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mirror of https://github.com/esp8266/Arduino.git synced 2025-07-27 18:02:17 +03:00

Initial ESP8266 HW SPI implementation

ILI9341 lib as a client for SPI lib
This commit is contained in:
Andrey Filimonov
2015-04-01 07:10:31 +03:00
parent 61f3d12909
commit 4626a9df80
24 changed files with 2227 additions and 76 deletions

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/* Demo of draw circle's APP
drawCircle(int poX, int poY, int r,INT16U color);
fillCircle(int poX, int poY, int r,INT16U color);
*/
#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
void setup()
{
TFT_BL_ON; //turn on the background light
Tft.TFTinit(); //init TFT library
Tft.drawCircle(100, 100, 30,YELLOW); //center: (100, 100), r = 30 ,color : YELLOW
Tft.drawCircle(100, 200, 40,CYAN); // center: (100, 200), r = 10 ,color : CYAN
Tft.fillCircle(200, 100, 30,RED); //center: (200, 100), r = 30 ,color : RED
Tft.fillCircle(200, 200, 30,BLUE); //center: (200, 200), r = 30 ,color : BLUE
}
void loop()
{
}
/*********************************************************************************************************
END FILE
*********************************************************************************************************/

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/* Demo of draw line's APP
drawLine(unsigned int x0,unsigned int y0,unsigned int x1,unsigned int y1,unsigned int color);
drawVerticalLine(unsigned int poX, unsigned int poY,unsigned int length,unsigned int color);
drawHorizontalLine(unsigned int poX, unsigned int poY,unsigned int length,unsigned int color);
*/
#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
void setup()
{
TFT_BL_ON; // turn on the background light
Tft.TFTinit(); //init TFT library
Tft.drawLine(0,0,239,319,RED); //start: (0, 0) end: (239, 319), color : RED
Tft.drawVerticalLine(60,100,100,GREEN); // Draw a vertical line
// start: (60, 100) length: 100 color: green
Tft.drawHorizontalLine(30,60,150,BLUE); //Draw a horizontal line
//start: (30, 60), high: 150, color: blue
}
void loop()
{
}
/*********************************************************************************************************
END FILE
*********************************************************************************************************/

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/* draw number's APP
drawNumber(long long_num,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor);
drawFloat(float floatNumber,INT8U decimal,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor);
drawFloat(float floatNumber,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor);
*/
#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
void setup()
{
TFT_BL_ON; // turn on the background light
Tft.TFTinit(); // init TFT library
Tft.drawNumber(1024, 0, 0, 1, RED); // draw a integer: 1024, Location: (0, 0), size: 1, color: RED
Tft.drawNumber(1024, 0, 20, 2, BLUE); // draw a integer: 1024, Location: (0, 20), size: 2, color: BLUE
Tft.drawNumber(1024, 0, 50, 3, GREEN); // draw a integer: 1024, Location: (0, 50), size: 3, color: GREEN
Tft.drawNumber(1024, 0, 90, 4, BLUE); // draw a integer: 1024, Location: (0, 90), size:4, color: BLUE
Tft.drawFloat(1.2345, 0, 150, 4, YELLOW); // draw a float number: 1.2345, Location: (0, 150), size: 4, color: YELLOW
Tft.drawFloat(1.2345, 2, 0, 200, 4, BLUE); // draw a float number: 1.2345: Location: (0, 200), size: 4, decimal: 2, color: BLUE
Tft.drawFloat(1.2345, 4, 0, 250, 4, RED); // draw a float number: 1.2345 Location: (0, 250), size: 4, decimal: 4, color: RED
}
void loop()
{
}
/*********************************************************************************************************
END FILE
*********************************************************************************************************/

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/* Draw Boxes - Demonstrate drawRectangle and fillRectangle
fillScreen(INT16U XL,INT16U XR,INT16U YU,INT16U YD,INT16U color);
fillRectangle(INT16U poX, INT16U poY, INT16U length, INT16U width, INT16U color);
drawRectangle(INT16U poX, INT16U poY, INT16U length,INT16U width,INT16U color);
*/
#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
void setup()
{
TFT_BL_ON; // turn on the background light
Tft.TFTinit(); // init TFT library
Tft.fillScreen(80, 160, 50, 150,RED);
Tft.fillRectangle(30, 120, 100,65,YELLOW);
Tft.drawRectangle(100, 170, 120,60,BLUE);
}
void loop()
{
}
/*********************************************************************************************************
END FILE
*********************************************************************************************************/

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// Paint application - Demonstate both TFT and Touch Screen
#include <stdint.h>
#include <SeeedTouchScreen.h>
#include <TFTv2.h>
#include <SPI.h>
int ColorPaletteHigh = 30;
int color = WHITE; //Paint brush color
unsigned int colors[8] = {BLACK, RED, GREEN, BLUE, CYAN, YELLOW, WHITE, GRAY1};
// For better pressure precision, we need to know the resistance
// between X+ and X- Use any multimeter to read it
// The 2.8" TFT Touch shield has 300 ohms across the X plate
TouchScreen ts = TouchScreen(XP, YP, XM, YM); //init TouchScreen port pins
void setup()
{
Tft.TFTinit(); //init TFT library
Serial.begin(115200);
//Draw the pallet
for(int i = 0; i<8; i++)
{
Tft.fillRectangle(i*30, 0, 30, ColorPaletteHigh, colors[i]);
}
}
void loop()
{
// a point object holds x y and z coordinates.
Point p = ts.getPoint();
//map the ADC value read to into pixel co-ordinates
p.x = map(p.x, TS_MINX, TS_MAXX, 0, 240);
p.y = map(p.y, TS_MINY, TS_MAXY, 0, 320);
// we have some minimum pressure we consider 'valid'
// pressure of 0 means no pressing!
if (p.z > __PRESURE) {
// Detect paint brush color change
if(p.y < ColorPaletteHigh+2)
{
color = colors[p.x/30];
}
else
{
Tft.fillCircle(p.x,p.y,2,color);
}
}
}
/*********************************************************************************************************
END FILE
*********************************************************************************************************/

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// Draw Boxes - Demonstrate drawRectangle and fillRectangle
#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
void setup()
{
TFT_BL_ON; // turn on the background light
Tft.TFTinit(); // init TFT library
}
void loop()
{
for(int r=0;r<115;r=r+2) //set r : 0--115
{
Tft.drawCircle(119,160,r,random(0xFFFF)); //draw circle, center:(119, 160), color: random
}
delay(10);
}
/*********************************************************************************************************
END FILE
*********************************************************************************************************/

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/* draw text's APP
drawChar(INT8U ascii,INT16U poX, INT16U poY,INT16U size, INT16U fgcolor);
drawString(char *string,INT16U poX, INT16U poY,INT16U size,INT16U fgcolor);
*/
#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
void setup()
{
TFT_BL_ON; // turn on the background light
Tft.TFTinit(); // init TFT library
Tft.drawChar('S',0,0,1,RED); // draw char: 'S', (0, 0), size: 1, color: RED
Tft.drawChar('E',10,10,2,BLUE); // draw char: 'E', (10, 10), size: 2, color: BLUE
Tft.drawChar('E',20,40,3,GREEN); // draw char: 'E', (20, 40), size: 3, color: GREEN
Tft.drawChar('E',30,80,4,YELLOW); // draw char: 'E', (30, 80), size: 4, color: YELLOW
Tft.drawChar('D',40,120,4,YELLOW); // draw char: 'D', (40, 120), size: 4, color: YELLOW
Tft.drawString("Hello",0,180,3,CYAN); // draw string: "hello", (0, 180), size: 3, color: CYAN
Tft.drawString("World!!",60,220,4,WHITE); // draw string: "world!!", (80, 230), size: 4, color: WHITE
}
void loop()
{
}

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/*
TFT Touch Shield 2.0 examples - tftbmp
loovee
2013-1-21
this demo can show specified bmp file in root Directory of SD card
please ensure that your image file is 320x240 size.
change __Gnfile_num and __Gsbmp_files to display your image
*/
#include <SD.h>
#include <SPI.h>
#include <Streaming.h>
#include "TFTv2.h"
#define MAX_BMP 10 // bmp file num
#define FILENAME_LEN 20 // max file name length
const int PIN_SD_CS = 4; // pin of sd card
const int __Gnbmp_height = 320; // bmp hight
const int __Gnbmp_width = 240; // bmp width
unsigned char __Gnbmp_image_offset = 0; // offset
int __Gnfile_num = 3; // num of file
char __Gsbmp_files[3][FILENAME_LEN] = // add file name here
{
"flower.BMP",
"hibiscus.bmp",
"test.bmp",
};
File bmpFile;
void setup()
{
Serial.begin(9600);
pinMode(PIN_SD_CS,OUTPUT);
digitalWrite(PIN_SD_CS,HIGH);
Tft.TFTinit();
Sd2Card card;
card.init(SPI_FULL_SPEED, PIN_SD_CS);
if(!SD.begin(PIN_SD_CS))
{
Serial.println("failed!");
while(1); // init fail, die here
}
Serial.println("SD OK!");
TFT_BL_ON;
}
void loop()
{
for(unsigned char i=0; i<__Gnfile_num; i++)
{
bmpFile = SD.open(__Gsbmp_files[i]);
if (! bmpFile)
{
Serial.println("didnt find image");
while (1);
}
if(! bmpReadHeader(bmpFile))
{
Serial.println("bad bmp");
return;
}
bmpdraw(bmpFile, 0, 0);
bmpFile.close();
delay(1000);
}
}
/*********************************************/
// This procedure reads a bitmap and draws it to the screen
// its sped up by reading many pixels worth of data at a time
// instead of just one pixel at a time. increading the buffer takes
// more RAM but makes the drawing a little faster. 20 pixels' worth
// is probably a good place
#define BUFFPIXEL 60 // must be a divisor of 240
#define BUFFPIXEL_X3 180 // BUFFPIXELx3
void bmpdraw(File f, int x, int y)
{
bmpFile.seek(__Gnbmp_image_offset);
uint32_t time = millis();
uint8_t sdbuffer[BUFFPIXEL_X3]; // 3 * pixels to buffer
for (int i=0; i< __Gnbmp_height; i++)
{
for(int j=0; j<(240/BUFFPIXEL); j++)
{
bmpFile.read(sdbuffer, BUFFPIXEL_X3);
uint8_t buffidx = 0;
int offset_x = j*BUFFPIXEL;
unsigned int __color[BUFFPIXEL];
for(int k=0; k<BUFFPIXEL; k++)
{
__color[k] = sdbuffer[buffidx+2]>>3; // read
__color[k] = __color[k]<<6 | (sdbuffer[buffidx+1]>>2); // green
__color[k] = __color[k]<<5 | (sdbuffer[buffidx+0]>>3); // blue
buffidx += 3;
}
Tft.setCol(offset_x, offset_x+BUFFPIXEL);
Tft.setPage(i, i);
Tft.sendCMD(0x2c);
TFT_DC_HIGH;
TFT_CS_LOW;
for(int m=0; m < BUFFPIXEL; m++)
{
SPI.transfer(__color[m]>>8);
SPI.transfer(__color[m]);
}
TFT_CS_HIGH;
}
}
Serial.print(millis() - time, DEC);
Serial.println(" ms");
}
boolean bmpReadHeader(File f)
{
// read header
uint32_t tmp;
uint8_t bmpDepth;
if (read16(f) != 0x4D42) {
// magic bytes missing
return false;
}
// read file size
tmp = read32(f);
Serial.print("size 0x");
Serial.println(tmp, HEX);
// read and ignore creator bytes
read32(f);
__Gnbmp_image_offset = read32(f);
Serial.print("offset ");
Serial.println(__Gnbmp_image_offset, DEC);
// read DIB header
tmp = read32(f);
Serial.print("header size ");
Serial.println(tmp, DEC);
int bmp_width = read32(f);
int bmp_height = read32(f);
if(bmp_width != __Gnbmp_width || bmp_height != __Gnbmp_height) // if image is not 320x240, return false
{
return false;
}
if (read16(f) != 1)
return false;
bmpDepth = read16(f);
Serial.print("bitdepth ");
Serial.println(bmpDepth, DEC);
if (read32(f) != 0) {
// compression not supported!
return false;
}
Serial.print("compression ");
Serial.println(tmp, DEC);
return true;
}
/*********************************************/
// These read data from the SD card file and convert them to big endian
// (the data is stored in little endian format!)
// LITTLE ENDIAN!
uint16_t read16(File f)
{
uint16_t d;
uint8_t b;
b = f.read();
d = f.read();
d <<= 8;
d |= b;
return d;
}
// LITTLE ENDIAN!
uint32_t read32(File f)
{
uint32_t d;
uint16_t b;
b = read16(f);
d = read16(f);
d <<= 16;
d |= b;
return d;
}

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/*
TFT Touch Shield 2.0 examples - tftbmp2
loovee
2013-1-21
this demo can show all bmp file in root Directory of SD card
please ensure that your image file is 320x240 size.
MAX_BMP can config the max file to display
FILENAME_LEN can config the max length of file name
*/
#include <SD.h>
#include <SPI.h>
#include <Streaming.h>
#include "TFTv2.h"
#define MAX_BMP 10 // bmp file num
#define FILENAME_LEN 20 // max file name length
const int PIN_SD_CS = 4; // pin of sd card
const long __Gnbmp_height = 320; // bmp hight
const long __Gnbmp_width = 240; // bmp width
long __Gnbmp_image_offset = 0;;
int __Gnfile_num = 0; // num of file
char __Gsbmp_files[MAX_BMP][FILENAME_LEN]; // file name
File bmpFile;
// if bmp file return 1, else return 0
bool checkBMP(char *_name, char r_name[])
{
int len = 0;
if(NULL == _name)return false;
while(*_name)
{
r_name[len++] = *(_name++);
if(len>FILENAME_LEN)return false;
}
r_name[len] = '\0';
if(len < 5)return false;
// if xxx.bmp or xxx.BMP
if( r_name[len-4] == '.' \
&& (r_name[len-3] == 'b' || (r_name[len-3] == 'B')) \
&& (r_name[len-2] == 'm' || (r_name[len-2] == 'M')) \
&& (r_name[len-1] == 'p' || (r_name[len-1] == 'P')) )
{
return true;
}
return false;
}
// search root to find bmp file
void searchDirectory()
{
File root = SD.open("/"); // root
while(true)
{
File entry = root.openNextFile();
if (! entry)
{
break;
}
if(!entry.isDirectory())
{
char *ptmp = entry.name();
char __Name[20];
if(checkBMP(ptmp, __Name))
{
Serial.println(__Name);
strcpy(__Gsbmp_files[__Gnfile_num++], __Name);
}
}
entry.close();
}
Serial.print("get ");
Serial.print(__Gnfile_num);
Serial.println(" file: ");
for(int i=0; i<__Gnfile_num; i++)
{
Serial.println(__Gsbmp_files[i]);
}
}
void setup()
{
Serial.begin(115200);
pinMode(PIN_SD_CS,OUTPUT);
digitalWrite(PIN_SD_CS,HIGH);
Tft.TFTinit();
Sd2Card card;
card.init(SPI_FULL_SPEED, PIN_SD_CS);
if(!SD.begin(PIN_SD_CS))
{
Serial.println("failed!");
while(1); // init fail, die here
}
Serial.println("SD OK!");
searchDirectory();
TFT_BL_ON;
}
void loop()
{
/*
static int dirCtrl = 0;
for(unsigned char i=0; i<__Gnfile_num; i++)
{
bmpFile = SD.open(__Gsbmp_files[i]);
if (! bmpFile)
{
Serial.println("didnt find image");
while (1);
}
if(! bmpReadHeader(bmpFile))
{
Serial.println("bad bmp");
return;
}
dirCtrl = 1-dirCtrl;
bmpdraw(bmpFile, 0, 0, dirCtrl);
bmpFile.close();
delay(1000);
}
*/
bmpFile = SD.open("pfvm_1.bmp");
if (! bmpFile)
{
Serial.println("didnt find image");
while (1);
}
if(! bmpReadHeader(bmpFile))
{
Serial.println("bad bmp");
return;
}
bmpdraw(bmpFile, 0, 0, 1);
bmpFile.close();
while(1);
}
/*********************************************/
// This procedure reads a bitmap and draws it to the screen
// its sped up by reading many pixels worth of data at a time
// instead of just one pixel at a time. increading the buffer takes
// more RAM but makes the drawing a little faster. 20 pixels' worth
// is probably a good place
#define BUFFPIXEL 60 // must be a divisor of 240
#define BUFFPIXEL_X3 180 // BUFFPIXELx3
#define UP_DOWN 1
#define DOWN_UP 0
// dir - 1: up to down
// dir - 2: down to up
void bmpdraw(File f, int x, int y, int dir)
{
if(bmpFile.seek(__Gnbmp_image_offset))
{
Serial.print("pos = ");
Serial.println(bmpFile.position());
}
uint32_t time = millis();
uint8_t sdbuffer[BUFFPIXEL_X3]; // 3 * pixels to buffer
for (int i=0; i< __Gnbmp_height; i++)
{
if(dir)
{
bmpFile.seek(__Gnbmp_image_offset+(__Gnbmp_height-1-i)*240*3);
}
for(int j=0; j<(240/BUFFPIXEL); j++)
{
bmpFile.read(sdbuffer, BUFFPIXEL_X3);
uint8_t buffidx = 0;
int offset_x = j*BUFFPIXEL;
unsigned int __color[BUFFPIXEL];
for(int k=0; k<BUFFPIXEL; k++)
{
__color[k] = sdbuffer[buffidx+2]>>3; // read
__color[k] = __color[k]<<6 | (sdbuffer[buffidx+1]>>2); // green
__color[k] = __color[k]<<5 | (sdbuffer[buffidx+0]>>3); // blue
buffidx += 3;
}
Tft.setCol(offset_x, offset_x+BUFFPIXEL);
if(dir)
{
Tft.setPage(i, i);
}
else
{
Tft.setPage(__Gnbmp_height-i-1, __Gnbmp_height-i-1);
}
Tft.sendCMD(0x2c);
TFT_DC_HIGH;
TFT_CS_LOW;
for(int m=0; m < BUFFPIXEL; m++)
{
SPI.transfer(__color[m]>>8);
SPI.transfer(__color[m]);
delay(10);
}
TFT_CS_HIGH;
}
}
Serial.print(millis() - time, DEC);
Serial.println(" ms");
}
boolean bmpReadHeader(File f)
{
// read header
uint32_t tmp;
uint8_t bmpDepth;
if (read16(f) != 0x4D42) {
// magic bytes missing
return false;
}
// read file size
tmp = read32(f);
Serial.print("size 0x");
Serial.println(tmp, HEX);
// read and ignore creator bytes
read32(f);
__Gnbmp_image_offset = read32(f);
Serial.print("offset ");
Serial.println(__Gnbmp_image_offset, DEC);
// read DIB header
tmp = read32(f);
Serial.print("header size ");
Serial.println(tmp, DEC);
int bmp_width = read32(f);
int bmp_height = read32(f);
if(bmp_width != __Gnbmp_width || bmp_height != __Gnbmp_height) // if image is not 320x240, return false
{
return false;
}
if (read16(f) != 1)
return false;
bmpDepth = read16(f);
Serial.print("bitdepth ");
Serial.println(bmpDepth, DEC);
if (read32(f) != 0) {
// compression not supported!
return false;
}
Serial.print("compression ");
Serial.println(tmp, DEC);
return true;
}
/*********************************************/
// These read data from the SD card file and convert them to big endian
// (the data is stored in little endian format!)
// LITTLE ENDIAN!
uint16_t read16(File f)
{
uint16_t d;
uint8_t b;
b = f.read();
d = f.read();
d <<= 8;
d |= b;
return d;
}
// LITTLE ENDIAN!
uint32_t read32(File f)
{
uint32_t d;
uint16_t b;
b = read16(f);
d = read16(f);
d <<= 16;
d |= b;
return d;
}