// Class to simplify HTTP fetching on Arduino // (c) Copyright MCQN Ltd. 2010-2012 // Released under Apache License, version 2.0 #ifndef HttpClient_h #define HttpClient_h #include #include #include "Client.h" static const int HTTP_SUCCESS =0; // The end of the headers has been reached. This consumes the '\n' // Could not connect to the server static const int HTTP_ERROR_CONNECTION_FAILED =-1; // This call was made when the HttpClient class wasn't expecting it // to be called. Usually indicates your code is using the class // incorrectly static const int HTTP_ERROR_API =-2; // Spent too long waiting for a reply static const int HTTP_ERROR_TIMED_OUT =-3; // The response from the server is invalid, is it definitely an HTTP // server? static const int HTTP_ERROR_INVALID_RESPONSE =-4; // Define some of the common methods and headers here // That lets other code reuse them without having to declare another copy // of them, so saves code space and RAM #define HTTP_METHOD_GET "GET" #define HTTP_METHOD_POST "POST" #define HTTP_METHOD_PUT "PUT" #define HTTP_METHOD_DELETE "DELETE" #define HTTP_HEADER_CONTENT_LENGTH "Content-Length" #define HTTP_HEADER_CONTENT_TYPE "Content-Type" #define HTTP_HEADER_CONNECTION "Connection" #define HTTP_HEADER_USER_AGENT "User-Agent" class HttpClient : public Client { public: static const int kNoContentLengthHeader =-1; static const int kHttpPort =80; static const char* kUserAgent; // FIXME Write longer API request, using port and user-agent, example // FIXME Update tempToPachube example to calculate Content-Length correctly HttpClient(Client& aClient, const char* aServerName, uint16_t aServerPort = kHttpPort); HttpClient(Client& aClient, const String& aServerName, uint16_t aServerPort = kHttpPort); HttpClient(Client& aClient, const IPAddress& aServerAddress, uint16_t aServerPort = kHttpPort); /** Start a more complex request. Use this when you need to send additional headers in the request, but you will also need to call endRequest() when you are finished. */ void beginRequest(); /** End a more complex request. Use this when you need to have sent additional headers in the request, but you will also need to call beginRequest() at the start. */ void endRequest(); /** Connect to the server and start to send a GET request. @param aURLPath Url to request @return 0 if successful, else error */ int get(const char* aURLPath); int get(const String& aURLPath); /** Connect to the server and start to send a POST request. @param aURLPath Url to request @return 0 if successful, else error */ int post(const char* aURLPath); int post(const String& aURLPath); /** Connect to the server and send a POST request with body and content type @param aURLPath Url to request @param aContentType Content type of request body @param aBody Body of the request @return 0 if successful, else error */ int post(const char* aURLPath, const char* aContentType, const char* aBody); int post(const String& aURLPath, const String& aContentType, const String& aBody); int post(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[]); /** Connect to the server and start to send a PUT request. @param aURLPath Url to request @return 0 if successful, else error */ int put(const char* aURLPath); int put(const String& aURLPath); /** Connect to the server and send a PUT request with body and content type @param aURLPath Url to request @param aContentType Content type of request body @param aBody Body of the request @return 0 if successful, else error */ int put(const char* aURLPath, const char* aContentType, const char* aBody); int put(const String& aURLPath, const String& aContentType, const String& aBody); int put(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[]); /** Connect to the server and start to send a DELETE request. @param aURLPath Url to request @return 0 if successful, else error */ int del(const char* aURLPath); int del(const String& aURLPath); /** Connect to the server and send a DELETE request with body and content type @param aURLPath Url to request @param aContentType Content type of request body @param aBody Body of the request @return 0 if successful, else error */ int del(const char* aURLPath, const char* aContentType, const char* aBody); int del(const String& aURLPath, const String& aContentType, const String& aBody); int del(const char* aURLPath, const char* aContentType, int aContentLength, const byte aBody[]); /** Connect to the server and start to send the request. If a body is provided, the entire request (including headers and body) will be sent @param aURLPath Url to request @param aHttpMethod Type of HTTP request to make, e.g. "GET", "POST", etc. @param aContentType Content type of request body (optional) @param aContentLength Length of request body (optional) @param aBody Body of request (optional) @return 0 if successful, else error */ int startRequest(const char* aURLPath, const char* aHttpMethod, const char* aContentType = NULL, int aContentLength = -1, const byte aBody[] = NULL); /** Send an additional header line. This can only be called in between the calls to startRequest and finishRequest. @param aHeader Header line to send, in its entirety (but without the trailing CRLF. E.g. "Authorization: Basic YQDDCAIGES" */ void sendHeader(const char* aHeader); void sendHeader(const String& aHeader) { sendHeader(aHeader.c_str()); } /** Send an additional header line. This is an alternate form of sendHeader() which takes the header name and content as separate strings. The call will add the ": " to separate the header, so for example, to send a XXXXXX header call sendHeader("XXXXX", "Something") @param aHeaderName Type of header being sent @param aHeaderValue Value for that header */ void sendHeader(const char* aHeaderName, const char* aHeaderValue); void sendHeader(const String& aHeaderName, const String& aHeaderValue) { sendHeader(aHeaderName.c_str(), aHeaderValue.c_str()); } /** Send an additional header line. This is an alternate form of sendHeader() which takes the header name and content separately but where the value is provided as an integer. The call will add the ": " to separate the header, so for example, to send a XXXXXX header call sendHeader("XXXXX", 123) @param aHeaderName Type of header being sent @param aHeaderValue Value for that header */ void sendHeader(const char* aHeaderName, const int aHeaderValue); void sendHeader(const String& aHeaderName, const int aHeaderValue) { sendHeader(aHeaderName.c_str(), aHeaderValue); } /** Send a basic authentication header. This will encode the given username and password, and send them in suitable header line for doing Basic Authentication. @param aUser Username for the authorization @param aPassword Password for the user aUser */ void sendBasicAuth(const char* aUser, const char* aPassword); void sendBasicAuth(const String& aUser, const String& aPassword) { sendBasicAuth(aUser.c_str(), aPassword.c_str()); } /** Get the HTTP status code contained in the response. For example, 200 for successful request, 404 for file not found, etc. */ int responseStatusCode(); /** Check if a header is available to be read. Use readHeaderName() to read header name, and readHeaderValue() to read the header value MUST be called after responseStatusCode() and before contentLength() */ bool headerAvailable(); /** Read the name of the current response header. Returns empty string if a header is not available. */ String readHeaderName(); /** Read the vallue of the current response header. Returns empty string if a header is not available. */ String readHeaderValue(); /** Read the next character of the response headers. This functions in the same way as read() but to be used when reading through the headers. Check whether or not the end of the headers has been reached by calling endOfHeadersReached(), although after that point this will still return data as read() would, but slightly less efficiently MUST be called after responseStatusCode() and before contentLength() @return The next character of the response headers */ int readHeader(); /** Skip any response headers to get to the body. Use this if you don't want to do any special processing of the headers returned in the response. You can also use it after you've found all of the headers you're interested in, and just want to get on with processing the body. MUST be called after responseStatusCode() @return HTTP_SUCCESS if successful, else an error code */ int skipResponseHeaders(); /** Test whether all of the response headers have been consumed. @return true if we are now processing the response body, else false */ bool endOfHeadersReached() { return (iState == eReadingBody); }; /** Test whether the end of the body has been reached. Only works if the Content-Length header was returned by the server @return true if we are now at the end of the body, else false */ bool endOfBodyReached(); virtual bool endOfStream() { return endOfBodyReached(); }; virtual bool completed() { return endOfBodyReached(); }; /** Return the length of the body. Also skips response headers if they have not been read already MUST be called after responseStatusCode() @return Length of the body, in bytes, or kNoContentLengthHeader if no Content-Length header was returned by the server */ int contentLength(); /** Return the response body as a String Also skips response headers if they have not been read already MUST be called after responseStatusCode() @return response body of request as a String */ String responseBody(); /** Enables connection keep-alive mode */ void connectionKeepAlive(); /** Disables sending the default request headers (Host and User Agent) */ void noDefaultRequestHeaders(); // Inherited from Print // Note: 1st call to these indicates the user is sending the body, so if need // Note: be we should finish the header first virtual size_t write(uint8_t aByte) { if (iState < eRequestSent) { finishHeaders(); }; return iClient-> write(aByte); }; virtual size_t write(const uint8_t *aBuffer, size_t aSize) { if (iState < eRequestSent) { finishHeaders(); }; return iClient->write(aBuffer, aSize); }; // Inherited from Stream virtual int available() { return iClient->available(); }; /** Read the next byte from the server. @return Byte read or -1 if there are no bytes available. */ virtual int read(); virtual int read(uint8_t *buf, size_t size); virtual int peek() { return iClient->peek(); }; virtual void flush() { return iClient->flush(); }; // Inherited from Client virtual int connect(IPAddress ip, uint16_t port) { return iClient->connect(ip, port); }; virtual int connect(const char *host, uint16_t port) { return iClient->connect(host, port); }; virtual void stop(); virtual uint8_t connected() { return iClient->connected(); }; virtual operator bool() { return bool(iClient); }; virtual uint32_t httpResponseTimeout() { return iHttpResponseTimeout; }; virtual void setHttpResponseTimeout(uint32_t timeout) { iHttpResponseTimeout = timeout; }; protected: /** Reset internal state data back to the "just initialised" state */ void resetState(); /** Send the first part of the request and the initial headers. @param aURLPath Url to request @param aHttpMethod Type of HTTP request to make, e.g. "GET", "POST", etc. @return 0 if successful, else error */ int sendInitialHeaders(const char* aURLPath, const char* aHttpMethod); /* Let the server know that we've reached the end of the headers */ void finishHeaders(); /** Reading any pending data from the client (used in connection keep alive mode) */ void flushClientRx(); // Number of milliseconds that we wait each time there isn't any data // available to be read (during status code and header processing) static const int kHttpWaitForDataDelay = 1000; // Number of milliseconds that we'll wait in total without receiveing any // data before returning HTTP_ERROR_TIMED_OUT (during status code and header // processing) static const int kHttpResponseTimeout = 30*1000; static const char* kContentLengthPrefix; typedef enum { eIdle, eRequestStarted, eRequestSent, eReadingStatusCode, eStatusCodeRead, eReadingContentLength, eSkipToEndOfHeader, eLineStartingCRFound, eReadingBody } tHttpState; // Client we're using Client* iClient; // Server we are connecting to const char* iServerName; IPAddress iServerAddress; // Port of server we are connecting to uint16_t iServerPort; // Current state of the finite-state-machine tHttpState iState; // Stores the status code for the response, once known int iStatusCode; // Stores the value of the Content-Length header, if present int iContentLength; // How many bytes of the response body have been read by the user int iBodyLengthConsumed; // How far through a Content-Length header prefix we are const char* iContentLengthPtr; uint32_t iHttpResponseTimeout; bool iConnectionClose; bool iSendDefaultRequestHeaders; String iHeaderLine; }; #endif