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Add Adafruit_MQTT_Client class that implements MQTT code for generic Arduino client. Add ESP8266 example using new MQTT client class. Fix bugs with using library on ESP8266 (move CC3000 to header-only class).
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72
Adafruit_MQTT_Client.cpp
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72
Adafruit_MQTT_Client.cpp
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#include "Adafruit_MQTT_Client.h"
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bool Adafruit_MQTT_Client::connectServer() {
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// Grab server name from flash and copy to buffer for name resolution.
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memset(buffer, 0, sizeof(buffer));
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strcpy_P((char *)buffer, servername);
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DEBUG_PRINT(F("Connecting to: ")); DEBUG_PRINTLN((char *)buffer);
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// Connect and check for success (0 result).
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int r = client->connect((char *)buffer, portnum);
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DEBUG_PRINT(F("Connect result: ")); DEBUG_PRINTLN(r);
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return r != 0;
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}
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bool Adafruit_MQTT_Client::disconnect() {
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// Stop connection and return success (stop has no indication of failure).
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client->stop();
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return true;
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}
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uint16_t Adafruit_MQTT_Client::readPacket(uint8_t *buffer, uint8_t maxlen,
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int16_t timeout,
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bool checkForValidPubPacket) {
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/* Read data until either the connection is closed, or the idle timeout is reached. */
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uint16_t len = 0;
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int16_t t = timeout;
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while (client->connected() && (timeout >= 0)) {
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//DEBUG_PRINT('.');
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while (client->available()) {
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//DEBUG_PRINT('!');
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char c = client->read();
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timeout = t; // reset the timeout
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buffer[len] = c;
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//DEBUG_PRINTLN((uint8_t)c, HEX);
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len++;
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if (len == maxlen) { // we read all we want, bail
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DEBUG_PRINT(F("Read packet:\t"));
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DEBUG_PRINTBUFFER(buffer, len);
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return len;
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}
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// special case where we just one one publication packet at a time
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if (checkForValidPubPacket) {
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if ((buffer[0] == (MQTT_CTRL_PUBLISH << 4)) && (buffer[1] == len-2)) {
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// oooh a valid publish packet!
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DEBUG_PRINT(F("Read PUBLISH packet:\t"));
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DEBUG_PRINTBUFFER(buffer, len);
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return len;
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}
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}
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}
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timeout -= MQTT_CLIENT_READINTERVAL_MS;
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delay(MQTT_CLIENT_READINTERVAL_MS);
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}
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return len;
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}
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bool Adafruit_MQTT_Client::sendPacket(uint8_t *buffer, uint8_t len) {
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if (client->connected()) {
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uint16_t ret = client->write(buffer, len);
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DEBUG_PRINT(F("sendPacket returned: ")); DEBUG_PRINTLN(ret);
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if (ret != len) {
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DEBUG_PRINTLN("Failed to send complete packet.")
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return false;
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}
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} else {
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DEBUG_PRINTLN(F("Connection failed!"));
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return false;
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}
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return true;
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}
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