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- Replace Crypto files with CryptoInterface which uses BearSSL as a cryptographic backend.
- Move cryptographic functions from JsonTranslator to CryptoInterface. - Make AP activation separate from FloodingMesh::begin(). - Fix English bug. - Improve comments.
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@ -31,11 +31,11 @@
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#include <queue>
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/**
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* An alternative to standard delay(). Will continuously call performMeshMaintainance() during the waiting time, so that the FloodingMesh node remains responsive.
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* An alternative to standard delay(). Will continuously call performMeshMaintenance() during the waiting time, so that the FloodingMesh node remains responsive.
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* Note that if there is a lot of FloodingMesh transmission activity to the node during the floodingMeshDelay, the desired duration may be overshot by several ms.
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* Thus, if precise timing is required, use standard delay() instead.
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*
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* Should not be used inside callbacks since performMeshMaintainance() can alter the ESP-NOW state.
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* Should not be used inside callbacks since performMeshMaintenance() can alter the ESP-NOW state.
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*
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* @param durationMs The shortest allowed delay duration, in milliseconds.
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*/
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@ -92,16 +92,25 @@ public:
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* All FloodingMesh instances can still broadcast messages though, even if their AP is not visible.
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*/
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void begin();
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/**
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* Makes it possible to find the node through scans, and also makes it possible to recover from an encrypted ESP-NOW connection where only the other node is encrypted.
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* Required for encryptedBroadcast() usage, but also slows down the start-up of the node.
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*
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* Note that only one AP can be active at a time in total, and this will always be the one which was last activated.
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* Thus the AP is shared by all backends.
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*/
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void activateAP();
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/**
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* Performs maintainance for all available Flooding Mesh instances
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* Performs maintenance for all available Flooding Mesh instances
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*/
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static void performMeshMaintainance();
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static void performMeshMaintenance();
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/**
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* Performs maintainance for this particular Flooding Mesh instance
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* Performs maintenance for this particular Flooding Mesh instance
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*/
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void performMeshInstanceMaintainance();
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void performMeshInstanceMaintenance();
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/**
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* Serialize the current mesh node state. Useful to save a state before the node goes to sleep.
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