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Initial ESP8266 HW SPI implementation
ILI9341 lib as a client for SPI lib
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/* draw number's APP
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drawNumber(long long_num,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor);
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drawFloat(float floatNumber,INT8U decimal,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor);
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drawFloat(float floatNumber,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor);
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*/
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#include <stdint.h>
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#include <TFTv2.h>
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#include <SPI.h>
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void setup()
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{
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TFT_BL_ON; // turn on the background light
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Tft.TFTinit(); // init TFT library
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Tft.drawNumber(1024, 0, 0, 1, RED); // draw a integer: 1024, Location: (0, 0), size: 1, color: RED
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Tft.drawNumber(1024, 0, 20, 2, BLUE); // draw a integer: 1024, Location: (0, 20), size: 2, color: BLUE
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Tft.drawNumber(1024, 0, 50, 3, GREEN); // draw a integer: 1024, Location: (0, 50), size: 3, color: GREEN
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Tft.drawNumber(1024, 0, 90, 4, BLUE); // draw a integer: 1024, Location: (0, 90), size:4, color: BLUE
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Tft.drawFloat(1.2345, 0, 150, 4, YELLOW); // draw a float number: 1.2345, Location: (0, 150), size: 4, color: YELLOW
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Tft.drawFloat(1.2345, 2, 0, 200, 4, BLUE); // draw a float number: 1.2345: Location: (0, 200), size: 4, decimal: 2, color: BLUE
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Tft.drawFloat(1.2345, 4, 0, 250, 4, RED); // draw a float number: 1.2345 Location: (0, 250), size: 4, decimal: 4, color: RED
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}
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void loop()
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{
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}
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/*********************************************************************************************************
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END FILE
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*********************************************************************************************************/
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