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Moving libraries out from inside targets and creating bootloaders directory.
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// Sprite Animation
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// by Nicholas Zambetti <http://www.zambetti.com>
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// Demonstrates the use of the Matrix & Sprite libraries
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// Displays animated waveform graphic on screen
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// Created 29 March 2006
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/* create a new Matrix instance
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pin 0: data (din)
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pin 1: load (load)
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pin 2: clock (clk)
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*/
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Matrix myMatrix = Matrix(0, 2, 1);
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/* create a new Sprite instance
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8 pixels wide, 4 pixels tall
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*/
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Sprite wave = Sprite(
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8, 4,
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B00011000,
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B00100100,
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B01000010,
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B10000001
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);
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void setup()
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{
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}
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int x = 0;
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void loop()
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{
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myMatrix.write(x, 2, wave); // place sprite on screen
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myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
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delay(75); // wait a little bit
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myMatrix.clear(); // clear the screen for next animation frame
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if(x == 8) // if reached end of animation sequence
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{
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x = 0; // start from beginning
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}
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x++; // advance x coordinate to the right
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}
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