL;
void setup() {
// make pin 2 an input and turn on the
// make pin 2 an input and turn on the
// pullup resistor so it goes high unless
// connected to ground:
pinMode(2, INPUT_PULLUP);
@ -65,9 +65,9 @@ void loop() {
Keyboard.println("digitalWrite(13, HIGH);");
Keyboard.print("delay(3000);");
// 3000 ms is too long. Delete it:
for (int keystrokes=0; keystrokes < 6; keystrokes++) {
for (int keystrokes = 0; keystrokes < 6; keystrokes++) {
delay(500);
Keyboard.write(KEY_BACKSPACE);
Keyboard.write(KEY_BACKSPACE);
}
// make it 1000 instead:
Keyboard.println("1000);");
@ -87,7 +87,7 @@ void loop() {
Keyboard.releaseAll();
// wait for the sweet oblivion of reprogramming:
while(true);
while (true);
}

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@ -1,21 +1,21 @@
/*
/*
Keyboard test
For the Arduino Leonardo, Micro or Due
Reads a byte from the serial port, sends a keystroke back.
The sent keystroke is one higher than what's received, e.g.
if you send a, you get b, send A you get B, and so forth.
The circuit:
* none
created 21 Oct 2011
modified 27 Mar 2012
by Tom Igoe
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/KeyboardSerial
*/
@ -32,7 +32,7 @@ void loop() {
// read incoming serial data:
char inChar = Serial.read();
// Type the next ASCII value from what you received:
Keyboard.write(inChar+1);
}
Keyboard.write(inChar + 1);
}
}