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Initial Arduino IDE based on Processing.
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119
build/shared/lib/avrlib/encoder.h
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119
build/shared/lib/avrlib/encoder.h
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/*! \file encoder.h \brief Quadrature Encoder reader/driver. */
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//*****************************************************************************
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//
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// File Name : 'encoder.h'
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// Title : Quadrature Encoder reader/driver
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// Author : Pascal Stang - Copyright (C) 2003-2004
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// Created : 2003.01.26
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// Revised : 2004.06.25
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// Version : 0.3
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// Target MCU : Atmel AVR Series
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// Editor Tabs : 4
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//
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// Description : This library allows easy interfacing of quadrature encoders
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// to the Atmel AVR-series processors.
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//
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// Quadrature encoders have two digital outputs usually called PhaseA and
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// PhaseB. When the encoder rotates, PhaseA and PhaseB produce square wave
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// pulses where each pulse represents a fraction of a turn of the encoder
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// shaft. Encoders are rated for a certain number of pulses (or counts) per
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// complete revolution of the shaft. Common counts/revolution specs are 50,
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// 100,128,200,250,256,500,etc. By counting the number of pulses output on
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// one of the phases starting from time0, you can calculate the total
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// rotational distance the encoder has traveled.
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//
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// Often, however, we want current position not just total distance traveled.
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// For this it is necessary to know not only how far the encoder has traveled,
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// but also which direction it was going at each step of the way. To do this
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// we need to use both outputs (or phases) of the quadrature encoder.
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//
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// The pulses from PhaseA and PhaseB on quadrature encoders are always aligned
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// 90 degrees out-of-phase (otherwise said: 1/4 wavelength apart). This
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// special phase relationship lets us extract both the distance and direction
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// the encoder has rotated from the outputs.
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//
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// To do this, consider Phase A to be the distance counter. On each rising
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// edge of PhaseA we will count 1 "tic" of distance, but we need to know the
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// direction. Look at the quadrature waveform plot below. Notice that when
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// we travel forward in time (left->right), PhaseB is always low (logic 0) at
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// the rising edge of PhaseA. When we travel backwards in time (right->left),
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// PhaseB is always high (logic 1) at the rising edge of PhaseA. Note that
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// traveling forward or backwards in time is the same thing as rotating
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// forwards or bardwards. Thus, if PhaseA is our counter, PhaseB indicates
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// direction.
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//
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// Here is an example waveform from a quadrature encoder:
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/*
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// /---\ /---\ /---\ /---\ /---\ /---\
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// Phase A: | | | | | | | | | | | |
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// ---/ \---/ \---/ \---/ \---/ \---/ \-
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// -\ /---\ /---\ /---\ /---\ /---\ /---
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// Phase B: | | | | | | | | | | | |
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// \---/ \---/ \---/ \---/ \---/ \---/
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// Time: <--------------------------------------------------->
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// Rotate FWD: >---------------------------------------------->
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// Rotate REV: <----------------------------------------------<
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*/
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// To keep track of the encoder position in software, we connect PhaseA to an
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// external processor interrupt line, and PhaseB to any I/O pin. We set up
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// the external interrupt to trigger whenever PhaseA produces a rising edge.
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// When a rising edge is detected, our interrupt handler function is executed.
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// Inside the handler function, we quickly check the PhaseB line to see if it
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// is high or low. If it is high, we increment the encoder's position
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// counter, otherwise we decrement it. The encoder position counter can be
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// read at any time to find out the current position.
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//
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//
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// NOTE: This code is currently below version 1.0, and therefore is considered
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// to be lacking in some functionality or documentation, or may not be fully
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// tested. Nonetheless, you can expect most functions to work.
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//
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// This code is distributed under the GNU Public License
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// which can be found at http://www.gnu.org/licenses/gpl.txt
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//
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//*****************************************************************************
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#ifndef ENCODER_H
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#define ENCODER_H
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#include "global.h"
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// include encoder configuration file
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#include "encoderconf.h"
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// constants/macros/typdefs
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// defines for processor compatibility
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// chose proper Interrupt Mask (IMSK)
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#ifdef EIMSK
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#define IMSK EIMSK // for processors mega128, mega64
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#else
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#define IMSK GIMSK // for other processors 90s8515, mega163, etc
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#endif
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//! Encoder state structure
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// stores the position and other information from each encoder
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typedef struct struct_EncoderState
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{
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s32 position; ///< position
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// s32 velocity; ///< velocity
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} EncoderStateType;
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// functions
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//! encoderInit() initializes hardware and encoder position readings
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// Run this init routine once before using any other encoder function.
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void encoderInit(void);
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//! encoderOff() disables hardware and stops encoder position updates
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void encoderOff(void);
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//! encoderGetPosition() reads the current position of the encoder
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s32 encoderGetPosition(u08 encoderNum);
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//! encoderSetPosition() sets the current position of the encoder
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void encoderSetPosition(u08 encoderNum, s32 position);
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#endif
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