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			125 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/***************************************************
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  Adafruit MQTT Library Arduino Yun Example
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  Make sure your Arduino Yun is connected to a WiFi access point which
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  has internet access.  Also note this sketch uses the Console class
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  for debug output so make sure to connect to the Yun over WiFi and
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  open the serial monitor to see the console output.
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  Works great with the Arduino Yun:
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  ----> https://www.adafruit.com/products/1498
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  Adafruit invests time and resources providing this open source code,
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  please support Adafruit and open-source hardware by purchasing
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  products from Adafruit!
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  Written by Tony DiCola for Adafruit Industries.
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  MIT license, all text above must be included in any redistribution
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 ****************************************************/
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#include <Bridge.h>
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#include <Console.h>
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#include <YunClient.h>
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#include "Adafruit_MQTT.h"
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#include "Adafruit_MQTT_Client.h"
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/************************* Adafruit.io Setup *********************************/
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#define AIO_SERVER      "io.adafruit.com"
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#define AIO_SERVERPORT  1883
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#define AIO_USERNAME    "...your AIO username (see https://accounts.adafruit.com)..."
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#define AIO_KEY         "...your AIO key..."
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/************ Global State (you don't need to change this!) ******************/
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// Create a YunClient instance to communicate using the Yun's brighe & Linux OS.
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YunClient client;
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// Store the MQTT server, username, and password in flash memory.
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// This is required for using the Adafruit MQTT library.
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const char MQTT_SERVER[] PROGMEM    = AIO_SERVER;
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const char MQTT_USERNAME[] PROGMEM  = AIO_USERNAME;
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const char MQTT_PASSWORD[] PROGMEM  = AIO_KEY;
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// Setup the MQTT client class by passing in the WiFi client and MQTT server and login details.
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Adafruit_MQTT_Client mqtt(&client, MQTT_SERVER, AIO_SERVERPORT, MQTT_USERNAME, MQTT_PASSWORD);
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/****************************** Feeds ***************************************/
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// Setup a feed called 'photocell' for publishing.
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// Notice MQTT paths for AIO follow the form: <username>/feeds/<feedname>
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const char PHOTOCELL_FEED[] PROGMEM = AIO_USERNAME "/feeds/photocell";
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Adafruit_MQTT_Publish photocell = Adafruit_MQTT_Publish(&mqtt, PHOTOCELL_FEED);
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// Setup a feed called 'onoff' for subscribing to changes.
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const char ONOFF_FEED[] PROGMEM = AIO_USERNAME "/feeds/onoff";
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Adafruit_MQTT_Subscribe onoffbutton = Adafruit_MQTT_Subscribe(&mqtt, ONOFF_FEED);
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/*************************** Sketch Code ************************************/
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void setup() {
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  Bridge.begin();
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  Console.begin();
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  Console.println(F("Adafruit MQTT demo"));
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  // Setup MQTT subscription for onoff feed.
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  mqtt.subscribe(&onoffbutton);
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}
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uint32_t x=0;
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void loop() {
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  // Ensure the connection to the MQTT server is alive (this will make the first
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  // connection and automatically reconnect when disconnected).  See the MQTT_connect
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  // function definition further below.
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  MQTT_connect();
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  // this is our 'wait for incoming subscription packets' busy subloop
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  Adafruit_MQTT_Subscribe *subscription;
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  while ((subscription = mqtt.readSubscription(1000))) {
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    if (subscription == &onoffbutton) {
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      Console.print(F("Got: "));
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      Console.println((char *)onoffbutton.lastread);
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    }
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  }
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  // Now we can publish stuff!
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  Console.print(F("\nSending photocell val "));
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  Console.print(x);
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  Console.print("...");
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  if (! photocell.publish(x++)) {
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    Console.println(F("Failed"));
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  } else {
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    Console.println(F("OK!"));
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  }
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  // ping the server to keep the mqtt connection alive
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  if(! mqtt.ping()) {
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    Console.println(F("MQTT Ping failed."));
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  }
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  delay(1000);
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}
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// Function to connect and reconnect as necessary to the MQTT server.
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// Should be called in the loop function and it will take care if connecting.
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void MQTT_connect() {
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  int8_t ret;
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  // Stop if already connected.
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  if (mqtt.connected()) {
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    return;
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  }
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  Console.print("Connecting to MQTT... ");
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  while ((ret = mqtt.connect()) != 0) { // connect will return 0 for connected
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       Console.println(mqtt.connectErrorString(ret));
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       Console.println("Retrying MQTT connection in 5 seconds...");
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       mqtt.disconnect();
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       delay(5000);  // wait 5 seconds
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  }
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  Console.println("MQTT Connected!");
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}
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