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Latest Adafruit_GFX fixes + moved GFX lib to utility folder
Updated constructor and dependent code, other minor fixes. Robot LCD examples all compile, but not yet tested against actual hardware.
This commit is contained in:
690
libraries/Robot_Control/utility/Adafruit_GFX.cpp
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690
libraries/Robot_Control/utility/Adafruit_GFX.cpp
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@ -0,0 +1,690 @@
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/*
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This is the core graphics library for all our displays, providing a common
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set of graphics primitives (points, lines, circles, etc.). It needs to be
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paired with a hardware-specific library for each display device we carry
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(to handle the lower-level functions).
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Adafruit invests time and resources providing this open source code, please
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support Adafruit & open-source hardware by purchasing products from Adafruit!
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Copyright (c) 2013 Adafruit Industries. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Adafruit_GFX.h"
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#include "glcdfont.c"
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#ifdef __AVR__
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#include <avr/pgmspace.h>
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#else
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#define pgm_read_byte(addr) (*(const unsigned char *)(addr))
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#endif
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Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h):
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WIDTH(w), HEIGHT(h)
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{
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_width = WIDTH;
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_height = HEIGHT;
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rotation = 0;
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cursor_y = cursor_x = 0;
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textsize = 1;
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textcolor = textbgcolor = 0xFFFF;
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wrap = true;
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}
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// Draw a circle outline
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void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
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uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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drawPixel(x0 , y0+r, color);
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drawPixel(x0 , y0-r, color);
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drawPixel(x0+r, y0 , color);
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drawPixel(x0-r, y0 , color);
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 - x, y0 + y, color);
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 - x, y0 - y, color);
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drawPixel(x0 + y, y0 + x, color);
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 + y, y0 - x, color);
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drawPixel(x0 - y, y0 - x, color);
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}
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}
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void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0,
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int16_t r, uint8_t cornername, uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x4) {
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 + y, y0 + x, color);
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}
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if (cornername & 0x2) {
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 + y, y0 - x, color);
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}
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if (cornername & 0x8) {
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 - x, y0 + y, color);
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}
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if (cornername & 0x1) {
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drawPixel(x0 - y, y0 - x, color);
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drawPixel(x0 - x, y0 - y, color);
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}
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}
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}
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void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
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uint16_t color) {
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drawFastVLine(x0, y0-r, 2*r+1, color);
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fillCircleHelper(x0, y0, r, 3, 0, color);
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}
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// Used to do circles and roundrects
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void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
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uint8_t cornername, int16_t delta, uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x1) {
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drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
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}
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if (cornername & 0x2) {
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drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
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}
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}
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}
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// Bresenham's algorithm - thx wikpedia
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void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,
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int16_t x1, int16_t y1,
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uint16_t color) {
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int16_t steep = abs(y1 - y0) > abs(x1 - x0);
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if (steep) {
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swap(x0, y0);
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swap(x1, y1);
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}
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if (x0 > x1) {
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swap(x0, x1);
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swap(y0, y1);
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}
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int16_t dx, dy;
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dx = x1 - x0;
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dy = abs(y1 - y0);
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int16_t err = dx / 2;
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int16_t ystep;
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if (y0 < y1) {
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ystep = 1;
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} else {
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ystep = -1;
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}
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for (; x0<=x1; x0++) {
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if (steep) {
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drawPixel(y0, x0, color);
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} else {
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drawPixel(x0, y0, color);
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}
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err -= dy;
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if (err < 0) {
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y0 += ystep;
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err += dx;
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}
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}
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}
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// Draw a rectangle
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void Adafruit_GFX::drawRect(int16_t x, int16_t y,
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int16_t w, int16_t h,
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uint16_t color) {
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drawFastHLine(x, y, w, color);
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drawFastHLine(x, y+h-1, w, color);
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drawFastVLine(x, y, h, color);
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drawFastVLine(x+w-1, y, h, color);
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}
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void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y,
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int16_t h, uint16_t color) {
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// Update in subclasses if desired!
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drawLine(x, y, x, y+h-1, color);
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}
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void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y,
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int16_t w, uint16_t color) {
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// Update in subclasses if desired!
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drawLine(x, y, x+w-1, y, color);
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}
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void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
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uint16_t color) {
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// Update in subclasses if desired!
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for (int16_t i=x; i<x+w; i++) {
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drawFastVLine(i, y, h, color);
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}
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}
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void Adafruit_GFX::fillScreen(uint16_t color) {
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fillRect(0, 0, _width, _height, color);
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}
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// Draw a rounded rectangle
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void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w,
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int16_t h, int16_t r, uint16_t color) {
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// smarter version
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drawFastHLine(x+r , y , w-2*r, color); // Top
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drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
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drawFastVLine(x , y+r , h-2*r, color); // Left
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drawFastVLine(x+w-1, y+r , h-2*r, color); // Right
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// draw four corners
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drawCircleHelper(x+r , y+r , r, 1, color);
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drawCircleHelper(x+w-r-1, y+r , r, 2, color);
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drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
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drawCircleHelper(x+r , y+h-r-1, r, 8, color);
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}
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// Fill a rounded rectangle
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void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w,
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int16_t h, int16_t r, uint16_t color) {
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// smarter version
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fillRect(x+r, y, w-2*r, h, color);
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// draw four corners
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fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
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fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
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}
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// Draw a triangle
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void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0,
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int16_t x1, int16_t y1,
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int16_t x2, int16_t y2, uint16_t color) {
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drawLine(x0, y0, x1, y1, color);
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drawLine(x1, y1, x2, y2, color);
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drawLine(x2, y2, x0, y0, color);
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}
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// Fill a triangle
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void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0,
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int16_t x1, int16_t y1,
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int16_t x2, int16_t y2, uint16_t color) {
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int16_t a, b, y, last;
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// Sort coordinates by Y order (y2 >= y1 >= y0)
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if (y0 > y1) {
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swap(y0, y1); swap(x0, x1);
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}
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if (y1 > y2) {
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swap(y2, y1); swap(x2, x1);
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}
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if (y0 > y1) {
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swap(y0, y1); swap(x0, x1);
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}
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if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
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a = b = x0;
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if(x1 < a) a = x1;
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else if(x1 > b) b = x1;
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if(x2 < a) a = x2;
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else if(x2 > b) b = x2;
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drawFastHLine(a, y0, b-a+1, color);
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return;
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}
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int16_t
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dx01 = x1 - x0,
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dy01 = y1 - y0,
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dx02 = x2 - x0,
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dy02 = y2 - y0,
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dx12 = x2 - x1,
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dy12 = y2 - y1,
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sa = 0,
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sb = 0;
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// For upper part of triangle, find scanline crossings for segments
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// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
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// is included here (and second loop will be skipped, avoiding a /0
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// error there), otherwise scanline y1 is skipped here and handled
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// in the second loop...which also avoids a /0 error here if y0=y1
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// (flat-topped triangle).
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if(y1 == y2) last = y1; // Include y1 scanline
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else last = y1-1; // Skip it
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for(y=y0; y<=last; y++) {
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a = x0 + sa / dy01;
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b = x0 + sb / dy02;
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sa += dx01;
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sb += dx02;
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/* longhand:
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a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
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b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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*/
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if(a > b) swap(a,b);
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drawFastHLine(a, y, b-a+1, color);
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}
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// For lower part of triangle, find scanline crossings for segments
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// 0-2 and 1-2. This loop is skipped if y1=y2.
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sa = dx12 * (y - y1);
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sb = dx02 * (y - y0);
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for(; y<=y2; y++) {
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a = x1 + sa / dy12;
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b = x0 + sb / dy02;
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sa += dx12;
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sb += dx02;
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/* longhand:
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a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
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b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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*/
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if(a > b) swap(a,b);
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drawFastHLine(a, y, b-a+1, color);
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}
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}
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void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
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const uint8_t *bitmap, int16_t w, int16_t h,
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uint16_t color) {
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int16_t i, j, byteWidth = (w + 7) / 8;
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for(j=0; j<h; j++) {
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for(i=0; i<w; i++ ) {
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if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
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drawPixel(x+i, y+j, color);
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}
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}
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}
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}
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#if ARDUINO >= 100
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size_t Adafruit_GFX::write(uint8_t c) {
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#else
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void Adafruit_GFX::write(uint8_t c) {
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#endif
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if (c == '\n') {
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cursor_y += textsize*8;
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cursor_x = 0;
|
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} else if (c == '\r') {
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// skip em
|
||||
} else {
|
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drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
|
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cursor_x += textsize*6;
|
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if (wrap && (cursor_x > (_width - textsize*6))) {
|
||||
cursor_y += textsize*8;
|
||||
cursor_x = 0;
|
||||
}
|
||||
}
|
||||
#if ARDUINO >= 100
|
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return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Draw a character
|
||||
void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
|
||||
uint16_t color, uint16_t bg, uint8_t size) {
|
||||
|
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if((x >= _width) || // Clip right
|
||||
(y >= _height) || // Clip bottom
|
||||
((x + 6 * size - 1) < 0) || // Clip left
|
||||
((y + 8 * size - 1) < 0)) // Clip top
|
||||
return;
|
||||
|
||||
for (int8_t i=0; i<6; i++ ) {
|
||||
uint8_t line;
|
||||
if (i == 5)
|
||||
line = 0x0;
|
||||
else
|
||||
line = pgm_read_byte(font+(c*5)+i);
|
||||
for (int8_t j = 0; j<8; j++) {
|
||||
if (line & 0x1) {
|
||||
if (size == 1) // default size
|
||||
drawPixel(x+i, y+j, color);
|
||||
else { // big size
|
||||
fillRect(x+(i*size), y+(j*size), size, size, color);
|
||||
}
|
||||
} else if (bg != color) {
|
||||
if (size == 1) // default size
|
||||
drawPixel(x+i, y+j, bg);
|
||||
else { // big size
|
||||
fillRect(x+i*size, y+j*size, size, size, bg);
|
||||
}
|
||||
}
|
||||
line >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Adafruit_GFX::setCursor(int16_t x, int16_t y) {
|
||||
cursor_x = x;
|
||||
cursor_y = y;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::setTextSize(uint8_t s) {
|
||||
textsize = (s > 0) ? s : 1;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::setTextColor(uint16_t c) {
|
||||
// For 'transparent' background, we'll set the bg
|
||||
// to the same as fg instead of using a flag
|
||||
textcolor = textbgcolor = c;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) {
|
||||
textcolor = c;
|
||||
textbgcolor = b;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::setTextWrap(boolean w) {
|
||||
wrap = w;
|
||||
}
|
||||
|
||||
uint8_t Adafruit_GFX::getRotation(void) {
|
||||
return rotation;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::setRotation(uint8_t x) {
|
||||
rotation = (x & 3);
|
||||
switch(rotation) {
|
||||
case 0:
|
||||
case 2:
|
||||
_width = WIDTH;
|
||||
_height = HEIGHT;
|
||||
break;
|
||||
case 1:
|
||||
case 3:
|
||||
_width = HEIGHT;
|
||||
_height = WIDTH;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Return the size of the display (per current rotation)
|
||||
int16_t Adafruit_GFX::width(void) {
|
||||
return _width;
|
||||
}
|
||||
|
||||
int16_t Adafruit_GFX::height(void) {
|
||||
return _height;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::invertDisplay(boolean i) {
|
||||
// Do nothing, must be subclassed if supported
|
||||
}
|
||||
|
||||
uint16_t Adafruit_GFX::newColor(uint8_t r, uint8_t g, uint8_t b) {
|
||||
return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
|
||||
}
|
||||
|
||||
void Adafruit_GFX::background(uint8_t red, uint8_t green, uint8_t blue) {
|
||||
background(newColor(red, green, blue));
|
||||
}
|
||||
|
||||
void Adafruit_GFX::background(color c) {
|
||||
fillScreen(c);
|
||||
}
|
||||
|
||||
void Adafruit_GFX::stroke(uint8_t red, uint8_t green, uint8_t blue) {
|
||||
stroke(newColor(red, green, blue));
|
||||
}
|
||||
|
||||
void Adafruit_GFX::stroke(color c) {
|
||||
useStroke = true;
|
||||
strokeColor = c;
|
||||
setTextColor(c);
|
||||
}
|
||||
|
||||
void Adafruit_GFX::noStroke() {
|
||||
useStroke = false;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::noFill() {
|
||||
useFill = false;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::fill(uint8_t red, uint8_t green, uint8_t blue) {
|
||||
fill(newColor(red, green, blue));
|
||||
}
|
||||
|
||||
void Adafruit_GFX::fill(color c) {
|
||||
useFill = true;
|
||||
fillColor = c;
|
||||
}
|
||||
|
||||
void Adafruit_GFX::text(int value, uint8_t x, uint8_t y){
|
||||
if (!useStroke)
|
||||
return;
|
||||
|
||||
setTextWrap(false);
|
||||
setTextColor(strokeColor);
|
||||
setCursor(x, y);
|
||||
print(value);
|
||||
}
|
||||
void Adafruit_GFX::text(long value, uint8_t x, uint8_t y){
|
||||
if (!useStroke)
|
||||
return;
|
||||
|
||||
setTextWrap(false);
|
||||
setTextColor(strokeColor);
|
||||
setCursor(x, y);
|
||||
print(value);
|
||||
}
|
||||
void Adafruit_GFX::text(char value, uint8_t x, uint8_t y){
|
||||
if (!useStroke)
|
||||
return;
|
||||
|
||||
setTextWrap(false);
|
||||
setTextColor(strokeColor);
|
||||
setCursor(x, y);
|
||||
print(value);
|
||||
}
|
||||
|
||||
void Adafruit_GFX::text(const char * text, int16_t x, int16_t y) {
|
||||
if (!useStroke)
|
||||
return;
|
||||
|
||||
setTextWrap(false);
|
||||
setTextColor(strokeColor);
|
||||
setCursor(x, y);
|
||||
print(text);
|
||||
}
|
||||
|
||||
void Adafruit_GFX::textWrap(const char * text, int16_t x, int16_t y) {
|
||||
if (!useStroke)
|
||||
return;
|
||||
|
||||
setTextWrap(true);
|
||||
setTextColor(strokeColor);
|
||||
setCursor(x, y);
|
||||
print(text);
|
||||
}
|
||||
|
||||
|
||||
void Adafruit_GFX::textSize(uint8_t size) {
|
||||
setTextSize(size);
|
||||
}
|
||||
|
||||
void Adafruit_GFX::point(int16_t x, int16_t y) {
|
||||
if (!useStroke)
|
||||
return;
|
||||
|
||||
drawPixel(x, y, strokeColor);
|
||||
}
|
||||
|
||||
void Adafruit_GFX::line(int16_t x1, int16_t y1, int16_t x2, int16_t y2) {
|
||||
if (!useStroke)
|
||||
return;
|
||||
|
||||
if (x1 == x2) {
|
||||
drawFastVLine(x1, y1, y2 - y1, strokeColor);
|
||||
}
|
||||
else if (y1 == y2) {
|
||||
drawFastHLine(x1, y1, x2 - x1, strokeColor);
|
||||
}
|
||||
else {
|
||||
drawLine(x1, y1, x2, y2, strokeColor);
|
||||
}
|
||||
}
|
||||
|
||||
void Adafruit_GFX::rect(int16_t x, int16_t y, int16_t width, int16_t height) {
|
||||
if (useFill) {
|
||||
fillRect(x, y, width, height, fillColor);
|
||||
}
|
||||
if (useStroke) {
|
||||
drawRect(x, y, width, height, strokeColor);
|
||||
}
|
||||
}
|
||||
|
||||
void Adafruit_GFX::rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius) {
|
||||
if (radius == 0) {
|
||||
rect(x, y, width, height);
|
||||
}
|
||||
if (useFill) {
|
||||
fillRoundRect(x, y, width, height, radius, fillColor);
|
||||
}
|
||||
if (useStroke) {
|
||||
drawRoundRect(x, y, width, height, radius, strokeColor);
|
||||
}
|
||||
}
|
||||
|
||||
void Adafruit_GFX::circle(int16_t x, int16_t y, int16_t r) {
|
||||
if (r == 0)
|
||||
return;
|
||||
|
||||
if (useFill) {
|
||||
fillCircle(x, y, r, fillColor);
|
||||
}
|
||||
if (useStroke) {
|
||||
drawCircle(x, y, r, strokeColor);
|
||||
}
|
||||
}
|
||||
|
||||
void Adafruit_GFX::triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3) {
|
||||
if (useFill) {
|
||||
fillTriangle(x1, y1, x2, y2, x3, y3, fillColor);
|
||||
}
|
||||
if (useStroke) {
|
||||
drawTriangle(x1, y1, x2, y2, x3, y3, strokeColor);
|
||||
}
|
||||
}
|
||||
|
||||
#define BUFFPIXEL 20
|
||||
/*
|
||||
void Adafruit_GFX::image(PImage & img, uint16_t x, uint16_t y) {
|
||||
int w, h, row, col;
|
||||
uint8_t r, g, b;
|
||||
uint32_t pos = 0;
|
||||
uint8_t sdbuffer[3*BUFFPIXEL]; // pixel buffer (R+G+B per pixel)
|
||||
uint8_t buffidx = sizeof(sdbuffer); // Current position in sdbuffer
|
||||
|
||||
// Crop area to be loaded
|
||||
w = img._bmpWidth;
|
||||
h = img._bmpHeight;
|
||||
if((x+w-1) >= width()) w = width() - x;
|
||||
if((y+h-1) >= height()) h = height() - y;
|
||||
|
||||
|
||||
// Set TFT address window to clipped image bounds
|
||||
//setAddrWindow(x, y, x+w-1, y+h-1);
|
||||
|
||||
|
||||
for (row=0; row<h; row++) { // For each scanline...
|
||||
// Seek to start of scan line. It might seem labor-
|
||||
// intensive to be doing this on every line, but this
|
||||
// method covers a lot of gritty details like cropping
|
||||
// and scanline padding. Also, the seek only takes
|
||||
// place if the file position actually needs to change
|
||||
// (avoids a lot of cluster math in SD library).
|
||||
if(img._flip) // Bitmap is stored bottom-to-top order (normal BMP)
|
||||
pos = img._bmpImageoffset + (img._bmpHeight - 1 - row) * img._rowSize;
|
||||
else // Bitmap is stored top-to-bottom
|
||||
pos = img._bmpImageoffset + row * img._rowSize;
|
||||
if(img._bmpFile.position() != pos) { // Need seek?
|
||||
img._bmpFile.seek(pos);
|
||||
buffidx = sizeof(sdbuffer); // Force buffer reload
|
||||
}
|
||||
|
||||
for (col=0; col<w; col++) { // For each pixel...
|
||||
// Time to read more pixel data?
|
||||
if (buffidx >= sizeof(sdbuffer)) { // Indeed
|
||||
img._bmpFile.read(sdbuffer, sizeof(sdbuffer));
|
||||
buffidx = 0; // Set index to beginning
|
||||
}
|
||||
|
||||
// Convert pixel from BMP to TFT format, push to display
|
||||
b = sdbuffer[buffidx++];
|
||||
g = sdbuffer[buffidx++];
|
||||
r = sdbuffer[buffidx++];
|
||||
//pushColor(tft.Color565(r,g,b));
|
||||
drawPixel(x + col, y + row, newColor(r, g, b));
|
||||
|
||||
} // end pixel
|
||||
} // end scanline
|
||||
|
||||
}*/
|
190
libraries/Robot_Control/utility/Adafruit_GFX.h
Normal file
190
libraries/Robot_Control/utility/Adafruit_GFX.h
Normal file
@ -0,0 +1,190 @@
|
||||
/******************************************************************
|
||||
This is the core graphics library for all our displays, providing
|
||||
basic graphics primitives (points, lines, circles, etc.). It needs
|
||||
to be paired with a hardware-specific library for each display
|
||||
device we carry (handling the lower-level functions).
|
||||
|
||||
Adafruit invests time and resources providing this open
|
||||
source code, please support Adafruit and open-source hardware
|
||||
by purchasing products from Adafruit!
|
||||
|
||||
Written by Limor Fried/Ladyada for Adafruit Industries.
|
||||
BSD license, check license.txt for more information.
|
||||
All text above must be included in any redistribution.
|
||||
******************************************************************/
|
||||
|
||||
#ifndef _ADAFRUIT_GFX_H
|
||||
#define _ADAFRUIT_GFX_H
|
||||
|
||||
#if ARDUINO >= 100
|
||||
#include "Arduino.h"
|
||||
#include "Print.h"
|
||||
#else
|
||||
#include "WProgram.h"
|
||||
#endif
|
||||
|
||||
//#include "PImage.h"
|
||||
|
||||
#define swap(a, b) { int16_t t = a; a = b; b = t; }
|
||||
|
||||
/* TODO
|
||||
enum RectMode {
|
||||
CORNER,
|
||||
CORNERS,
|
||||
RADIUS,
|
||||
CENTER
|
||||
};
|
||||
*/
|
||||
|
||||
typedef uint16_t color;
|
||||
|
||||
class Adafruit_GFX : public Print {
|
||||
public:
|
||||
|
||||
Adafruit_GFX(int16_t w, int16_t h); // Constructor
|
||||
|
||||
// This MUST be defined by the subclass:
|
||||
virtual void drawPixel(int16_t x, int16_t y, uint16_t color) = 0;
|
||||
|
||||
// These MAY be overridden by the subclass to provide device-specific
|
||||
// optimized code. Otherwise 'generic' versions are used.
|
||||
virtual void
|
||||
drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color),
|
||||
drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color),
|
||||
drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color),
|
||||
drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color),
|
||||
fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color),
|
||||
fillScreen(uint16_t color),
|
||||
invertDisplay(boolean i);
|
||||
|
||||
// These exist only with Adafruit_GFX (no subclass overrides)
|
||||
void
|
||||
drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color),
|
||||
drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
|
||||
uint16_t color),
|
||||
fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color),
|
||||
fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
|
||||
int16_t delta, uint16_t color),
|
||||
drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
|
||||
int16_t x2, int16_t y2, uint16_t color),
|
||||
fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
|
||||
int16_t x2, int16_t y2, uint16_t color),
|
||||
drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
|
||||
int16_t radius, uint16_t color),
|
||||
fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
|
||||
int16_t radius, uint16_t color),
|
||||
drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap,
|
||||
int16_t w, int16_t h, uint16_t color),
|
||||
drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color,
|
||||
uint16_t bg, uint8_t size),
|
||||
setCursor(int16_t x, int16_t y),
|
||||
setTextColor(uint16_t c),
|
||||
setTextColor(uint16_t c, uint16_t bg),
|
||||
setTextSize(uint8_t s),
|
||||
setTextWrap(boolean w),
|
||||
setRotation(uint8_t r);
|
||||
|
||||
#if ARDUINO >= 100
|
||||
virtual size_t write(uint8_t);
|
||||
#else
|
||||
virtual void write(uint8_t);
|
||||
#endif
|
||||
|
||||
int16_t
|
||||
height(void),
|
||||
width(void);
|
||||
|
||||
uint8_t getRotation(void);
|
||||
|
||||
|
||||
/*
|
||||
* Processing-like graphics primitives
|
||||
*/
|
||||
|
||||
/// transforms a color in 16-bit form given the RGB components.
|
||||
/// The default implementation makes a 5-bit red, a 6-bit
|
||||
/// green and a 5-bit blue (MSB to LSB). Devices that use
|
||||
/// different scheme should override this.
|
||||
virtual uint16_t newColor(uint8_t red, uint8_t green, uint8_t blue);
|
||||
|
||||
|
||||
// http://processing.org/reference/background_.html
|
||||
void background(uint8_t red, uint8_t green, uint8_t blue);
|
||||
void background(color c);
|
||||
|
||||
// http://processing.org/reference/fill_.html
|
||||
void fill(uint8_t red, uint8_t green, uint8_t blue);
|
||||
void fill(color c);
|
||||
|
||||
// http://processing.org/reference/noFill_.html
|
||||
void noFill();
|
||||
|
||||
// http://processing.org/reference/stroke_.html
|
||||
void stroke(uint8_t red, uint8_t green, uint8_t blue);
|
||||
void stroke(color c);
|
||||
|
||||
// http://processing.org/reference/noStroke_.html
|
||||
void noStroke();
|
||||
|
||||
void text(const char * text, int16_t x, int16_t y);
|
||||
void text(int value, uint8_t posX, uint8_t posY);
|
||||
void text(long value, uint8_t posX, uint8_t posY);
|
||||
void text(char value, uint8_t posX, uint8_t posY);
|
||||
|
||||
void textWrap(const char * text, int16_t x, int16_t y);
|
||||
|
||||
void textSize(uint8_t size);
|
||||
|
||||
// similar to ellipse() in Processing, but with
|
||||
// a single radius.
|
||||
// http://processing.org/reference/ellipse_.html
|
||||
void circle(int16_t x, int16_t y, int16_t r);
|
||||
|
||||
void point(int16_t x, int16_t y);
|
||||
|
||||
void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
|
||||
|
||||
void quad(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3, int16_t x4, int16_t y4);
|
||||
|
||||
void rect(int16_t x, int16_t y, int16_t width, int16_t height);
|
||||
|
||||
void rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius);
|
||||
|
||||
void triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3);
|
||||
|
||||
/* TODO
|
||||
void rectMode(RectMode mode);
|
||||
|
||||
void pushStyle();
|
||||
void popStyle();
|
||||
*/
|
||||
|
||||
// PImage loadImage(const char * fileName) { return PImage::loadImage(fileName); }
|
||||
|
||||
// void image(PImage & img, uint16_t x, uint16_t y);
|
||||
|
||||
protected:
|
||||
const int16_t
|
||||
WIDTH, HEIGHT; // This is the 'raw' display w/h - never changes
|
||||
int16_t
|
||||
_width, _height, // Display w/h as modified by current rotation
|
||||
cursor_x, cursor_y;
|
||||
uint16_t
|
||||
textcolor, textbgcolor;
|
||||
uint8_t
|
||||
textsize,
|
||||
rotation;
|
||||
boolean
|
||||
wrap; // If set, 'wrap' text at right edge of display
|
||||
|
||||
/*
|
||||
* Processing-style graphics state
|
||||
*/
|
||||
|
||||
color strokeColor;
|
||||
bool useStroke;
|
||||
color fillColor;
|
||||
bool useFill;
|
||||
};
|
||||
|
||||
#endif // _ADAFRUIT_GFX_H
|
Reference in New Issue
Block a user