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emulation on host: fix nasty delay (#5840)
emulation with socket: fix nasty delay properly check all return values (read() returning 0 indicates closed peer) ClientContext::state() triggers read() to check for closed peer uart emulation on tty: add cmdline -b debug option to disable raw tty hide annoying MOCK messages, add cmdline -v option to show them uart emulation on tty: check more return values emulation on host: tcp/udp port shifting: new cmdline -s(port Shift) option
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@ -59,7 +59,7 @@ extern "C" void configTime(long timezone, int daylightOffset_sec,
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(void)server2;
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(void)server3;
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fprintf(stderr, MOCK "configTime: TODO (tz=%ldH offset=%dS) (time will be host's)\n", timezone, daylightOffset_sec);
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mockverbose("configTime: TODO (tz=%ldH offset=%dS) (time will be host's)\n", timezone, daylightOffset_sec);
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}
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void stack_thunk_add_ref() { }
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