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mirror of https://github.com/esp8266/Arduino.git synced 2025-07-27 18:02:17 +03:00

examples: format all .ino files

This formats all the example source files using Arduino style rules.
This commit is contained in:
Ivan Grokhotkov
2018-02-19 18:30:59 +03:00
committed by Ivan Grokhotkov
parent e226251b27
commit 61cd8d8385
88 changed files with 2730 additions and 2801 deletions

View File

@ -1,24 +1,24 @@
/*
Advanced Chat Server
Advanced Chat Server
A more advanced server that distributes any incoming messages
to all connected clients but the client the message comes from.
To use telnet to your device's IP address and type.
You can see the client's input in the serial monitor as well.
Using an Arduino Wiznet Ethernet shield.
A more advanced server that distributes any incoming messages
to all connected clients but the client the message comes from.
To use telnet to your device's IP address and type.
You can see the client's input in the serial monitor as well.
Using an Arduino Wiznet Ethernet shield.
Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13
* Analog inputs attached to pins A0 through A5 (optional)
Circuit:
Ethernet shield attached to pins 10, 11, 12, 13
Analog inputs attached to pins A0 through A5 (optional)
created 18 Dec 2009
by David A. Mellis
modified 9 Apr 2012
by Tom Igoe
redesigned to make use of operator== 25 Nov 2013
by Norbert Truchsess
created 18 Dec 2009
by David A. Mellis
modified 9 Apr 2012
by Tom Igoe
redesigned to make use of operator== 25 Nov 2013
by Norbert Truchsess
*/
*/
#include <SPI.h>
#include <Ethernet.h>
@ -26,10 +26,11 @@
// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network.
// gateway and subnet are optional:
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
IPAddress ip(192,168,1, 177);
IPAddress gateway(192,168,1, 1);
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
};
IPAddress ip(192, 168, 1, 177);
IPAddress gateway(192, 168, 1, 1);
IPAddress subnet(255, 255, 0, 0);
@ -43,9 +44,9 @@ void setup() {
Ethernet.begin(mac, ip, gateway, subnet);
// start listening for clients
server.begin();
// Open serial communications and wait for port to open:
// Open serial communications and wait for port to open:
Serial.begin(9600);
while (!Serial) {
while (!Serial) {
; // wait for serial port to connect. Needed for Leonardo only
}
@ -62,9 +63,9 @@ void loop() {
if (client) {
boolean newClient = true;
for (byte i=0;i<4;i++) {
for (byte i = 0; i < 4; i++) {
//check whether this client refers to the same socket as one of the existing instances:
if (clients[i]==client) {
if (clients[i] == client) {
newClient = false;
break;
}
@ -72,8 +73,8 @@ void loop() {
if (newClient) {
//check which of the existing clients can be overridden:
for (byte i=0;i<4;i++) {
if (!clients[i] && clients[i]!=client) {
for (byte i = 0; i < 4; i++) {
if (!clients[i] && clients[i] != client) {
clients[i] = client;
// clead out the input buffer:
client.flush();
@ -90,8 +91,8 @@ void loop() {
// read the bytes incoming from the client:
char thisChar = client.read();
// echo the bytes back to all other connected clients:
for (byte i=0;i<4;i++) {
if (clients[i] && (clients[i]!=client)) {
for (byte i = 0; i < 4; i++) {
if (clients[i] && (clients[i] != client)) {
clients[i].write(thisChar);
}
}
@ -99,7 +100,7 @@ void loop() {
Serial.write(thisChar);
}
}
for (byte i=0;i<4;i++) {
for (byte i = 0; i < 4; i++) {
if (!(clients[i].connected())) {
// client.stop() invalidates the internal socket-descriptor, so next use of == will allways return false;
clients[i].stop();