1
0
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Importing Processing rev. 5503 (1.0.3).

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David A. Mellis
2009-05-31 15:53:33 +00:00
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Class PApplet.RegisteredMethods</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PApplet.RegisteredMethods</B>
</PRE>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../processing/core/PApplet.html" title="class in processing.core">PApplet</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>PApplet.RegisteredMethods</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
This returns the last width and height specified by the user
via the size() command.
<P>
<P>
<HR>
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<TD><CODE><B><A HREF="../../processing/core/PApplet.RegisteredMethods.html#PApplet.RegisteredMethods()">PApplet.RegisteredMethods</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PApplet.RegisteredMethods.html#add(java.lang.Object, java.lang.reflect.Method)">add</A></B>(java.lang.Object&nbsp;object,
java.lang.reflect.Method&nbsp;method)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PApplet.RegisteredMethods.html#handle()">handle</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PApplet.RegisteredMethods.html#handle(java.lang.Object[])">handle</A></B>(java.lang.Object[]&nbsp;oargs)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PApplet.RegisteredMethods.html#remove(java.lang.Object, java.lang.reflect.Method)">remove</A></B>(java.lang.Object&nbsp;object,
java.lang.reflect.Method&nbsp;method)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes first object/method pair matched (and only the first,
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PApplet.RegisteredMethods</H3>
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public <B>PApplet.RegisteredMethods</B>()</PRE>
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handle</H3>
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public void <B>handle</B>()</PRE>
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<A NAME="handle(java.lang.Object[])"><!-- --></A><H3>
handle</H3>
<PRE>
public void <B>handle</B>(java.lang.Object[]&nbsp;oargs)</PRE>
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add</H3>
<PRE>
public void <B>add</B>(java.lang.Object&nbsp;object,
java.lang.reflect.Method&nbsp;method)</PRE>
<DL>
<DD><DL>
</DL>
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remove</H3>
<PRE>
public void <B>remove</B>(java.lang.Object&nbsp;object,
java.lang.reflect.Method&nbsp;method)</PRE>
<DL>
<DD>Removes first object/method pair matched (and only the first,
must be called multiple times if object is registered multiple times).
Does not shrink array afterwards, silently returns if method not found.
<P>
<DD><DL>
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Class PApplet.RendererChangeException</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by ">java.lang.Throwable
<IMG SRC="../../resources/inherit.gif" ALT="extended by ">java.lang.Exception
<IMG SRC="../../resources/inherit.gif" ALT="extended by ">java.lang.RuntimeException
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PApplet.RendererChangeException</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD>
</DL>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../processing/core/PApplet.html" title="class in processing.core">PApplet</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static class <B>PApplet.RendererChangeException</B><DT>extends java.lang.RuntimeException</DL>
</PRE>
<P>
Exception thrown when size() is called the first time.
<P>
This is used internally so that setup() is forced to run twice
when the renderer is changed. This is the only way for us to handle
invoking the new renderer while also in the midst of rendering.
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../serialized-form.html#processing.core.PApplet.RendererChangeException">Serialized Form</A></DL>
<HR>
<P>
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<TD><CODE><B><A HREF="../../processing/core/PApplet.RendererChangeException.html#PApplet.RendererChangeException()">PApplet.RendererChangeException</A></B>()</CODE>
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<TD><CODE>fillInStackTrace, getCause, getLocalizedMessage, getMessage, getStackTrace, initCause, printStackTrace, printStackTrace, printStackTrace, setStackTrace, toString</CODE></TD>
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<A NAME="PApplet.RendererChangeException()"><!-- --></A><H3>
PApplet.RendererChangeException</H3>
<PRE>
public <B>PApplet.RendererChangeException</B>()</PRE>
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PMaterial
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processing.core</FONT>
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Class PMaterial</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PMaterial</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>PMaterial</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientB">ambientB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ka parameters of the material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientG">ambientG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ka parameters of the material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientR">ambientR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ka parameters of the material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseB">diffuseB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kd parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseG">diffuseG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kd parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseR">diffuseR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kd parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveB">emissiveB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ke parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveG">emissiveG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ke parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveR">emissiveR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ke parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#shininess">shininess</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Se parameter of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularB">specularB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ks parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularG">specularG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ks parameters of the material</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularR">specularR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ks parameters of the material</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#PMaterial(float, float, float, float, float, float, float, float, float, float, float, float, float)">PMaterial</A></B>(float&nbsp;ambientR,
float&nbsp;ambientG,
float&nbsp;ambientB,
float&nbsp;diffuseR,
float&nbsp;diffuseG,
float&nbsp;diffuseB,
float&nbsp;specularR,
float&nbsp;specularG,
float&nbsp;specularB,
float&nbsp;emissiveR,
float&nbsp;emissiveG,
float&nbsp;emissiveB,
float&nbsp;shininess)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambient(float, float, float)">ambient</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuse(float, float, float)">diffuse</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissive(float, float, float)">emissive</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#shininess(float)">shininess</A></B>(float&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specular(float, float, float)">specular</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
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<A NAME="ambientR"><!-- --></A><H3>
ambientR</H3>
<PRE>
public float <B>ambientR</B></PRE>
<DL>
<DD>Ka parameters of the material.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ambientG"><!-- --></A><H3>
ambientG</H3>
<PRE>
public float <B>ambientG</B></PRE>
<DL>
<DD>Ka parameters of the material.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ambientB"><!-- --></A><H3>
ambientB</H3>
<PRE>
public float <B>ambientB</B></PRE>
<DL>
<DD>Ka parameters of the material.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="diffuseR"><!-- --></A><H3>
diffuseR</H3>
<PRE>
public float <B>diffuseR</B></PRE>
<DL>
<DD>Kd parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="diffuseG"><!-- --></A><H3>
diffuseG</H3>
<PRE>
public float <B>diffuseG</B></PRE>
<DL>
<DD>Kd parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="diffuseB"><!-- --></A><H3>
diffuseB</H3>
<PRE>
public float <B>diffuseB</B></PRE>
<DL>
<DD>Kd parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="specularR"><!-- --></A><H3>
specularR</H3>
<PRE>
public float <B>specularR</B></PRE>
<DL>
<DD>Ks parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="specularG"><!-- --></A><H3>
specularG</H3>
<PRE>
public float <B>specularG</B></PRE>
<DL>
<DD>Ks parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="specularB"><!-- --></A><H3>
specularB</H3>
<PRE>
public float <B>specularB</B></PRE>
<DL>
<DD>Ks parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emissiveR"><!-- --></A><H3>
emissiveR</H3>
<PRE>
public float <B>emissiveR</B></PRE>
<DL>
<DD>Ke parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emissiveG"><!-- --></A><H3>
emissiveG</H3>
<PRE>
public float <B>emissiveG</B></PRE>
<DL>
<DD>Ke parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emissiveB"><!-- --></A><H3>
emissiveB</H3>
<PRE>
public float <B>emissiveB</B></PRE>
<DL>
<DD>Ke parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="shininess"><!-- --></A><H3>
shininess</H3>
<PRE>
public float <B>shininess</B></PRE>
<DL>
<DD>Se parameter of the material
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</TR>
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<A NAME="PMaterial(float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
PMaterial</H3>
<PRE>
public <B>PMaterial</B>(float&nbsp;ambientR,
float&nbsp;ambientG,
float&nbsp;ambientB,
float&nbsp;diffuseR,
float&nbsp;diffuseG,
float&nbsp;diffuseB,
float&nbsp;specularR,
float&nbsp;specularG,
float&nbsp;specularB,
float&nbsp;emissiveR,
float&nbsp;emissiveG,
float&nbsp;emissiveB,
float&nbsp;shininess)</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="ambient(float, float, float)"><!-- --></A><H3>
ambient</H3>
<PRE>
public void <B>ambient</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="diffuse(float, float, float)"><!-- --></A><H3>
diffuse</H3>
<PRE>
public void <B>diffuse</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specular(float, float, float)"><!-- --></A><H3>
specular</H3>
<PRE>
public void <B>specular</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="emissive(float, float, float)"><!-- --></A><H3>
emissive</H3>
<PRE>
public void <B>emissive</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="shininess(float)"><!-- --></A><H3>
shininess</H3>
<PRE>
public void <B>shininess</B>(float&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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PMatrix
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processing.core</FONT>
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Interface PMatrix</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>, <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></DD>
</DL>
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<DL>
<DT><PRE>public interface <B>PMatrix</B></DL>
</PRE>
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<P>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float)">apply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">apply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix)">apply</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply this matrix by another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix2D)">apply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix3D)">apply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#determinant()">determinant</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#get()">get</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a copy of this PMatrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#get(float[])">get</A></B>(float[]&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the matrix contents into a float array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#invert()">invert</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invert this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#mult(float[], float[])">mult</A></B>(float[]&nbsp;source,
float[]&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply a multi-element vector against this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#mult(processing.core.PVector, processing.core.PVector)">mult</A></B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;source,
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply a PVector by this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float)">preApply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">preApply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix2D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;left)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Apply another matrix to the left of this one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix3D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;left)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#reset()">reset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotate(float)">rotate</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotate(float, float, float, float)">rotate</A></B>(float&nbsp;angle,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateX(float)">rotateX</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateY(float)">rotateY</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateZ(float)">rotateZ</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float)">scale</A></B>(float&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float, float)">scale</A></B>(float&nbsp;sx,
float&nbsp;sy)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float, float, float)">scale</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float[])">set</A></B>(float[]&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float)">set</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">set</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(processing.core.PMatrix)">set</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;src)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#skewX(float)">skewX</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#skewY(float)">skewY</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#translate(float, float)">translate</A></B>(float&nbsp;tx,
float&nbsp;ty)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#translate(float, float, float)">translate</A></B>(float&nbsp;tx,
float&nbsp;ty,
float&nbsp;tz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#transpose()">transpose</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transpose this matrix.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="reset()"><!-- --></A><H3>
reset</H3>
<PRE>
void <B>reset</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get()"><!-- --></A><H3>
get</H3>
<PRE>
<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> <B>get</B>()</PRE>
<DL>
<DD>Returns a copy of this PMatrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get(float[])"><!-- --></A><H3>
get</H3>
<PRE>
float[] <B>get</B>(float[]&nbsp;target)</PRE>
<DL>
<DD>Copies the matrix contents into a float array.
If target is null (or not the correct size), a new array will be created.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(processing.core.PMatrix)"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;src)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float[])"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(float[]&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float, float, float)"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
void <B>translate</B>(float&nbsp;tx,
float&nbsp;ty)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
void <B>translate</B>(float&nbsp;tx,
float&nbsp;ty,
float&nbsp;tz)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float)"><!-- --></A><H3>
rotate</H3>
<PRE>
void <B>rotate</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateX(float)"><!-- --></A><H3>
rotateX</H3>
<PRE>
void <B>rotateX</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateY(float)"><!-- --></A><H3>
rotateY</H3>
<PRE>
void <B>rotateY</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateZ(float)"><!-- --></A><H3>
rotateZ</H3>
<PRE>
void <B>rotateZ</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
rotate</H3>
<PRE>
void <B>rotate</B>(float&nbsp;angle,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float)"><!-- --></A><H3>
scale</H3>
<PRE>
void <B>scale</B>(float&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float, float)"><!-- --></A><H3>
scale</H3>
<PRE>
void <B>scale</B>(float&nbsp;sx,
float&nbsp;sy)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float, float, float)"><!-- --></A><H3>
scale</H3>
<PRE>
void <B>scale</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="skewX(float)"><!-- --></A><H3>
skewX</H3>
<PRE>
void <B>skewX</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="skewY(float)"><!-- --></A><H3>
skewY</H3>
<PRE>
void <B>skewY</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;source)</PRE>
<DL>
<DD>Multiply this matrix by another.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix2D)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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<A NAME="apply(processing.core.PMatrix3D)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(float, float, float, float, float, float)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(processing.core.PMatrix2D)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;left)</PRE>
<DL>
<DD>Apply another matrix to the left of this one.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(processing.core.PMatrix3D)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;left)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(float, float, float, float, float, float)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mult(processing.core.PVector, processing.core.PVector)"><!-- --></A><H3>
mult</H3>
<PRE>
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> <B>mult</B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;source,
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;target)</PRE>
<DL>
<DD>Multiply a PVector by this matrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mult(float[], float[])"><!-- --></A><H3>
mult</H3>
<PRE>
float[] <B>mult</B>(float[]&nbsp;source,
float[]&nbsp;target)</PRE>
<DL>
<DD>Multiply a multi-element vector against this matrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="transpose()"><!-- --></A><H3>
transpose</H3>
<PRE>
void <B>transpose</B>()</PRE>
<DL>
<DD>Transpose this matrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="invert()"><!-- --></A><H3>
invert</H3>
<PRE>
boolean <B>invert</B>()</PRE>
<DL>
<DD>Invert this matrix.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if successful</DL>
</DD>
</DL>
<HR>
<A NAME="determinant()"><!-- --></A><H3>
determinant</H3>
<PRE>
float <B>determinant</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>the determinant of the matrix</DL>
</DD>
</DL>
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Package processing.core
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TD>
<TD>Numbers shared throughout processing.core.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></B></TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PApplet.html" title="class in processing.core">PApplet</A></B></TD>
<TD>Base class for all sketches that use processing.core.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A></B></TD>
<TD>Grayscale bitmap font class used by Processing.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TD>
<TD>Main graphics and rendering context, as well as the base API implementation.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphics2D.html" title="class in processing.core">PGraphics2D</A></B></TD>
<TD>Subclass of PGraphics that handles fast 2D rendering using a
MemoryImageSource.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></B></TD>
<TD>Subclass of PGraphics that handles 3D rendering.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></B></TD>
<TD>Subclass for PGraphics that implements the graphics API using Java2D.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TD>
<TD>Storage class for pixel data.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PLine.html" title="class in processing.core">PLine</A></B></TD>
<TD>Code for rendering lines with P2D and P3D.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A></B></TD>
<TD>3x2 affine matrix implementation.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></B></TD>
<TD>4x4 matrix implementation.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PPolygon.html" title="class in processing.core">PPolygon</A></B></TD>
<TD>Z-buffer polygon rendering object used by PGraphics2D.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A></B></TD>
<TD>In-progress class to handle shape data, currently to be considered of
alpha or beta quality.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PShapeSVG.html" title="class in processing.core">PShapeSVG</A></B></TD>
<TD>SVG stands for Scalable Vector Graphics, a portable graphics format.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PSmoothTriangle.html" title="class in processing.core">PSmoothTriangle</A></B></TD>
<TD>Smoothed triangle renderer for P3D.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A></B></TD>
<TD>&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PTriangle.html" title="class in processing.core">PTriangle</A></B></TD>
<TD>Handles rendering of single (tesselated) triangles in 3D.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A></B></TD>
<TD>A class to describe a two or three dimensional vector.</TD>
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<TD WIDTH="15%"><B><A HREF="../../processing/core/PApplet.RendererChangeException.html" title="class in processing.core">PApplet.RendererChangeException</A></B></TD>
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processing.core Class Hierarchy
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Hierarchy For Package processing.core
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<DT><B>Package Hierarchies:</B><DD><A HREF="../../overview-tree.html">All Packages</A></DL>
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Class Hierarchy
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<UL>
<LI TYPE="circle">java.lang.Object<UL>
<LI TYPE="circle">java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable)
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<LI TYPE="circle">java.awt.Container<UL>
<LI TYPE="circle">java.awt.Panel (implements javax.accessibility.Accessible)
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<LI TYPE="circle">java.applet.Applet<UL>
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PApplet.html" title="class in processing.core"><B>PApplet</B></A> (implements java.awt.event.FocusListener, java.awt.event.KeyListener, java.awt.event.MouseListener, java.awt.event.MouseMotionListener, processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>, java.lang.Runnable)
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<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PApplet.RegisteredMethods.html" title="class in processing.core"><B>PApplet.RegisteredMethods</B></A><LI TYPE="circle">processing.core.<A HREF="../../processing/core/PFont.html" title="class in processing.core"><B>PFont</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core"><B>PImage</B></A> (implements java.lang.Cloneable, processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
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<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core"><B>PGraphics</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
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<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PGraphics2D.html" title="class in processing.core"><B>PGraphics2D</B></A><LI TYPE="circle">processing.core.<A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core"><B>PGraphics3D</B></A><LI TYPE="circle">processing.core.<A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core"><B>PGraphicsJava2D</B></A></UL>
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<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PLine.html" title="class in processing.core"><B>PLine</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core"><B>PMatrix2D</B></A> (implements processing.core.<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core"><B>PMatrix3D</B></A> (implements processing.core.<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PPolygon.html" title="class in processing.core"><B>PPolygon</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PShape.html" title="class in processing.core"><B>PShape</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
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<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PShapeSVG.html" title="class in processing.core"><B>PShapeSVG</B></A></UL>
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PSmoothTriangle.html" title="class in processing.core"><B>PSmoothTriangle</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PStyle.html" title="class in processing.core"><B>PStyle</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PTriangle.html" title="class in processing.core"><B>PTriangle</B></A> (implements processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A>)
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PVector.html" title="class in processing.core"><B>PVector</B></A><LI TYPE="circle">java.lang.Throwable (implements java.io.Serializable)
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<LI TYPE="circle">java.lang.Exception<UL>
<LI TYPE="circle">java.lang.RuntimeException<UL>
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PApplet.RendererChangeException.html" title="class in processing.core"><B>PApplet.RendererChangeException</B></A></UL>
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<H2>
Interface Hierarchy
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<UL>
<LI TYPE="circle">processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core"><B>PConstants</B></A><LI TYPE="circle">processing.core.<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core"><B>PMatrix</B></A></UL>
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