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Initial Arduino IDE based on Processing.
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164
build/shared/lib/avrlib/glcd.c
Executable file
164
build/shared/lib/avrlib/glcd.c
Executable file
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/*! \file glcd.c \brief Graphic LCD API functions. */
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//*****************************************************************************
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//
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// File Name : 'glcd.c'
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// Title : Graphic LCD API functions
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// Author : Pascal Stang - Copyright (C) 2002
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// Date : 5/30/2002
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// Revised : 5/30/2002
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// Version : 0.5
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// Target MCU : Atmel AVR
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// Editor Tabs : 4
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//
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// NOTE: This code is currently below version 1.0, and therefore is considered
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// to be lacking in some functionality or documentation, or may not be fully
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// tested. Nonetheless, you can expect most functions to work.
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//
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// This code is distributed under the GNU Public License
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// which can be found at http://www.gnu.org/licenses/gpl.txt
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//
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//*****************************************************************************
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#ifndef WIN32
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// AVR specific includes
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#include <avr/io.h>
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#include <avr/pgmspace.h>
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#endif
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#include "glcd.h"
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// include hardware support
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#include "ks0108.h"
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// include fonts
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#include "font5x7.h"
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#include "fontgr.h"
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// graphic routines
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// set dot
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void glcdSetDot(u08 x, u08 y)
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{
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unsigned char temp;
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glcdSetAddress(x, y/8);
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temp = glcdDataRead(); // dummy read
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temp = glcdDataRead(); // read back current value
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glcdSetAddress(x, y/8);
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glcdDataWrite(temp | (1 << (y % 8)));
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glcdStartLine(0);
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}
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// clear dot
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void glcdClearDot(u08 x, u08 y)
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{
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unsigned char temp;
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glcdSetAddress(x, y/8);
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temp = glcdDataRead(); // dummy read
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temp = glcdDataRead(); // read back current value
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glcdSetAddress(x, y/8);
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glcdDataWrite(temp & ~(1 << (y % 8)));
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glcdStartLine(0);
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}
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// draw line
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void glcdLine(u08 x1, u08 y1, u08 x2, u08 y2)
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{
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};
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// draw rectangle
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void glcdRectangle(u08 x, u08 y, u08 a, u08 b)
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{
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unsigned char j;
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for (j = 0; j < a; j++) {
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glcdSetDot(x, y + j);
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glcdSetDot(x + b - 1, y + j);
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}
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for (j = 0; j < b; j++) {
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glcdSetDot(x + j, y);
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glcdSetDot(x + j, y + a - 1);
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}
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}
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// draw circle
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void glcdCircle(u08 xcenter, u08 ycenter, u08 radius)
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{
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int tswitch, y, x = 0;
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unsigned char d;
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d = ycenter - xcenter;
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y = radius;
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tswitch = 3 - 2 * radius;
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while (x <= y) {
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glcdSetDot(xcenter + x, ycenter + y); glcdSetDot(xcenter + x, ycenter - y);
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glcdSetDot(xcenter - x, ycenter + y); glcdSetDot(xcenter - x, ycenter - y);
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glcdSetDot(ycenter + y - d, ycenter + x); glcdSetDot(ycenter + y - d, ycenter - x);
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glcdSetDot(ycenter - y - d, ycenter + x); glcdSetDot(ycenter - y - d, ycenter - x);
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if (tswitch < 0) tswitch += (4 * x + 6);
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else {
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tswitch += (4 * (x - y) + 10);
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y--;
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}
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x++;
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}
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}
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// text routines
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// write a character at the current position
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void glcdWriteChar(unsigned char c)
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{
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u08 i = 0;
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for(i=0; i<5; i++)
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{
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glcdDataWrite(pgm_read_byte(&Font5x7[((c - 0x20) * 5) + i]));
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}
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// write a spacer line
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glcdDataWrite(0x00);
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// unless we're at the end of the display
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//if(xx == 128)
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// xx = 0;
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//else
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// glcdWriteData(0x00);
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//cbi(GLCD_Control, GLCD_CS1);
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//cbi(GLCD_Control, GLCD_CS2);
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glcdStartLine(0);
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}
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void glcdWriteCharGr(u08 grCharIdx)
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{
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u08 idx;
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u08 grLength;
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u08 grStartIdx = 0;
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// get starting index of graphic bitmap
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for(idx=0; idx<grCharIdx; idx++)
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{
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// add this graphic's length to the startIdx
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// to get the startIdx of the next one
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grStartIdx += pgm_read_byte(FontGr+grStartIdx);
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}
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grLength = pgm_read_byte(FontGr+grStartIdx);
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// write the lines of the desired graphic to the display
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for(idx=0; idx<grLength; idx++)
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{
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// write the line
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glcdDataWrite(pgm_read_byte(FontGr+(grStartIdx+1)+idx));
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}
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}
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void glcdPutStr(unsigned char *data)
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{
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while (*data) {
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glcdWriteChar(*data);
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data++;
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}
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}
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