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- Add working FloodingMesh. Unencrypted broadcasts should work well, but are untested in large mesh networks. Encrypted broadcast support is currently experimental.
- Add BroadcastTransmissionRedundancy and related functionality to reduce the transmission loss during broadcasts. Broadcast transmissions are now re-transmitted once per default. Broadcast throughput halved per default. - Add getSenderAPMac method. - Add FloodingMesh example in the HelloMesh.ino file. - Improve JSON identifier names. - Improve comments. - Improve documentation.
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@ -31,7 +31,6 @@ MessageData::MessageData(String &message, uint8_t transmissionsRemaining, uint32
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TimeTracker(creationTimeMs)
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{
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_transmissionsExpected = transmissionsRemaining + 1;
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assert(message.length() <= EspnowMeshBackend::getMaxMessageBytesPerTransmission()); // Should catch some cases where transmission is not null terminated.
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_totalMessage += message;
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_transmissionsReceived++;
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}
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