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SPI library to the new format and moved Robot_Motor and Robot_Control libraries
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/* Hello User
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Hello User! This sketch is the first thing you see
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when starting this robot. It gives you a warm welcome,
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showing you some of the really amazing abilities of
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the robot, and make itself really personal to you.
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Circuit:
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* Arduino Robot
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created 1 May 2013
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by X. Yang
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modified 12 May 2013
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by D. Cuartielles
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This example is in the public domain
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*/
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#include <ArduinoRobot.h> // include the robot library
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// include the utility function for ths sketch
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// see the details below
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#include <utility/RobotTextManager.h>
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char buffer[20];//for storing user name
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void setup(){
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//necessary initialization sequence
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Robot.begin();
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Robot.beginTFT();
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Robot.beginSpeaker(32000);
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Robot.beginSD();
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// show the logos from the SD card
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Robot.displayLogos();
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// play the music file
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Robot.playFile("menu.sqm");
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// clear the screen
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Robot.clearScreen();
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// From now on, display different slides of
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// text/pictures in sequence. The so-called
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// scripts are strings of text stored in the
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// robot's memory
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// these functions are explained below
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//Script 6
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textManager.writeScript(5, 4, 0);
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textManager.writeScript(9, 10, 0);
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Robot.waitContinue();
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delay(500);
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Robot.clearScreen();
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//Script 7
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textManager.writeScript(6, 4, 0);
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textManager.writeScript(9, 10, 0);
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Robot.waitContinue();
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delay(500);
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Robot.clearScreen();
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//Script 8
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// this function enables sound and images at once
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textManager.showPicture("init2.bmp", 0, 0);
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textManager.writeScript(7, 2, 0);
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textManager.writeScript(9, 7, 0);
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Robot.waitContinue();
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delay(500);
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Robot.clearScreen();
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//Script 9
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textManager.showPicture("init3.bmp", 0, 0);
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textManager.writeScript(8, 2, 0);
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textManager.writeScript(9, 7, 0);
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Robot.waitContinue();
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delay(500);
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Robot.clearScreen();
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//Script 11
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textManager.writeScript(10, 4, 0);
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textManager.writeScript(9, 10, 0);
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Robot.waitContinue();
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delay(500);
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Robot.clearScreen();
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//Input screen
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textManager.writeScript(0, 1, 1);
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textManager.input(3, 1, USERNAME);
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textManager.writeScript(1, 5, 1);
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textManager.input(7, 1, ROBOTNAME);
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delay(1000);
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Robot.clearScreen();
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//last screen
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textManager.showPicture("init4.bmp", 0, 0);
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textManager.writeText(1, 2, "Hello");
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Robot.userNameRead(buffer);
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textManager.writeText(3, 2, buffer);
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textManager.writeScript(4,10,0);
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Robot.waitContinue(BUTTON_LEFT);
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Robot.waitContinue(BUTTON_RIGHT);
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textManager.showPicture("kt1.bmp", 0, 0);
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}
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void loop(){
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// do nothing here
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}
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/**
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textManager mostly contains helper functions for
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R06_Wheel_Calibration and R01_Hello_User.
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The ones used in this example:
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textManager.setMargin(margin_left, margin_top):
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Configure the left and top margin for text
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display. The margins will be used for
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textManager.writeText().
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Parameters:
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margin_left, margin_top: the margin values
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from the top and left side of the screen.
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Returns:
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none
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textManager.writeScript(script_number,line,column):
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Display a script of Hello User example.
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Parameters:
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script_number: an int value representing the
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script to be displayed.
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line, column: in which line,column is the script
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displayed. Same as writeText().
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Returns:
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none
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textManager.input(line,column,codename):
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Print an input indicator(">") in the line and column,
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dispaly and receive input from a virtual keyboard,
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and save the value into EEPROM represented by codename
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Parameters:
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line,column: int values represents where the input
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starts. Same as wirteText().
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codename: either USERNAME,ROBOTNAME,CITYNAME or
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COUNTRYNAME. You can call Robot.userNameRead(),
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robotNameRead(),cityNameRead() or countryNameRead()
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to access the values later.
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Returns:
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none;
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textManager.writeText(line,column,text):
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Display text on the specific line and column.
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It's different from Robot.text() as the later
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uses pixels for positioning the text.
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Parameters:
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line:in which line is the text displayed. Each line
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is 10px high.
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column:in which column is the text displayed. Each
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column is 8px wide.
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text:a char array(string) of the text to be displayed.
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Returns:
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none
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textManager.showPicture(filename, x, y):
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It has the same functionality as Robot.drawPicture(),
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while fixing the conflict between drawPicture() and
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sound playing. Using Robot.drawPicture(), it'll have
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glitches when playing sound at the same time. Using
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showPicture(), it'll stop sound when displaying
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picture, so preventing the problem.
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Parameters:
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filename:string, name of the bmp file in sd
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x,y: int values, position of the picture
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Returns:
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none
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*/
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